Basic Modding: How do I make a new map?
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Re: Basic Modding: How do I make a new map?
Fonzie's map was made with SCEN.Devious wrote:The maps sparky and fonzie just released were made in CE.
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Re: Basic Modding: How do I make a new map?
Can I use hex to build a new BSP?
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Re: Basic Modding: How do I make a new map?
You can use HEX to make anythiiiing.... Except 4 new maps.
Last edited by tokage on Sun Jul 19, 2009 12:12 pm, edited 1 time in total.
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Re: Basic Modding: How do I make a new map?
Tokage wrote:You can use HEX to make anythiiiing.... Except 4 new maps.

When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
Sorry for the distraction, Leatherneck. Some members here act like children, but we love them all
Here is a brief, step-by-step tutorial for you:
1. Null Bloodgulch
- Open HexEdit. Go to the following offsets and change their values as indicated. You should skip the first one for now, just change the second and third ones:
2. Open and expand your map in Eschaton. Open other maps that have the tags you want to use and recursively extract them. Then go under the rebuilt map (with the green Marathon icon next to it) and select all the tags you want to import. Check the "do not import duplicates" box. Then click Import. It will work in the background - wait for a window to come up saying that it has finished. Now click the "Rebuild" button.
3. Open your map in SwordEdit (use the Modded version if you can) - see tools.halodemo.net. Drag inside the viewport and use the (W-forward, S-backward, A-left, D-right, spacebar-up, C-down) keyboard keys to navigate around the map. Use the buttons on the bottom left to activate different commands, and use the spawn types button at the bottom right (under the right column's second tab) to activate new scenery. To be safe, only activate one scenery object at a time, then close the activate scenery window. Select a piece of scenery, duplicate it by clicking on the Duplicate button, and then use the right popup menu to change it to another type of scenery. Then bring up the activate scenery window again and add another piece of scenery. Repeat that process with all the new types of scenery you are adding to the map. When you're done, File -> Save. Only save once per SwordEdit session. Then quit the application and reopen it to change the map some more if you want.
4. Make adjustments using Eschaton. We can answer your questions about using Eschaton here.
5. When you're done, go back into HexEdit and change the "7F15" at offset 910 to "0000". Change it back to "7F15" before you open the map in SwordEdit or Eschaton's scnr bsp viewer/editor. Otherwise, those applications will crash.
P.S. In SwordEdit, cntrl-drag to move objects along the z-axis, up and down.

Here is a brief, step-by-step tutorial for you:
1. Null Bloodgulch
- Open HexEdit. Go to the following offsets and change their values as indicated. You should skip the first one for now, just change the second and third ones:
Save the file.Modzy wrote:0x00000910: 7F 15 ---> 00 00
0x00000B88: 3A 12 ---> 00 00
0x00000BA0: A5 33 00 00 ---> FF FF FF FF
All you ever need
2. Open and expand your map in Eschaton. Open other maps that have the tags you want to use and recursively extract them. Then go under the rebuilt map (with the green Marathon icon next to it) and select all the tags you want to import. Check the "do not import duplicates" box. Then click Import. It will work in the background - wait for a window to come up saying that it has finished. Now click the "Rebuild" button.
3. Open your map in SwordEdit (use the Modded version if you can) - see tools.halodemo.net. Drag inside the viewport and use the (W-forward, S-backward, A-left, D-right, spacebar-up, C-down) keyboard keys to navigate around the map. Use the buttons on the bottom left to activate different commands, and use the spawn types button at the bottom right (under the right column's second tab) to activate new scenery. To be safe, only activate one scenery object at a time, then close the activate scenery window. Select a piece of scenery, duplicate it by clicking on the Duplicate button, and then use the right popup menu to change it to another type of scenery. Then bring up the activate scenery window again and add another piece of scenery. Repeat that process with all the new types of scenery you are adding to the map. When you're done, File -> Save. Only save once per SwordEdit session. Then quit the application and reopen it to change the map some more if you want.
4. Make adjustments using Eschaton. We can answer your questions about using Eschaton here.
5. When you're done, go back into HexEdit and change the "7F15" at offset 910 to "0000". Change it back to "7F15" before you open the map in SwordEdit or Eschaton's scnr bsp viewer/editor. Otherwise, those applications will crash.
P.S. In SwordEdit, cntrl-drag to move objects along the z-axis, up and down.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Basic Modding: How do I make a new map?
Thankya Sparky!Sparky wrote:Sorry for the distraction, Leatherneck. Some members here act like children, but we love them all![]()
Here is a brief, step-by-step tutorial for you:
1. Null Bloodgulch
- Open HexEdit. Go to the following offsets and change their values as indicated. You should skip the first one for now, just change the second and third ones:Save the file.Modzy wrote:0x00000910: 7F 15 ---> 00 00
0x00000B88: 3A 12 ---> 00 00
0x00000BA0: A5 33 00 00 ---> FF FF FF FF
All you ever need
2. Open and expand your map in Eschaton. Open other maps that have the tags you want to use and recursively extract them. Then go under the rebuilt map (with the green Marathon icon next to it) and select all the tags you want to import. Check the "do not import duplicates" box. Then click Import. It will work in the background - wait for a window to come up saying that it has finished. Now click the "Rebuild" button.
3. Open your map in SwordEdit (use the Modded version if you can) - see tools.halodemo.net. Drag inside the viewport and use the (W-forward, S-backward, A-left, D-right, spacebar-up, C-down) keyboard keys to navigate around the map. Use the buttons on the bottom left to activate different commands, and use the spawn types button at the bottom right (under the right column's second tab) to activate new scenery. To be safe, only activate one scenery object at a time, then close the activate scenery window. Select a piece of scenery, duplicate it by clicking on the Duplicate button, and then use the right popup menu to change it to another type of scenery. Then bring up the activate scenery window again and add another piece of scenery. Repeat that process with all the new types of scenery you are adding to the map. When you're done, File -> Save. Only save once per SwordEdit session. Then quit the application and reopen it to change the map some more if you want.
4. Make adjustments using Eschaton. We can answer your questions about using Eschaton here.
5. When you're done, go back into HexEdit and change the "7F15" at offset 910 to "0000". Change it back to "7F15" before you open the map in SwordEdit or Eschaton's scnr bsp viewer/editor. Otherwise, those applications will crash.
P.S. In SwordEdit, cntrl-drag to move objects along the z-axis, up and down.

I always have trouble doing stuff in Swordedit without my game crashing. But I'll do what you said, and hopefully it'll work
When loading the main gun, remember: pointy end first!
Re: Basic Modding: How do I make a new map?
how do i make it so scenery goes up instead of just foreward and backward at the same hight?
Re: Basic Modding: How do I make a new map?
You press control (At least i think it was control, it may be command)
and you don't need to thank me, just let this topic die peacefully.
and you don't need to thank me, just let this topic die peacefully.
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