OpenAL
OpenAL
I noticed this a while ago apparently its some kind of audio equivelant of OpenGL and is supposed to enhance (optimize?) the sound in a lot of games (I think AA was on the list) so I was wondering if it made any difference in Raven Shield. I installed it but I haven't seen much of a difference, maybe a little less lag when a lot of guns are going off at once but nothing major. Does anyone else know what I'm talking about?
The enemy diversion you're ignoring is the main assault.
I doubt it would do anything for Raven Shield unless it was used during programming. Unless it reads or uses the existing format. OpenGL was implemented during programming not just used after the game was done.
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