Console Mod to Kick/Ban in Demo?

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Deox
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Console Mod to Kick/Ban in Demo?

Post by Deox » Sun Nov 15, 2009 11:52 am

I thought I saw something like this a while ago, but I wasn't too interested in it. Is there a patch or a mod for Halo Demo that unleashes the mighty power of console?

kiddten
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Re: Console Mod to Kick/Ban in Demo?

Post by kiddten » Sun Nov 15, 2009 11:53 am

i dun's think so... though there is the yummy's halo banner for demo
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Re: Console Mod to Kick/Ban in Demo?

Post by Devious » Mon Nov 16, 2009 3:50 pm

As for banning the only thing I can think of is Yummy's halo banning app.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Fortune
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Re: Console Mod to Kick/Ban in Demo?

Post by Fortune » Mon Nov 16, 2009 4:16 pm

dont forget the banhammer, though i dont think bungie will ever let us use it...
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ

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Re: Console Mod to Kick/Ban in Demo?

Post by ~Slappey » Mon Nov 23, 2009 2:49 pm

Short answer: No.
Long answer: A few others can correct me if I'm wrong, however...

The theory was that the console "code" was removed from the Halo Engine, however this is not entirely so.
Obviously something somewhat scripting related is still there, otherwise one would not be able to use commands via the init.txt files with CRLF line terminators. However that's fairly limited, as it's not such an "in-game" mod or hack. Changes would only take affect at the start of each run.
There is Yummy's Banner, however I wouldn't exactly recommend it. It's more of a trial and error guess attempt at their IP's.

It is possible to modify the code, to allow that "console" radio button to be checked/unchecked, however the "console" isn't exactly "enabled". No known affect has been discovered as of yet. (To my knowledge.) The only other way, would be a UI edit, via xcode's interface builder, or something similar, editing the ui .nib file.

I do have a theory that would create essentially a better application for kicking/banning users, than Yummy's banner, however.. It's just a theory, and I'm much too busy to spend the time working on such a project.

Nice to see ya Deox, how's slipspace coming along? ;)

And as far as I know, we've never met. You had left right before I originally joined the board.
And now technically I've left, and just poke about once in awhile for kik's.

So hello, and goodbye.

-~Gone Long Gone~-

Re: Console Mod to Kick/Ban in Demo?

Post by -~Gone Long Gone~- » Mon Nov 23, 2009 3:01 pm

Hang on, hang on, whoa. How did I miss this? Deox? You're still kicking around? O_O

Modzy
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Re: Console Mod to Kick/Ban in Demo?

Post by Modzy » Mon Nov 23, 2009 3:06 pm

The console's code was never removed. Just modified so that it could not be activated.
The proof of its existence is in the application's data:
Image

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Re: Console Mod to Kick/Ban in Demo?

Post by Amy » Mon Nov 23, 2009 3:09 pm

Could it be possible to modify it back so you can activate it?
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Re: Console Mod to Kick/Ban in Demo?

Post by Modzy » Mon Nov 23, 2009 3:17 pm

Amy wrote:Could it be possible to modify it back so you can activate it?
Maybe, but probably not. I don't have much skill with modifying applications unless it involves removing some trial code.

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Re: Console Mod to Kick/Ban in Demo?

Post by Amy » Mon Nov 23, 2009 3:22 pm

Wait, if you can remove the trial code (im presuming thats what blocks off features) for the console, then activate it the same way in halo full, could you do it?
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

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Re: Console Mod to Kick/Ban in Demo?

Post by Modzy » Mon Nov 23, 2009 3:29 pm

Amy wrote:Wait, if you can remove the trial code (im presuming thats what blocks off features) for the console, then activate it the same way in halo full, could you do it?
What? I mean things like 30 day trials. Or the SwordEdit beta that had an expiration date. Perhaps someone could compare an un-updated version of Halo full to the Demo build to find differences, but that's all theory.

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Re: Console Mod to Kick/Ban in Demo?

Post by Amy » Mon Nov 23, 2009 3:50 pm

Thats what i meant.



i would, but i don't have halo mac.
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

~slappey

Re: Console Mod to Kick/Ban in Demo?

Post by ~slappey » Mon Nov 23, 2009 5:22 pm

I stand corrected.

nil
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Re: Console Mod to Kick/Ban in Demo?

Post by nil » Wed Nov 25, 2009 1:46 pm

Amy wrote:Could it be possible to modify it back so you can activate it?
It probably is possible by modifying something in the executable (it's probably not a nib edit like slappey theorized.) That's what someone did to activate the console for Halo Trial on the PC. As of how, I don't really know.

Instead of kicking or banning people, I usually just mess around with their speed values or make them not spawn by modifying their team color, or something. It's fun.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Asuka Langley
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Re: Console Mod to Kick/Ban in Demo?

Post by Asuka Langley » Wed Nov 25, 2009 3:15 pm

nil wrote:
Amy wrote:Could it be possible to modify it back so you can activate it?
It probably is possible by modifying something in the executable (it's probably not a nib edit like slappey theorized.) That's what someone did to activate the console for Halo Trial on the PC. As of how, I don't really know.

Instead of kicking or banning people, I usually just mess around with their speed values or make them not spawn by modifying their team color, or something. It's fun.
the only problem with speed values are the trouble of remembering the joining order and people quiting only makes it more harder on 16 player servers
edit: Most likley not nib, I copied fulls nib to replace it. No diffrence. Dev's must have hidden it somewhere. Most likley requires engine editing

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