Alpha Squad Mod 2.4

Everything about GhR and its mods.
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pixeldaddy
Newbie
Posts: 14
Joined: Fri May 27, 2005 3:33 am
Location: UK

Alpha Squad Mod 2.4

Post by pixeldaddy » Wed Aug 03, 2005 11:16 am

Just wanted to say thanks for converting the Alpha Squad Mod 2.4, It rocks! been enjoying it big time. Dont know why this mod has tickled my fancy so much? last time i enjoyed a GR mod this much was war of infamy. I guess I'm loving the crosshair/sights, the sound effect changes - especially the balistics (i.e bullets wizzing past) and tracers etc, Not sure if its changes to the A.I but it seems a bit more fighty? the firefights I get into seem to last longer...anyway thanks again I'm having fun ; )

Mike

Vir2L™
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Posts: 710
Joined: Thu Apr 08, 2004 1:58 am
Location: Lake Tahoe, CA.
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Post by Vir2L™ » Wed Aug 03, 2005 7:48 pm

No problem. That's what we're are here for... making mods work on the Mac.

And yes, i agree, Alpha MOD is one of the greatest MODs out. I love pretty much everything about it. And yes, the AI is much tougher because of the DTD Team MOD opposing forces AI that the Alpha MOD uses.
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"You can't spell slaughter without laughter."

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SiP
Peon
Posts: 106
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Post by SiP » Wed Aug 03, 2005 9:21 pm

Yes, Yes!! I can hardly wait to get back on GR to "give er' hell" and "get er' done" if ya know whata mean! AS is just good times time and time again!
Yah sure ya betcha!!
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Doc Froyla
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quality of fights

Post by Doc Froyla » Thu Aug 04, 2005 7:31 am

Yes the quality of Battle has
definitely stepped up...and I
love the self-generating
HX missions. Hey where is the
enemy buying all those bullets?

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