okay maybe you can skip this part, read only if interested…
Since when we first started playing survival multiplayer we have been using the area around the spawn point intensively. It has been okay for the period of time that got us started to understand the game dynamics; how to survive, what enemies we had to defend from, and all that stuff.
One day i carved a hole in a mountain not far from the spawn point, and thought it could be a good place for players to settle and feel protected for the time they needed to get started in the server.
It was the safehouse. The community-driven experimental building I started.
As more players begun to get in the server the safehouse grew, players added rooms, dug holes, put stairs, and made the safehouse a nice and welcoming place for everyone.
Then it started to get crowded and overbuilt. Everyone has gradually just abandoned it as they built a house for themselves. So now it remains just a ruin of this mountain that resembles a slice of cheese for how many holes it has got.
I've had an idea in my mind for quite some time: Get a new mountain, some time, and totally redesign the Safehouse from scratch.
A new mountain? "What the fiddles is this chap talking about?" you might wonder. Well, i plan to retrieve the map's original seed, generate a new (identical) map and cut© the untouched mountain back into our server's map.
The new safehouse will act as a hub for new players to start their lives in the servers. It will feature private rooms where guests can settle along some community rooms and tools that newbies can borrow until they are able to return them!
It will also feature a new full-functioning Nether portal, for i plan to totally re-build the portals system to make it more sensed for public transportation rather than personal (mis)use. (this is another project though. For starters i'll rebuild the current portal we all use, that is mgalekgolo's)
And it doesn't end here! As you guys must have noticed it isn't only the safehouse that's ruined, but also the plains around it!
Due to excessive exploitation of the territory (and even mass explosions iirc) the planes outside of the spawn area look like a sliver of swiss cheese. No wait, more of like a goddamn souffle! The huge holes are patched by a thin layer of grass, allowing monsters to spawn in the darkness below. And in addition to that, there are at least a dozen of unused galleries below the surface that produce more monsters for no reason at all!
So here is my plan. I've outlined on the map render the problematic areas that we can fix and gave names to them.
- 1 • Safehouse
2 • Plains, divided in 2 west and 2 east
3 • Samuco's failed trading system
4 • Junkyard of shitty buildings
5 • Abandoned wasteland, featuring a floating treetop.
6 • Mgalekgolo's buildings (*see note)
This will fix all the environmental damage that these areas have suffered.
About the specific areas:
• 2a - Plains East
It's the area that gets damaged the most by players that spawn at night, for they the prime target of creepers. This area has been recently fixed up a little, and is not as ruined as…
• 2b - Plains West
Despite its appearance from the outer space, this is the worst part of the area surrounding the Safehouse. It is really a layer of dirt over huge holes in the ground, that give house to hostile mobs at all times of the day. It's also patched with cobblestone and has floating privatized chests by people that do not play anymore.
• 3 - Failed trading system
it was a nice test and all, but why is this still around? seriously?
• 4 - Junkyard
Here lie all of those structures that do not belong to anyone but are still there being ugly and useless. This area comprises that pointless stone wall that has been been an eyesore since i can remember. Tunnels are also hidden mostly in this area and the next one.
• 5 - Wasteland
A desolate portion of land forbid from any use for no reason.
All of these places can be reclaimed to the flourishing forest that it once was! Wouldn't that be awesome? Or these areas could be just used for whatever else instead of just lying there being unused, dammit!
Note: About the outlined area 6, Mgalekgolo's buildings, i was planning to move all of them (comprising the aerial structures) ~10 blocks towards south. This to give more space to the mountain and land around it.
Note 2: In the map i didn't outline the beach and the area that from the safehouse connects to them, those could be replaced too if voted so.
Thus, that's it. What do you guys think? Proposals? Comments? Any idea about what else we could add or subtract from my plan?
I will open a poll. Any poster can express as many votes as many the modifiable areas are (7); so that if you don't want to reclaim a particular area, you can just omit that vote.
In case you are contrary to the whole reclaiming process, hit only the last option.
Thank you for your time! See you!
TL;DR: vote what areas to paste from a regenerated map back into main server.
if contrary, vote last option.
EDIT: PS: the total of votes cast is bullshit. So please state the total of the votes you casted by posting it, thank you. (along with comments and shit!)