VW 1.2

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VW 1.2

Post by Guest » Thu Mar 24, 2005 3:40 pm

Not sure if this mod has been brought to attention here but it allows for multiple attachments as well as adding an AK-103. I have a .zipped version if its possible to upload here I'd love to share.

You can read up on VW 1.2 and the upcoming 1.3 at:
http://www.rvsgaming.com/modules.php?na ... opic&t=866

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Monoman
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Post by Monoman » Thu Mar 24, 2005 3:43 pm

If you have tested and it doesn't crash then send me an e-mail. I will give you the details there.
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Post by Guest » Thu Mar 24, 2005 4:51 pm

Image
(Click to Enlarge)

A few minor bugs that don't really affect gameplay, silencers don't show up with scopes, they still work but this is supposed to be fixed in the next version.

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Post by TrueLT » Fri Mar 25, 2005 9:59 pm

Okay, vladmik has said he can make an installer for a 1.3 Mac version of his weapons mod which will also be for RvS 1.56 (VW 1.3 is supposed to be compatible with the PC 1.60 update). I'd love to have more mods for RvS at least to pump some fun back into the game.
The enemy diversion you're ignoring is the main assault.

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Post by Monoman » Sat Mar 26, 2005 3:37 am

Did you want to wait to upload the mod until 1.3?
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

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Post by TrueLT » Sat Mar 26, 2005 10:24 am

That's probably a good idea, rather than going through me though in that case you should just contact Vladmik on the rvsgaming.com forums as he agreed to make/package the mod.
The enemy diversion you're ignoring is the main assault.

Taunide

Post by Taunide » Mon Mar 28, 2005 10:51 pm

Lovely Idea

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Alpha version

Post by TrueLT » Mon Apr 04, 2005 1:14 pm

An alpha of VW 1.3 is going to be in testing soon, I will be testing the mac version which will be compiled in version 1.56 as opposed to v1.60.
The enemy diversion you're ignoring is the main assault.

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Post by Monoman » Mon Apr 04, 2005 8:39 pm

I will be waiting. :wink: Take some screenshots so everyone can see how the mod looks.
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Post by TrueLT » Fri Apr 29, 2005 5:46 pm

Image

Image
Preview.

Remember this is still the alpha. Does anyone know how to record movies of gameplay?
The enemy diversion you're ignoring is the main assault.

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Post by Monoman » Sat Apr 30, 2005 8:16 pm

The only way to record video is to use Snapz Pro, which will lag your comp unless you have something fast.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

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Post by TrueLT » Sat Apr 30, 2005 8:34 pm

Monoman wrote:The only way to record video is to use Snapz Pro, which will lag your comp unless you have something fast.
Ha. no. . . :cry:
The enemy diversion you're ignoring is the main assault.

Taunide

Post by Taunide » Sun May 01, 2005 11:37 pm

I WANNA HAVE IT..... NOW!!!

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Post by TrueLT » Mon May 02, 2005 12:31 pm

We're still testing the alpha but I can tell you some of the features.

Thermite grenades, multiple attachments, thermal scope on the mini scope (very cool), several variations of weapons in the game (ie: Beretta Mod 96, UMP40, UMP9, MP5 .40 (slightly different from the MP5/10A2), USP45, USP9, and several others (unfortunately no new models yet for things such as M4 Mod 635 and the Aug Para but they will be implemented in the future releases).
Also new to RvS the P90 now has an integraded 1x day/night scope like the real deal.
The enemy diversion you're ignoring is the main assault.

Taunide

Post by Taunide » Mon May 02, 2005 11:14 pm

Whats the difference between Thermite and Frag Grenades?? just the looks?? Blast Radius? Can you incinerate Tangos?

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