Halo: Reach Forge World MGM Edition.
Re: Halo: Reach Forge World MGM Edition.
Wait for it...
Giant.... penis.
Giant.... penis.
Stupid tinypic removing my images
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Re: Halo: Reach Forge World MGM Edition.
That works too.
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Re: Halo: Reach Forge World MGM Edition.
I will be joing this war, be sure to add me on live, thefonzeh. I will have a new xbox (buying the new generation, not buying from ebay, done learned my lesson) by the time reach is out, if i can afford it, ill get the reach special edition sexbox.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Re: Halo: Reach Forge World MGM Edition.
A lot of people seem to be having that idea. I wasn't planning on remaking Crossing, but it seems I might have to.Tokage wrote:(A Crossing in the Sky Even!).
I'm content to forge just about wherever, so long as I have a Falcon.
-=Moxus=-
Re: Halo: Reach Forge World MGM Edition.
Remake crossing but have it extended, more layers and maybe make it bigger?
Re: Halo: Reach Forge World MGM Edition.
If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.
-=Moxus=-
-=Moxus=-
Re: Halo: Reach Forge World MGM Edition.
Yeah you should stick to that, but maybe have a new easter egg way to get to the banshee, since i don't think there will be any clipping issues anymore....Moxus wrote:If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.
-=Moxus=-
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Halo: Reach Forge World MGM Edition.
We could have a second variant of it with everyone re-making their own maps.
blackkyurem123123 wrote:one of the Admins asks "whaths wrong" and he repiles " someone smasmed me chests".
Re: Halo: Reach Forge World MGM Edition.
Hmm... I wonder... Legacy...
Nah.
Nah.
Re: Halo: Reach Forge World MGM Edition.
I could remake Elite Station .
Re: Halo: Reach Forge World MGM Edition.
Jetpack.Divine wrote:Yeah you should stick to that, but maybe have a new easter egg way to get to the banshee, since i don't think there will be any clipping issues anymore....Moxus wrote:If I'm gonna remake Crossing, it will probably be a direct remake, with minimal changes.
-=Moxus=-
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Re: Halo: Reach Forge World MGM Edition.
>_< I tried to get to that thing for at least an hour.
Re: Halo: Reach Forge World MGM Edition.
i gave up after about 10mins.
then i just made the pistol spawn it.
then i just made the pistol spawn it.
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Re: Halo: Reach Forge World MGM Edition.
I was watching random stuff on youtube and, as with Wikipedia, found something interesting completely unrelated to what I was originally looking at.
[LONG RANT IMMINENT]
It was a Machinima made in Gmod that pits two Source games against each other. The teams were CounterStrike: Source and Gmodders. I eventually managed to find the episode previewed in the end of that one, which was the Hidden mod vs Day of Defeat: Source. After laughing my way through the video, I was interested in the Hidden mod. Turns out, its quite awesome. Imagine Juggernaut, except that he has less health than his opponents, is nearly invisible, and has only a knife and two pipe bombs for weapons. He can also jump around and hang on walls. Oh, and pick stuff up and throw it. OH! And coolest of all, he can pin dead bodies to ceilings and walls, partly for fun and to freak out the other players trying to kill him, and partly so that he can slice at it to regain some health if needed.
[/DONE]
Anyway... The main point is, why dont we make a map around a gametype like this? It could be done in Halo 3, but Im sure with the extra options (and class selection) in Halo Reach we can polish it further.
Random thought: I wonder what happens when you use the Active Camo ability after picking up the active camo powerup? Supercamo? Reversed effects? Nothing?
RT2: Oh man... Reach comes out on the 14th. Thats just after I start college. >_< What a pain.
Ill write up a draft for the gametype later. And how it can be improved with the knowledge we currently have of Reach's gametypes (not much...). Also, a good map for this should have some nice, wide open spaces as well as some tight corridors and rooms. And enough places that the Hidden can reach but the others cant.
[LONG RANT IMMINENT]
It was a Machinima made in Gmod that pits two Source games against each other. The teams were CounterStrike: Source and Gmodders. I eventually managed to find the episode previewed in the end of that one, which was the Hidden mod vs Day of Defeat: Source. After laughing my way through the video, I was interested in the Hidden mod. Turns out, its quite awesome. Imagine Juggernaut, except that he has less health than his opponents, is nearly invisible, and has only a knife and two pipe bombs for weapons. He can also jump around and hang on walls. Oh, and pick stuff up and throw it. OH! And coolest of all, he can pin dead bodies to ceilings and walls, partly for fun and to freak out the other players trying to kill him, and partly so that he can slice at it to regain some health if needed.
[/DONE]
Anyway... The main point is, why dont we make a map around a gametype like this? It could be done in Halo 3, but Im sure with the extra options (and class selection) in Halo Reach we can polish it further.
Random thought: I wonder what happens when you use the Active Camo ability after picking up the active camo powerup? Supercamo? Reversed effects? Nothing?
RT2: Oh man... Reach comes out on the 14th. Thats just after I start college. >_< What a pain.
Ill write up a draft for the gametype later. And how it can be improved with the knowledge we currently have of Reach's gametypes (not much...). Also, a good map for this should have some nice, wide open spaces as well as some tight corridors and rooms. And enough places that the Hidden can reach but the others cant.
Re: Halo: Reach Forge World MGM Edition.
lol first day of school...
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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