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upcoming MOD - Trainride

Posted: Fri Jan 07, 2005 1:02 pm
by Vir2L™
check this lil movie clip out of an upcoming map for Ghost Recon by |rsi| Deleyt called Trainride

Trainride Video

its on fileplanet so you'll need to have an account (free).

I didnt even know something like this was possible for the GR engine. Amazing stuff.

Posted: Fri Jan 07, 2005 8:20 pm
by tim_leary
Oh yea.

Dood kin yew post this info over at the AS forums? I'd love to see what THE MEN over there say about it !!

Posted: Sun Jan 09, 2005 2:31 am
by Monoman
That looks cool. I wonder if that would cause us tons of lag.

Re: upcoming MOD - Trainride

Posted: Sat Jan 15, 2005 5:43 pm
by Guest
Vir2L wrote:I didnt even know something like this was possible for the GR engine. Amazing stuff.
It is :wink:

Trainride uses a combination of scrolling textures, animating dynamic objects (linear cycled) and scripted dynamic objects (triggered).
All those combined effects are then mixed in with moving sound-lines to increase the feeling of movement even more.

The FPS might drop on some older machines, since the geometry is crammed into a small space.
However, occluders will be put into the geometry to reduce frameloss as much as possible (still on the to-do list).

Trainride is still very much in development and is subject to changes.
It's intention is to be innovative and break rank with the old map-techniques.

Posted: Sat Jan 15, 2005 5:45 pm
by deleyt
^ That was me. Wasn't logged in for some reason :?