Can you guys help me with the magnet gun in eschaton

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lcamino012
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Can you guys help me with the magnet gun in eschaton

Post by lcamino012 » Fri Mar 13, 2009 3:19 am

The magnet gun is rly complicated for me tho any ideas what i do?

TaxiService
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Re: Can you guys help me with the magnet gun in eschaton

Post by TaxiService » Fri Mar 13, 2009 7:58 am

uhm... what are you finding difficult?

idk... if i had to make a magnet gun... uhh... do you mean something that pulls things towards you?

well, if it have to pull... we could reverse pushing! since projectiles and explosions can push things we can set negative values to them!


so... what could we do? we know that the pushing force is named "Force" in the jpt! tag. but setting a negative value to it won't work. :-\ the game does not recognize the negative number i suppose... bah

hmmm... well, we can... uhhh... invert the damage multiplier of the pulling jpt! try experimenting around... ¬_¬
  • TaxiService! Shitposting since 2007!
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Rofldonutburger
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Re: Can you guys help me with the magnet gun in eschaton

Post by Rofldonutburger » Fri Mar 13, 2009 2:47 pm

There was a topic about a magnet gun like a month ago or so, just search it.
Dead. derp

Smythe
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Re: Can you guys help me with the magnet gun in eschaton

Post by Smythe » Fri Mar 13, 2009 3:15 pm

Twas mine.
you need to make the PROJ the plasma pistol charged bolt and make it have negative force.
Or you could rip mine and give me credit?
http://macgamingmods.com/forum/viewtopi ... =40&t=7109
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Al Capwn
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Re: Can you guys help me with the magnet gun in eschaton

Post by Al Capwn » Fri Mar 13, 2009 3:40 pm

olly12345 wrote:Twas mine.
you need to make the PROJ the plasma pistol charged bolt and make it have negative force.
Or you could rip mine and give me credit?
http://macgamingmods.com/forum/viewtopi ... =40&t=7109
Fail method, that only works for graving weapons.

Damage at .01
Fire rate at 100
Initial speed at 100
Final speed at 5400
Fire rate at 100
Force at .3
Tweak effect tags to your liking

If you know what to do with that info, I find you worthy of using it in your mod.
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

seabeast
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Re: Can you guys help me with the magnet gun in eschaton

Post by seabeast » Fri Mar 13, 2009 9:03 pm

Damage fixes it so it doesn't kill people.
Fire rate makes it affect vehicles
Initial and final speed make it start slow but come faster at you.
You said 100 fire rate twice. ¬_¬
Force is something I haven't screwed with enough to figure out. So yea. Tell meh how the force does that. <_<

002
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Re: Can you guys help me with the magnet gun in eschaton

Post by 002 » Sat Mar 14, 2009 6:32 am

TaxiService wrote:but setting a negative value to it won't work. :-\
It will work on pulling weapons and equipment (grenades require an explosion) however if you set it too low (negatives are to the left of the number line therefore the lower the higher the absolute value of the negative,) it will come at you with high speed.

It won't work on bipeds, weapons, scenery, teleporters, the map itself, 420, machines, and other objects so I can't really help you with that.

Smythe
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Re: Can you guys help me with the magnet gun in eschaton

Post by Smythe » Sat Mar 14, 2009 7:12 pm

Al Capwn wrote:
olly12345 wrote:Twas mine.
you need to make the PROJ the plasma pistol charged bolt and make it have negative force.
Or you could rip mine and give me credit?
http://macgamingmods.com/forum/viewtopi ... =40&t=7109
Fail method, that only works for graving weapons.

Damage at .01
Fire rate at 100
Initial speed at 100
Final speed at 5400
Fire rate at 100
Force at .3
Tweak effect tags to your liking

If you know what to do with that info, I find you worthy of using it in your mod.
Have you even tried it? because it works on vehicles, bipeds and weapons.
Image

draconic74
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Re: Can you guys help me with the magnet gun in eschaton

Post by draconic74 » Sun Mar 15, 2009 1:51 pm

TaxiService wrote:uhm... what are you finding difficult?

idk... if i had to make a magnet gun... uhh... do you mean something that pulls things towards you?

well, if it have to pull... we could reverse pushing! since projectiles and explosions can push things we can set negative values to them!


so... what could we do? we know that the pushing force is named "Force" in the jpt! tag. but setting a negative value to it won't work. :-\ the game does not recognize the negative number i suppose... bah

hmmm... well, we can... uhhh... invert the damage multiplier of the pulling jpt! try experimenting around... ¬_¬

viewtopic.php?f=47&t=2181
No
Image

Smythe
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Re: Can you guys help me with the magnet gun in eschaton

Post by Smythe » Sun Mar 15, 2009 8:31 pm

Wort the fuck?

the screen thing that comes up when you click the link wrote:You are not authorised to read this forum.
IT DOES WORK I TESTED IT TODAY!!!
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Modzy
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Re: Can you guys help me with the magnet gun in eschaton

Post by Modzy » Sun Mar 15, 2009 8:50 pm

That's quite interesting, seeing as I'm allowed into every board except Saber-Cow.

Al Capwn
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Re: Can you guys help me with the magnet gun in eschaton

Post by Al Capwn » Sun Mar 15, 2009 10:26 pm

olly12345 wrote:
Al Capwn wrote:
olly12345 wrote:Twas mine.
you need to make the PROJ the plasma pistol charged bolt and make it have negative force.
Or you could rip mine and give me credit?
http://macgamingmods.com/forum/viewtopi ... =40&t=7109
Fail method, that only works for graving weapons.

Damage at .01
Fire rate at 100
Initial speed at 100
Final speed at 5400
Fire rate at 100
Force at .3
Tweak effect tags to your liking

If you know what to do with that info, I find you worthy of using it in your mod.
Have you even tried it? because it works on vehicles, bipeds and weapons.
Yes, I have tried it. Negative force = failfailfail
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

draconic74
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Re: Can you guys help me with the magnet gun in eschaton

Post by draconic74 » Sun Mar 15, 2009 10:43 pm

Modzy, can you even see Team Wraith? The forum used to be set to invisible. And there are few left roaming here that can get on. Me, Taxi, Moxus and Shadow (do those two even post anymore?) are the only ones I know left that have access. Which is why I posted it for Taxi. :P
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Modzy
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Re: Can you guys help me with the magnet gun in eschaton

Post by Modzy » Sun Mar 15, 2009 11:17 pm

Make that Saber-Cow and Team Wraith.

draconic74
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Re: Can you guys help me with the magnet gun in eschaton

Post by draconic74 » Sun Mar 15, 2009 11:58 pm

Modzy wrote:Make that Saber-Cow and Team Wraith.
XD
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