Basic Modding: How do I make a new map?
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Basic Modding: How do I make a new map?
Ok guys,
So, how do I make a completely new map without using HEK or CE (since I don't have Full)?
I'm pretty sure somehow I have to make bloodgulch blank, and then go from there.
If someone could explain the basics, maybe link me to a TuT, that would be great.
I'm not familiar with Hex (in fact it scares me shitless) but I'd be willing to learn.
So, how do I make a completely new map without using HEK or CE (since I don't have Full)?
I'm pretty sure somehow I have to make bloodgulch blank, and then go from there.
If someone could explain the basics, maybe link me to a TuT, that would be great.
I'm not familiar with Hex (in fact it scares me shitless) but I'd be willing to learn.
When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
You use a variety of scenery pieces to craft a new map. That's the basic version.
-=Moxus=-
-=Moxus=-
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Re: Basic Modding: How do I make a new map?
In Eschaton (that's what i'm messing around in) which tags control like the walls and floor of bloodgulch, and how do I edit them?Moxus wrote:You use a variety of scenery pieces to craft a new map. That's the basic version.
-=Moxus=-
When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
Thats not really basic modding.
Do you mean the shaders?
if so they are in soso and for the environments they are in senv.
Do you mean the shaders?
if so they are in soso and for the environments they are in senv.


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Re: Basic Modding: How do I make a new map?
ok, maybe it's not that basicFuel wrote:Thats not really basic modding.
Do you mean the shaders?
if so they are in soso and for the environments they are in senv.

I thought soso and senv just affect the way an object is rendered. That's what it looks like when I go to the meta editor
but, lets say I wanted to alter the terrain, not just the way it looks, or where the boulders are located, but put a hole in one of the walls and add a tunnel there (kinda like the |M| mod) how would I go about doing that?
When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
We don't make maps by editing the structure of Blood Gulch. I told you: [We] use a variety of scenery pieces to craft a new map. The CE people make maps by modeling an entirely new BSP.Leatherneck wrote:In Eschaton (that's what i'm messing around in) which tags control like the walls and floor of bloodgulch, and how do I edit them?Moxus wrote:You use a variety of scenery pieces to craft a new map. That's the basic version.
-=Moxus=-
-=Moxus=-
Re: Basic Modding: How do I make a new map?
The maps sparky and fonzie just released were made in CE.
The only way for you to make a map without CE, as Moxus said before is to build a BSP out of scenery (hangar walls, bases etc...) and then null the original bloodgulch BSP.
The only way for you to make a map without CE, as Moxus said before is to build a BSP out of scenery (hangar walls, bases etc...) and then null the original bloodgulch BSP.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
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Re: Basic Modding: How do I make a new map?
O__o Swordedit doesn't like meFuel wrote:Swordedit does that.

But anyway, how would I do that?
Ok...how did you go about making Crossing?Moxus wrote:Leatherneck wrote:We don't make maps by editing the structure of Blood Gulch. I told you: [We] use a variety of scenery pieces to craft a new map. The CE people make maps by modeling an entirely new BSP.Moxus wrote:You use a variety of scenery pieces to craft a new map. That's the basic version.
-=Moxus=-
-=Moxus=-
How do I build a new BSP?Devious wrote:The maps sparky and fonzie just released were made in CE.
The only way for you to make a map without CE, as Moxus said before is to build a BSP out of scenery (hangar walls, bases etc...) and then null the original bloodgulch BSP.
& thanks for your help everyone

When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
Moxus made crossing with the method I just described.
You can use either Swordedit, Sparkedit, or Eschaton to move scenery.
Here is the basic method used to make scenery based maps.
1) Import the scenery you want to use for your map with eschaton.
2) Spawn the scenery
3) make the map and place spawns .
4) Test you map
5)Fix any glitches
6) Null out the bloodgulch BSP (I think modzy made an app that does that)
You can use either Swordedit, Sparkedit, or Eschaton to move scenery.
Here is the basic method used to make scenery based maps.
1) Import the scenery you want to use for your map with eschaton.
2) Spawn the scenery
3) make the map and place spawns .
4) Test you map
5)Fix any glitches
6) Null out the bloodgulch BSP (I think modzy made an app that does that)
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
Re: Basic Modding: How do I make a new map?
For the third time: A variety of scenery pieces were used to craft the map.Leatherneck wrote:Ok...how did you go about making Crossing?
You get Halo:Custom Edition, and use the tools included with it to turn a model into a map BSP.Leatherneck wrote:How do I build a new BSP?
& thanks for your help everyone![]()
-=Moxus=-
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Re: Basic Modding: How do I make a new map?
Devious wrote:Moxus made crossing with the method I just described.
You can use either Swordedit, Sparkedit, or Eschaton to move scenery.
Here is the basic method used to make scenery based maps.
1) Import the scenery you want to use for your map with eschaton.
2) Spawn the scenery
3) make the map and place spawns .
4) Test you map
5)Fix any glitches
6) Null out the bloodgulch BSP (I think modzy made an app that does that)
Ok, I get it. I thought that there was somewhere with coordinates for the walls, the ground, etc., that I could edit. Devious, could ya link me to the bsp-nuller-outter app plz? & Moxus, I understood that you used scenery, but I didn't know exactly what you did with it. So you just import more scenery, move it, and it works. I get it.Moxus wrote:
For the third time: A variety of scenery pieces were used to craft the map.
---
You get Halo:Custom Edition, and use the tools included with it to turn a model into a map BSP.
-=Moxus=-
One more question; What if you run out of places to add scenery in the Scnr? Like, if you needed more than 20-30 pieces of scenery, how would you add more?
When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
There we goLeatherneck wrote:
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Ok, I get it. I thought that there was somewhere with coordinates for the walls, the ground, etc., that I could edit. Devious, could ya link me to the bsp-nuller-outter app plz? & Moxus, I understood that you used scenery, but I didn't know exactly what you did with it. So you just import more scenery, move it, and it works. I get it.
One more question; What if you run out of places to add scenery in the Scnr? Like, if you needed more than 20-30 pieces of scenery, how would you add more?

I used the scenery as building blocks, like LEGO, placing them together to form the figure of the map. As for your second question, while you're limited by the diversity of pieces (the number of different pieces you can have), you could have virtually any number of those unique pieces (That is to say, you might only be able to have 4 different boulders in the D-Swapper, but you could have as many boulders spawned as you wanted). Be mindful, though, as too many pieces can cause video lag.
-=Moxus=-
P.S. If you respond quickly, it may take me a while to respond; I'll BRB.
Re: Basic Modding: How do I make a new map?
You can duplicate multiple pieces of a single object. you don't need to spawn duplicates.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
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- Newbie
- Posts: 39
- Joined: Sat Jul 04, 2009 8:11 pm
- Location: Texas
Re: Basic Modding: How do I make a new map?
There we go
.
I used the scenery as building blocks, like LEGO, placing them together to form the figure of the map. As for your second question, while you're limited by the diversity of pieces (the number of different pieces you can have), you could have virtually any number of those unique pieces (That is to say, you might only be able to have 4 different boulders in the D-Swapper, but you could have as many boulders spawned as you wanted). Be mindful, though, as too many pieces can cause video lag.
-=Moxus=-
P.S. If you respond quickly, it may take me a while to respond; I'll BRB.[/quote]
I love legos!
I didn't realized that scenery is unaffected by gravity, so you can just stick it anywhere. this makes more sense.
Aight, thanks for the help!

I used the scenery as building blocks, like LEGO, placing them together to form the figure of the map. As for your second question, while you're limited by the diversity of pieces (the number of different pieces you can have), you could have virtually any number of those unique pieces (That is to say, you might only be able to have 4 different boulders in the D-Swapper, but you could have as many boulders spawned as you wanted). Be mindful, though, as too many pieces can cause video lag.
-=Moxus=-
P.S. If you respond quickly, it may take me a while to respond; I'll BRB.[/quote]
I love legos!

I didn't realized that scenery is unaffected by gravity, so you can just stick it anywhere. this makes more sense.
Aight, thanks for the help!
kk. Can you link me to that BSP-null-out app? plz?Devious wrote:You can duplicate multiple pieces of a single object. you don't need to spawn duplicates.
When loading the main gun, remember: pointy end first!
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