Update 1.2This update affects both the client and the server, but the server update isn’t mandatory. I highly suggest updating, though.
* Fixed various blocks acting really weird when placed (rails, torches, and more)
* Optimized performance
* Added a new painting that we forgot to include yesterday
* Reduced spawn rates a bit
* Fixed a whole pile of lighting bugs
* No more ghosts at night
* Added a temporary fix to get rid of chunk visibility errors
The last one is interesting.. The problem with chunk visibility errors was that for some reason the “dirty” flag on chunks and the list of “dirty chunks” got out of synch. There wasn’t time to try to do a proper fix today, so I just made the client check a couple of dirty chunks per frame to make sure they’re in the list.
So until we fix it proper, you might get invisible chunks, but they will fix themselves after a second or two, usually way before you even get close to them.
Apparently the cake is not a lieMinecraft Beta 1.2 is live. All servers need to be updated to 1.2.
New features:
* Note blocks (right click to tune, trigger to play)
* 15 wool dyes
* A new water dwelling mob
* New tree types
* Reeds magically turned into sugar canes. They still make paper.
* A bunch of new crafting recipes
* One secret useful block
* One secret pretty block
* Cake
* AND MOAR, probably. I forget!
Bugfixes:
* Paintings work in multiplayer
* Disconnecting while riding no longer keeps the player in the world
* A bunch more state is properly synched in multiplayer
* Fixed colors going weird on PowerPC
* Fixed a horrible chunk reload loop in singleplayer
* Fixed most lighting bugs in newly generated SMP maps
* Falling sand behaves better in SMP
* Fixed a few crash on load level bugs
Speaking of references from Portal...
Look what someone did.
Also, squids were added
EDIT:
A little something I made...