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Re: Eschaton 0.8.1 Release

Posted: Wed Oct 21, 2009 7:28 pm
by Altimit01
I can't really say. I might have a look to see what I can do with it. I haven't been working with Eschaton lately.

Re: Eschaton 0.8.1 Release

Posted: Thu Oct 22, 2009 2:28 pm
by Amy
Fair enough.

Re: Eschaton 0.8.1 Release

Posted: Sat Oct 24, 2009 3:28 pm
by Amy
Well, i fixed it

to have multiple bitmaps, you have to internalize one of the duplicate pair.

Re: Eschaton 0.8.1 Release

Posted: Thu Oct 29, 2009 4:33 pm
by Amy
A question:

Would you be able to make MP BSPs to SP? like have silent cartographer take place in bloodgulch : O

Re: Eschaton 0.8.1 Release

Posted: Fri Oct 30, 2009 7:36 am
by Altimit01
BSP replacement should work regardless of map type. Although how the scripts and spawns interact with it might cause problems.

Re: Eschaton 0.8.1 Release

Posted: Fri Oct 30, 2009 8:13 am
by Amy
hmmmmmmmmm

So would it work replacing the island with bloodgulch?

Re: Eschaton 0.8.1 Release

Posted: Fri Oct 30, 2009 3:17 pm
by Modzy
You can make Halo read a MP map as a SP map. It's really funny. I did it with blodgulch and all the vehicles spawned, teles no longer worked, and things like that.

Re: Eschaton 0.8.1 Release

Posted: Fri Oct 30, 2009 6:50 pm
by Amy
yeah, in CE just type in Map_name bloodgulch

Re: Eschaton 0.8.1 Release

Posted: Wed Nov 04, 2009 3:37 am
by fghfg
Not working I change projectiles and now nothing shoots out of weapons

Re: Eschaton 0.8.1 Release

Posted: Wed Nov 04, 2009 3:45 am
by Rofldonutburger
You probably did something wrong.

Re: Eschaton 0.8.1 Release

Posted: Wed Nov 04, 2009 6:18 am
by Noodle
Yeah, usually when you do something wrong, it doesn't work. >.>

What did you change and what weapon did you base it on? Some CE weapons convert but don't shoot.

Re: Eschaton 0.8.1 Release

Posted: Thu Nov 05, 2009 11:24 am
by Rofldonutburger
I never had a weapon that worked in CE and didn't work in Demo...

Re: Eschaton 0.8.1 Release

Posted: Thu Nov 05, 2009 11:34 am
by Kiyoshi
Actually, with HRMT's newer weapons, Ex: Sniper Rifle. The Firing animation didn't work. the Melee and Grenade and of course walking animation worked well.

Re: Eschaton 0.8.1 Release

Posted: Thu Nov 05, 2009 2:48 pm
by Amy
(Feather)Quail, its been like a week...

>_>

Re: Eschaton 0.8.1 Release

Posted: Thu Dec 03, 2009 7:06 pm
by Amy
Okay, so i am changing the "crouch velocity modifier" and nothing happens

i increased it to 900 just to check, and nothing happened.

im pretty sure i tried all plugins.