[THE COLLAB] Blood Gulch Reality

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2310
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Apr 06, 2010 8:34 pm

Frinîk wrote:Dude this is a everyday mod, nothing that special, chillax.
Marketing has a lot to do with product perception.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Sugarlumps » Wed Apr 07, 2010 12:39 am

Why bother converting this to full when:
a) Its not worth it
b) This is an everyday mod, nothing that special
c) Halo Full has less servers than Halo Demo (for mac anyway) and most people wouldn't want to play the Full version (where money is needed) when they can play a demo version that is free. O_o
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Wed Apr 07, 2010 7:33 am

Sir Lumps wrote:Why bother converting this to full when:
a) Its not worth it
b) This is an everyday mod, nothing that special
c) Halo Full has less servers than Halo Demo (for mac anyway) and most people wouldn't want to play the Full version (where money is needed) when they can play a demo version that is free. O_o
  1. ...
  2. How much is needed to be special? We're still a long way from the final result, which might include talking spartans, frag nades with real fragments, and synchronized destructibles.
  3. Good point; earlier, I was thinking that it could be published to more places if it was full. I'll leave it to Publicity Dept. to decide.

dirk

Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by dirk » Wed Apr 07, 2010 8:46 am

2310 wrote:
Sir Lumps wrote:Why bother converting this to full when:
a) Its not worth it
b) This is an everyday mod, nothing that special
c) Halo Full has less servers than Halo Demo (for mac anyway) and most people wouldn't want to play the Full version (where money is needed) when they can play a demo version that is free. O_o
  1. ...
  2. How much is needed to be special? We're still a long way from the final result, which might include talking spartans, frag nades with real fragments, and synchronized destructibles.
  3. Good point; earlier, I was thinking that it could be published to more places if it was full. I'll leave it to Publicity Dept. to decide.
wtf no on C.

full: http://cl.ly/4PK
demo: http://cl.ly/569

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Wed Apr 07, 2010 8:57 am

dirk wrote: wtf no on C.

full: http://cl.ly/4PK
demo: http://cl.ly/569
... If I read that correctly, Full has 112 servers and Demo has 19 servers at the same time? So Lumps is entirely wrong? Just to double chk.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Amy » Wed Apr 07, 2010 12:06 pm

..... full has less players stupid.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by dirk » Wed Apr 07, 2010 12:24 pm

halo full on mac will always have more players because it connects with Halo PC, they both play together.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Amy » Wed Apr 07, 2010 12:47 pm

^true, but Demo is free so it should be a bit more popular.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Noodle » Wed Apr 07, 2010 5:08 pm

Halo full has a million times as much players as demo, Amy. Demo just has more full servers. -.-

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Tue Apr 13, 2010 5:43 am

There really isn't any reason to put it on full.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Apr 13, 2010 6:53 am

VimesV wrote:There really isn't any reason to put it on full.
You're in charge of Mod Publicity, so ... as you wish. :D

Another suggestion is to have some sort of "Blood Gulch Reality Week" where we find a bunch of people to maintain BGR servers in shifts for 24 hours for a week, perhaps Wednesday - Wednesday to cover the weekend.

Also, perhaps we should have a full HD trailer for it to show the features.

But those will be a long time away, so we should focus on completing the mod unless you get a new idea in between.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Amy » Tue Apr 13, 2010 12:47 pm

DUDE CHILLAX!

No offense but this really isn't anything that special, it's been thought of before. Just doing random enhancements to bloodgulch....not that cool bro. Collabs really shouldn't have such a specific theme, more of give your weapon or bitmap or vehicle then gtfo. Then you have people doing environments and effects. Done. If the jobs are so specific, it really isn't a collab, it's just people helping you do parts of a mod you cant do yourself. I'm pretty sure all of the old members and half the noobs can do this in less then 2 weeks and make it spectacular.

I'm not saying that this isn't cool, which it is, but should be more of a private partnership mod where a handful of members just work on some parts to make a mod, not a full blown collab that needs a dedi server and promotional videos and conversions to other versions.

That's just my opinion, now you already started this "collab" so keep it going, but don't start giving it too much vibe for such a simple yet cool mod.

kthnxbai.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Apr 13, 2010 5:32 pm

I thought you said you needed a bitmapping theme? And it's a full rebuild of everything as much as we can, not "random enhancements".

Also, have you done anything to your bitmaps yet? You're due to report in sometime today, according to the schedule. (Well ... if all the old members & half the noobs can do it in less than 2 weeks ... I'm sure you can do better!)

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Tue Apr 13, 2010 5:37 pm

i can't show my progress, my mac has somthing fucked with it. i have to use a pc -_-
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Apr 13, 2010 5:41 pm

O ok! Let me know when you can show it! How far are your parts to completion?

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