[THE COLLAB] Blood Gulch Reality

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kiddten
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Tue Apr 13, 2010 5:48 pm

helmets pretty much done, struggling for ideas for chest and arms
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Amy » Tue Apr 13, 2010 6:04 pm

Meh. When i find the map i will post pictures.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Apr 13, 2010 6:25 pm

@ Flabja: Uhh ... I can't really give you ideas until you can post your current progress. Also, I just realized why the Mjolnir suits look so clean: Energy shields repel dirt. Don't forget that the suits have been issued since the Fall of Reach, so perhaps adding some plasma marks & dents might be good, like in Halo 3. (Especially if you watch the Halo 3 trailer (the one with the Ark Portal) in HD you can see the marks on the front of the suit)

@Amy: Ok thanks!

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Turtle's friend » Sun Apr 25, 2010 6:20 am

Dear all, Turtle is in hospital at the moment and he asked me if to notify you all.
He said that it would be a good idea for the leader of this collab to get another effects person too take his position. He will help as much as he can when he gets better. (Shouldn't be too long)
Sorry for the late notification!

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Sun Apr 25, 2010 6:32 am

Get well soon, Turtle.

If need be, I'll take his place pro-tem, but you're gonna have to tell me what to do, 2310.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Sun Apr 25, 2010 8:38 am

While waiting for everyone else's progress reports, here's my progress report:

Bitmaps: Currently, Frînik needs to report in on an estimated date when she can post some bitmaps. Flabja's been reporting in over PM and should be able to get some pics of his bipd bitmaps soon. Lumps has retired (from this position, for now) and hence either me or the Bitmaps Dept. will do it.

Weapons & Bipd: No-one's doing them after Olly quit, so I'll probably do weapons first. Bipd's open for taking but I'll do them if no-one else will. Weapons are also available, but bipd's a better position.

Vehicles: Waiting for Pie to report in on the other vehicles, especially the banshee.

Scen: Waiting for Dittoz, will probably be finished last.

Now that we've cleared all that ....

Effects: Sorry to hear that ... and get well soon Turtle! :D (... and not because I want you working on this! lol :P) VimesV, do you have any of Turtle's work or a list of what he has & hasn't done?

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Fortune » Sun Apr 25, 2010 10:55 am

Hospitals smell like Cinammon, old people and death.
I dont like them
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Sun Apr 25, 2010 11:19 am

2310 wrote:Effects: Sorry to hear that ... and get well soon Turtle! :D (... and not because I want you working on this! lol :P) VimesV, do you have any of Turtle's work or a list of what he has & hasn't done?
Nope. I have nothing at all.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Fonzeh » Mon Apr 26, 2010 7:41 am

I'll mod the weapons for realistic effects on its surroundings. Like if you shoot a car, the car will react to it, instead of doing nothing. Actually give the Projectile and Melee some force, and a lil more jitter in the camera.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Mon Apr 26, 2010 9:24 am

Awesome!

Fonzie, I assume you're taking primary weapons? (I've already added you in that, but you can choose to make a new position like "jpt! modder".)

VimesV, the last I heard from Pie was his work on explosions. In the meantime, I believe no-one has evaluated the firing effects, so you can just do a thorough evaluation only of what improvements (if any) can be made to any aspect of the firing effects. Let me know when that's done, and the result! :D

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Mon Apr 26, 2010 10:46 am

You mean like light or what? I've successfully edited the muzzle flash; basically, it'll let you adjust brightness, radius, and color. What else are you talking about? What other traits? I've not experimented with anything but that; I don't know if you can edit shape or anything.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Thu Apr 29, 2010 10:04 pm

VimesV wrote:You mean like light or what? I've successfully edited the muzzle flash; basically, it'll let you adjust brightness, radius, and color. What else are you talking about? What other traits? I've not experimented with anything but that; I don't know if you can edit shape or anything.
Ok ... so you've adjusted all the firing effects, or just the muzzle flash of?

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Fri Apr 30, 2010 5:28 am

I've mostly just dealt with muzzle flash, but if need be I could probably figure something out for the rest.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Fri Apr 30, 2010 6:42 am

VimesV wrote:I've mostly just dealt with muzzle flash, but if need be I could probably figure something out for the rest.
Ok ... Judging from gameplay alone, what improvements (if any) could be done to the other firing effects?

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by VimesV » Fri Apr 30, 2010 8:53 am

Sound, ROF, kickback, whatnot, etc. Stuff like that.
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