The return of BRIMSTONE

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BRIMSTONE
Ranger
Posts: 724
Joined: Mon Aug 27, 2007 2:13 pm
Location: performing dark rituals on halo...

Re: The return of BRIMSTONE

Post by BRIMSTONE » Tue Dec 01, 2009 5:08 pm

Apologies accepted irritated.

Can anyone tell me if weve figured out how to create whole new vehi and weap spawns?
"One Death Is An Anomaly. One Hundered
Thousand Deaths Is an statistic"

~Irritated~

Re: The return of BRIMSTONE

Post by ~Irritated~ » Tue Dec 01, 2009 5:12 pm

You could just spawn new copies of weapons with swordedit...as for vehi, I doubt it.

Otherwise, someone more experienced then I can help you. Goodluck, Salutations. I'm off. o/

Devious
Commando
Posts: 2020
Joined: Tue Mar 25, 2008 6:06 pm
Location: RaInBOw

Re: The return of BRIMSTONE

Post by Devious » Tue Dec 01, 2009 5:53 pm

You can spawn new vehicles, by swapping them with a scen.

Thats about all I can think of.

But you may want to look around at the options in swordedit.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: The return of BRIMSTONE

Post by kiddten » Tue Dec 01, 2009 6:10 pm

i'd like to say i had heard of you, but i didn't. although Axis was a good mod.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Dirk Gently
Commando
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Contact:

Re: The return of BRIMSTONE

Post by Dirk Gently » Tue Dec 01, 2009 6:17 pm

hey brimstone, welcome back.

Mota-Lev
Green Beret
Posts: 3554
Joined: Sat Mar 17, 2007 4:19 pm
Location: AusFag

Re: The return of BRIMSTONE

Post by Mota-Lev » Tue Dec 01, 2009 9:30 pm

I don't think brim remembers me. Or he doesn't like me I cannot remember going out on bad terms with him.
Stupid tinypic removing my images

~Slappey

Re: The return of BRIMSTONE

Post by ~Slappey » Tue Dec 01, 2009 11:32 pm

Hello Brim.

BRIMSTONE
Ranger
Posts: 724
Joined: Mon Aug 27, 2007 2:13 pm
Location: performing dark rituals on halo...

Re: The return of BRIMSTONE

Post by BRIMSTONE » Wed Dec 02, 2009 7:48 am

Lol, no where cool Mota. I remember you man,

And whatsup slappey.




But hey, listen guys. I was playing around with the new sword edit revamped. Lots of new features. But when I went off to make sure it was compatible with my comp, I did a simple test. I moved a scen just a few units to the side, then tried to save it.

Too my not so great surprise, I cant save any of my work...nothing...even moving an object isn't saved.

Any tips?
"One Death Is An Anomaly. One Hundered
Thousand Deaths Is an statistic"

~Irritated~

Re: The return of BRIMSTONE

Post by ~Irritated~ » Wed Dec 02, 2009 8:35 am

Use the old swordedit, the revamped sucks IMHO. Sorry Fonzie.

Kayar
Delta Force
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Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: The return of BRIMSTONE

Post by Kayar » Wed Dec 02, 2009 8:40 am

Make sure you only save once, for one thing. Saving more than once in swordedit causes the map to crash. After saving you must quit the application and reopen it again in order to make any new changes. As for it just not saving at all, I have no idea.

On another note, creating new itmc tags for spawning weapons and such is simple even without swordedit, I used HHK for this a while back. In fact, you can't create new itmc tags with swordedit, this idea is false and misleading. Hm... now that I think about it, you don't need HHK anymore for creating new itmc tags, just import a new one using the new Eschaton.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: The return of BRIMSTONE

Post by G[v]N » Wed Dec 02, 2009 9:47 am

Yep. And if you by any *slim* chance aren't sure about a feature, Alt has some awesome tutorials on his Youtube channel.

Brimstone..get in the Collective forum!
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

BRIMSTONE
Ranger
Posts: 724
Joined: Mon Aug 27, 2007 2:13 pm
Location: performing dark rituals on halo...

Re: The return of BRIMSTONE

Post by BRIMSTONE » Wed Dec 02, 2009 11:23 am

I cant save at all...oh well...

As for tuts, I pretty much understand it. The Spawn editor is the only thing ill need some help with. Ill go look up those youtube tutorials.

ANd ill be back in the collective soon, just trying to get my bearings.
"One Death Is An Anomaly. One Hundered
Thousand Deaths Is an statistic"

Fortune
Ranger
Posts: 888
Joined: Sun Oct 04, 2009 1:40 pm
Location: NYC, baby

Re: The return of BRIMSTONE

Post by Fortune » Thu Dec 03, 2009 1:29 pm

welcome back. You dont know me but i know you... Oh yes. I know all about you.... *stalker laugh*
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ

Visiting this website is filled with nostalgia. Its like going to an old home.

Thank you for all the memories. Never change.

theone4life692
Veteran
Posts: 257
Joined: Tue Jan 29, 2008 11:36 am
Location: Located

Re: The return of BRIMSTONE

Post by theone4life692 » Fri Dec 04, 2009 9:26 am

Hey Brimmy, remember me? I joined a few weeks before you left, we played Axis together alot before you left. Welcome back!

Edit: Sorry if this is considered a bump. Although I do not think it is. >.>
-snip-

Mota-Lev
Green Beret
Posts: 3554
Joined: Sat Mar 17, 2007 4:19 pm
Location: AusFag

Re: The return of BRIMSTONE

Post by Mota-Lev » Fri Dec 04, 2009 1:39 pm

1 day is not a bump. And so this post is valid Welcome back brim.
Stupid tinypic removing my images

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