Outpost: Ultra Stealth Recon Rescue v.1.0

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tim_leary
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Outpost: Ultra Stealth Recon Rescue v.1.0

Post by tim_leary » Mon Sep 06, 2004 10:59 am

to be released on thursday but premiers tonite!

(includes rudimentary scoring for all objectives)


Outpost: Ultra Stealth Recon Rescue

You cannot be seen or heard (25)
Contact POWs (25)
Call for radio pickup (25)
Extract with POWs (25)
 
Those 4 things are the working (successfully programmed) objectives so far.

You can shoot tangos. But you can't be heard and you can't be seen.

Oh, yea - this should be no respawn, no threat indicator.
Last edited by tim_leary on Wed Sep 08, 2004 3:07 pm, edited 9 times in total.

Monoman
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Post by Monoman » Mon Sep 06, 2004 2:16 pm

Normally in the Alpha missions if the mission ends early you get the points up to that point. Also, if a friendly or POW dies let the mission continue. The team will just not get the points they could have from the POW. One player can still do alot in a stealth mission.
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tim_leary
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Post by tim_leary » Mon Sep 06, 2004 3:22 pm

rgr thx. i'll be adding scoring at the very end once things are tight.

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Post by tim_leary » Wed Sep 08, 2004 2:31 pm

I'm going to host this tonite, Wednesday.

It's ready to play. You need the outpost mod is all.

Soon as I see unit and pres out there its game on. everyone's welcome its a low bandwidth sucka.

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Post by tim_leary » Wed Sep 08, 2004 3:07 pm

THE VERSION 1.0 release of this will premier tonite, then I'll give it to mono for posting.

No spawns tonite, heheheh.

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