Eschaton 0.8.2 Release

Halo modding and gaming related applications.
Altimit01
Eschaton Dev
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Re: Eschaton 0.8.1 Release

Post by Altimit01 » Wed Oct 21, 2009 7:28 pm

I can't really say. I might have a look to see what I can do with it. I haven't been working with Eschaton lately.
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Amy
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Re: Eschaton 0.8.1 Release

Post by Amy » Thu Oct 22, 2009 2:28 pm

Fair enough.
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Amy
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Re: Eschaton 0.8.1 Release

Post by Amy » Sat Oct 24, 2009 3:28 pm

Well, i fixed it

to have multiple bitmaps, you have to internalize one of the duplicate pair.
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Amy
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Re: Eschaton 0.8.1 Release

Post by Amy » Thu Oct 29, 2009 4:33 pm

A question:

Would you be able to make MP BSPs to SP? like have silent cartographer take place in bloodgulch : O
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Altimit01
Eschaton Dev
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Re: Eschaton 0.8.1 Release

Post by Altimit01 » Fri Oct 30, 2009 7:36 am

BSP replacement should work regardless of map type. Although how the scripts and spawns interact with it might cause problems.
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Amy
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Re: Eschaton 0.8.1 Release

Post by Amy » Fri Oct 30, 2009 8:13 am

hmmmmmmmmm

So would it work replacing the island with bloodgulch?
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Modzy
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Re: Eschaton 0.8.1 Release

Post by Modzy » Fri Oct 30, 2009 3:17 pm

You can make Halo read a MP map as a SP map. It's really funny. I did it with blodgulch and all the vehicles spawned, teles no longer worked, and things like that.

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Re: Eschaton 0.8.1 Release

Post by Amy » Fri Oct 30, 2009 6:50 pm

yeah, in CE just type in Map_name bloodgulch
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

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Re: Eschaton 0.8.1 Release

Post by fghfg » Wed Nov 04, 2009 3:37 am

Not working I change projectiles and now nothing shoots out of weapons

Rofldonutburger
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Re: Eschaton 0.8.1 Release

Post by Rofldonutburger » Wed Nov 04, 2009 3:45 am

You probably did something wrong.
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Noodle
Delta Force
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Re: Eschaton 0.8.1 Release

Post by Noodle » Wed Nov 04, 2009 6:18 am

Yeah, usually when you do something wrong, it doesn't work. >.>

What did you change and what weapon did you base it on? Some CE weapons convert but don't shoot.

Rofldonutburger
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Re: Eschaton 0.8.1 Release

Post by Rofldonutburger » Thu Nov 05, 2009 11:24 am

I never had a weapon that worked in CE and didn't work in Demo...
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Kiyoshi
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Re: Eschaton 0.8.1 Release

Post by Kiyoshi » Thu Nov 05, 2009 11:34 am

Actually, with HRMT's newer weapons, Ex: Sniper Rifle. The Firing animation didn't work. the Melee and Grenade and of course walking animation worked well.
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Re: Eschaton 0.8.1 Release

Post by Amy » Thu Nov 05, 2009 2:48 pm

(Feather)Quail, its been like a week...

>_>
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Re: Eschaton 0.8.1 Release

Post by Amy » Thu Dec 03, 2009 7:06 pm

Okay, so i am changing the "crouch velocity modifier" and nothing happens

i increased it to 900 just to check, and nothing happened.

im pretty sure i tried all plugins.
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

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