Ordnance Project is Back

Everything about RvS and its mods.
vadimnk
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Post by vadimnk » Sat Mar 29, 2008 5:45 pm

DEA wrote:taps foot***
im waiting
Lol I'm waiting too... dunno for what :-P
JollyRoger wrote:oh please.... I want infinite nades..... :twisted:
Uhhhhh :shock:
Vadim (CovertShot)
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DEA
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Re: Ordnance Project is Back

Post by DEA » Sat Nov 08, 2008 5:14 am

come on man, hurry up with the mod
btw cant u make it a ranking style mb change the engine so kill 50 terros u can get 2 nades
kill 30 players on adv and get flame nades come on geek's get working .````:) ----)

vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Sun May 17, 2009 6:56 pm

Back from the dead...

In these pictures and videos you will see the following features

Iron Sights - Activated by Zooming in on your weapon
Thermal Goggles - Activated by selecting it from the gadget keys (3 or 4).
Thermate Grenade killing people
Poison Gas Grenade killing people
If you look in the video, once you throw the grenade it changes to your primary or secondary weapon.


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Vadim (CovertShot)
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Re: Ordnance Project is Back

Post by Monoman » Mon May 18, 2009 12:39 am

My favorite part are the new nades, poison gas and thermate. Can't wait to try this.

Any time table on when we will be able to download this?
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vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Mon May 18, 2009 6:20 am

You guys are still on 1.56 with the mod system that is not butchered right?

If so then sooner then 1.60 guys haha :-D.

I'm thinking about a public beta and that way we can get some feedback on bugs etc.
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Re: Ordnance Project is Back

Post by Monoman » Mon May 18, 2009 2:44 pm

Yea, still on 1.56.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

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vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Mon May 18, 2009 6:53 pm

Alright good, that makes it easier. I wish PC users were not on 1.60 :x
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RedRabbit

Re: Ordnance Project is Back

Post by RedRabbit » Tue Aug 11, 2009 6:28 am

Soo, hows it coming along? anyplace to download it already?

vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Sat Oct 24, 2009 10:33 pm

Development is long hard and annoying, we are gearing ready for the a beta though :)
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=[SwF]=Eddi

Re: Ordnance Project is Back

Post by =[SwF]=Eddi » Wed Apr 28, 2010 9:28 am

Hi vadim remember me, any news on the next version of Ordnance project for mac v1.56 , i still play this game and would really like to try the latest version of the original fab mod, i loved it :) :)

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Re: Ordnance Project is Back

Post by kiddten » Wed Apr 28, 2010 11:30 am

I'm sorry to say this Eddi, but noone mods on this game on this forum anymore, or as far as i know.
kiddten, on most things nowadays wrote:no
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๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Sat Jul 10, 2010 8:50 pm

Hey guys, the next beta is out. It should be fully compatible with Mac versions of the game :).

http://forums.unfinished-games.com/inde ... opic=541.0

Mirror: http://www.rvsgaming.com/modules.php?na ... beta%201.4
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Twi
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Re: Ordnance Project is Back

Post by Twi » Sun Jul 25, 2010 3:11 pm

Well ... not all features are compatible with Mac actually. BUT most should work; let us know how the mod experience is.


PS: Vad I disappear for a month and unfinished games website goes down? What's going on?
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Re: Ordnance Project is Back

Post by Monoman » Sun Jul 25, 2010 3:41 pm

Before the site went down, there was a post on there that it would not load up on the Mac. Site went down before I saw if anyone replied.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

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vadimnk
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Re: Ordnance Project is Back

Post by vadimnk » Wed Jul 28, 2010 5:48 pm

Just some annoying host issues and not having access to the account :(.

Monoman, did you or someone have issues loading it?
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