[THE COLLAB] Blood Gulch Reality
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
helmets pretty much done, struggling for ideas for chest and arms
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Meh. When i find the map i will post pictures.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
@ Flabja: Uhh ... I can't really give you ideas until you can post your current progress. Also, I just realized why the Mjolnir suits look so clean: Energy shields repel dirt. Don't forget that the suits have been issued since the Fall of Reach, so perhaps adding some plasma marks & dents might be good, like in Halo 3. (Especially if you watch the Halo 3 trailer (the one with the Ark Portal) in HD you can see the marks on the front of the suit)
@Amy: Ok thanks!
@Amy: Ok thanks!
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Dear all, Turtle is in hospital at the moment and he asked me if to notify you all.
He said that it would be a good idea for the leader of this collab to get another effects person too take his position. He will help as much as he can when he gets better. (Shouldn't be too long)
Sorry for the late notification!
He said that it would be a good idea for the leader of this collab to get another effects person too take his position. He will help as much as he can when he gets better. (Shouldn't be too long)
Sorry for the late notification!
Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Get well soon, Turtle.
If need be, I'll take his place pro-tem, but you're gonna have to tell me what to do, 2310.
If need be, I'll take his place pro-tem, but you're gonna have to tell me what to do, 2310.


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
While waiting for everyone else's progress reports, here's my progress report:
Bitmaps: Currently, Frînik needs to report in on an estimated date when she can post some bitmaps. Flabja's been reporting in over PM and should be able to get some pics of his bipd bitmaps soon. Lumps has retired (from this position, for now) and hence either me or the Bitmaps Dept. will do it.
Weapons & Bipd: No-one's doing them after Olly quit, so I'll probably do weapons first. Bipd's open for taking but I'll do them if no-one else will. Weapons are also available, but bipd's a better position.
Vehicles: Waiting for Pie to report in on the other vehicles, especially the banshee.
Scen: Waiting for Dittoz, will probably be finished last.
Now that we've cleared all that ....
Effects: Sorry to hear that ... and get well soon Turtle!
(... and not because I want you working on this! lol
) VimesV, do you have any of Turtle's work or a list of what he has & hasn't done?
Bitmaps: Currently, Frînik needs to report in on an estimated date when she can post some bitmaps. Flabja's been reporting in over PM and should be able to get some pics of his bipd bitmaps soon. Lumps has retired (from this position, for now) and hence either me or the Bitmaps Dept. will do it.
Weapons & Bipd: No-one's doing them after Olly quit, so I'll probably do weapons first. Bipd's open for taking but I'll do them if no-one else will. Weapons are also available, but bipd's a better position.
Vehicles: Waiting for Pie to report in on the other vehicles, especially the banshee.
Scen: Waiting for Dittoz, will probably be finished last.
Now that we've cleared all that ....
Effects: Sorry to hear that ... and get well soon Turtle!


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Hospitals smell like Cinammon, old people and death.
I dont like them
I dont like them
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Nope. I have nothing at all.2310 wrote:Effects: Sorry to hear that ... and get well soon Turtle!(... and not because I want you working on this! lol
) VimesV, do you have any of Turtle's work or a list of what he has & hasn't done?


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
I'll mod the weapons for realistic effects on its surroundings. Like if you shoot a car, the car will react to it, instead of doing nothing. Actually give the Projectile and Melee some force, and a lil more jitter in the camera.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Awesome!
Fonzie, I assume you're taking primary weapons? (I've already added you in that, but you can choose to make a new position like "jpt! modder".)
VimesV, the last I heard from Pie was his work on explosions. In the meantime, I believe no-one has evaluated the firing effects, so you can just do a thorough evaluation only of what improvements (if any) can be made to any aspect of the firing effects. Let me know when that's done, and the result!
Fonzie, I assume you're taking primary weapons? (I've already added you in that, but you can choose to make a new position like "jpt! modder".)
VimesV, the last I heard from Pie was his work on explosions. In the meantime, I believe no-one has evaluated the firing effects, so you can just do a thorough evaluation only of what improvements (if any) can be made to any aspect of the firing effects. Let me know when that's done, and the result!

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
You mean like light or what? I've successfully edited the muzzle flash; basically, it'll let you adjust brightness, radius, and color. What else are you talking about? What other traits? I've not experimented with anything but that; I don't know if you can edit shape or anything.


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Ok ... so you've adjusted all the firing effects, or just the muzzle flash of?VimesV wrote:You mean like light or what? I've successfully edited the muzzle flash; basically, it'll let you adjust brightness, radius, and color. What else are you talking about? What other traits? I've not experimented with anything but that; I don't know if you can edit shape or anything.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
I've mostly just dealt with muzzle flash, but if need be I could probably figure something out for the rest.


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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Ok ... Judging from gameplay alone, what improvements (if any) could be done to the other firing effects?VimesV wrote:I've mostly just dealt with muzzle flash, but if need be I could probably figure something out for the rest.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Sound, ROF, kickback, whatnot, etc. Stuff like that.


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