So about this game called Halo:Anniversary

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draconic74
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Re: So about this game called Halo:Anniversary

Post by draconic74 » Tue Nov 15, 2011 2:39 pm

Amy wrote:Can i be the 4 on the dice role?
In that case, can I be the 7?
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Sparky
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Re: So about this game called Halo:Anniversary

Post by Sparky » Tue Nov 15, 2011 4:15 pm

Bunneh wrote:being broke sucks.
I have exactly $0 in my checking account.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: So about this game called Halo:Anniversary

Post by Fonzeh » Wed Nov 16, 2011 1:48 pm

wow, same here
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Mgalekgolo
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Re: So about this game called Halo:Anniversary

Post by Mgalekgolo » Wed Nov 16, 2011 6:52 pm

I'm down to 11.02 on my debit card. Ehh, I need a list of everyone I need to dice roll for.
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Devious
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Re: So about this game called Halo:Anniversary

Post by Devious » Thu Nov 17, 2011 11:39 am

ME!
I want too!
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

draconic74
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Re: So about this game called Halo:Anniversary

Post by draconic74 » Thu Nov 17, 2011 1:08 pm

Wait, is this a real dice roll for HCEA? If so, count me out. I don't have frequent Xbox access, not worth it. Plus, I'm not broke... I'm just cheap. :D

Also, Mgal, it's scary how well your signature is dancing to the music in my background right now... Stop it.
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tokage
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Re: So about this game called Halo:Anniversary

Post by tokage » Thu Nov 17, 2011 1:19 pm

Mgalekgolo wrote:I'm down to 11.02 on my debit card. Ehh, I need a list of everyone I need to dice roll for.
tokage wrote:Yo what's up
So far it's me, Amy and Devious
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Excend
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Re: So about this game called Halo:Anniversary

Post by Excend » Thu Nov 17, 2011 6:58 pm

I'm rolling for disenchant...

/roll (100-100)
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

draconic74
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Re: So about this game called Halo:Anniversary

Post by draconic74 » Thu Nov 17, 2011 7:13 pm

Code: Select all

#include <iostream>
#include <stdlib.h>
using namespace std;
 
int main() {
  int somenum;
  srand(5);
 
  somenum = rand()%4;
 
  switch(somenum){
  case 0:
    cout<<"Devious gets it";
  case 1:
    cout<<"Tokage gets it";
  case 2:
    cout<<"Amy gets it";
  case 3:
    cout<<"Draconic gets it";
  }
return 0;
}
There, I went through the trouble of making a dice-rolling thingy. Shush, nil, Sparky. You know what I mean.

You can paste it into this site and have it compile. No programs necessary.

This was a fun bit of practice. It's actually been way too long since I just wrote some C++ code. I am also amazed that I got it right the first time around, with the exception of the stdlib.h that isn't necessary on Xcode. I wish I could finish some of my bigger hanging projects though. Too much school and games.
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Mgalekgolo
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Re: So about this game called Halo:Anniversary

Post by Mgalekgolo » Thu Nov 17, 2011 9:52 pm

Lol cool i'll add to that if anyone else ops.
edit: so far its always been you, and I tried 5 times lol. That was just for testings sake, im doing the actual roll in a few weeks.
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Excend
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Re: So about this game called Halo:Anniversary

Post by Excend » Fri Nov 18, 2011 5:42 am

draconic74 wrote:

Code: Select all

#include <iostream>
#include <stdlib.h>
using namespace std;
 
int main() {
  int somenum = 0;
  srand((unsigned)time(0));
 
  somenum = rand()%4;
 
  switch(somenum){
  case 0:
    cout<<"Devious gets it";
    break;
  case 1:
    cout<<"Tokage gets it";
    break;
  case 2:
    cout<<"Amy gets it";
    break;
  case 3:
    cout<<"Draconic gets it";
    break;
  }
return 0;
}
Fix'd.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Devious
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Re: So about this game called Halo:Anniversary

Post by Devious » Fri Nov 18, 2011 10:31 am

Use this version instead ;)
draconic74 wrote:

Code: Select all

#include <iostream>
#include <stdlib.h>
using namespace std;
 
int main() {
  int somenum = 0;
  srand((unsigned)time(0));
 
  somenum = rand()%4;
 
  switch(somenum){
  case 0:
    cout<<"Draconic gets it";
    break;
  case 1:
    cout<<"Tokage gets it";
    break;
  case 2:
    cout<<"Amy gets it";
    break;
  case 3:
    cout<<"Devious gets it";
    break;
  }
return 0;
}
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

draconic74
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Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Re: So about this game called Halo:Anniversary

Post by draconic74 » Fri Nov 18, 2011 11:36 am

Knightmare, that code won't run. You forgot something.
Devious, it makes no difference the order. The result is random.
OR IS IT?
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kiddten
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Re: So about this game called Halo:Anniversary

Post by kiddten » Fri Nov 18, 2011 12:42 pm

draconic74 wrote:

Code: Select all

#include <iostream>
#include <stdlib.h>
using namespace std;
 
int main() {
  int somenum;
  srand(5);
 
  somenum = rand()%4;
 
  switch(somenum){
  case 0:
    cout<<"Bunneh gets it";
  case 1:
    cout<<"Bunneh gets it";
  case 2:
    cout<<"Bunneh gets it";
  case 3:
    cout<<"Someone Else gets it";
  }
return 0;
}
Fixed, and it's still fair x3
kiddten, on most things nowadays wrote:no
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Excend
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Re: So about this game called Halo:Anniversary

Post by Excend » Fri Nov 18, 2011 1:15 pm

draconic74 wrote:Knightmare, that code won't run. You forgot something.
Devious, it makes no difference the order. The result is random.
OR IS IT?
Yours isn't random, and mine runs just fine.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

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