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Server Manager for CoD 2

Posted: Fri Dec 01, 2006 12:34 pm
by Monoman
So I have been thinking about what is needed for a mod activator for CoD 2 then I realized that I could expand that to handle the various options for setting up a server.

My current list of features I was thinking of is this:
- Start CoD up with or without a mod activated
- Start a dedicated CoD server with or without a mod activated
- If the dedicated server option is selected then you can add various options to the server like gametype, map rotation, server password, etc

I think that covers everything needed for a server manager but I wanted to know if there was any stuff you would want in the server manager that I haven't mentioned.