Active camo...

Everything about HD, MD, and their mods.

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RandomNumbers
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Posts: 18
Joined: Mon Sep 28, 2009 4:07 pm
Location: In the MANCAVE

Re: Active camo...

Post by RandomNumbers » Tue Sep 29, 2009 6:17 am

Huh... I could've sworn that the modded version didn't work last night, but it seems fine now..
Thanks metallica.

DanDan
Ranger
Posts: 1559
Joined: Sun Jan 06, 2008 2:27 am
Location: Im in your base, stealin' your flag.

Re: Active camo...

Post by DanDan » Tue Sep 29, 2009 11:55 am

Any luck???
Image

Go Go Go Play CS:S!!!!

RandomNumbers
Newbie
Posts: 18
Joined: Mon Sep 28, 2009 4:07 pm
Location: In the MANCAVE

Re: Active camo...

Post by RandomNumbers » Tue Sep 29, 2009 2:50 pm

None whatsoever. Turned a tree into a hog, placed that over another hog, nulled out the original... I now have 6 identical hogs that all spawn by the blue base. And then someone joined my game and killed me.

Sugarlumps
Ranger
Posts: 1545
Joined: Mon Aug 03, 2009 10:42 pm

Re: Active camo...

Post by Sugarlumps » Wed Sep 30, 2009 7:54 am

Go to itmc tag, go to r-swapper, swap the weap with vehi, poof

You MIGHT want to make it destructible respawning vehicles cause itll keep spawning and lag rthe game... and if you touch it, bad results!

You could null out the model too (soso, schi)
Image
Click!

DanDan
Ranger
Posts: 1559
Joined: Sun Jan 06, 2008 2:27 am
Location: Im in your base, stealin' your flag.

Re: Active camo...

Post by DanDan » Wed Sep 30, 2009 12:01 pm

Sugarlumps wrote:Go to itmc tag, go to r-swapper, swap the weap with vehi, poof

You MIGHT want to make it destructible respawning vehicles cause itll keep spawning and lag rthe game... and if you touch it, bad results!

You could null out the model too (soso, schi)
THANK YOU.
edit: it works...
Image

Go Go Go Play CS:S!!!!

RandomNumbers
Newbie
Posts: 18
Joined: Mon Sep 28, 2009 4:07 pm
Location: In the MANCAVE

Re: Active camo...

Post by RandomNumbers » Wed Sep 30, 2009 1:47 pm

Wow, that's awesome. Thanks you!

Dirk Gently
Commando
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Re: Active camo...

Post by Dirk Gently » Thu Oct 01, 2009 8:20 am

No Problem.

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: Active camo...

Post by Pielogist » Thu Oct 01, 2009 9:05 am

i tried it, it works!
but i don't get how it works!
You make a exploding banshee that uses itmc to spawn.
and it automatically haz active camo??
How did tat happen??

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