Dual Weilding
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Dual Weilding
dual weilding would be a tight mod im still thinking on how we would do this
we could probobly all work together on this
we could probobly all work together on this
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- Peon
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True dual weilding isn't possible with the halo engine. However...
http://www.halo2ce.epgservers.com/downloads/
you might be able to use some of the tags here (if you're sword...or god...they're kinda inter-changeable)
http://www.halo2ce.epgservers.com/downloads/
you might be able to use some of the tags here (if you're sword...or god...they're kinda inter-changeable)
Our lifes our brief,
And soon it flys away like a dove.
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And soon it flys away like a dove.
But for now I rejoyce,
And help to spread the 8 bit love.
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- Peon
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I think that would require writing scripts for Halo. (Correct me if I'm wrong.) I don't think that is an easy task to do.
PWNAGED!Karahna wrote:I have a small penis.
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- Green Beret
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Demon 2.0 ... XD
I have looked into the plugins on sword's Modding Pack and in the weapon file there are tags such as "secondary fire overrids nades" and "secondary fire loads from alternate [there is also one that says same] source than primary", "prevents meele" (personally, I wanna see meele with 2 weapons in Halo 3. wouldnt it be cool?), and other stuff suggesting that it is possible... the overriding is for vehicles and the secondary reload is for PP, most likely. The problem is, some of these dont work because they were written for trial. But they should work for Mac! Why dont they? Got an idea as to why, sword, or must I ask the creator (who was it again?).
I have looked into the plugins on sword's Modding Pack and in the weapon file there are tags such as "secondary fire overrids nades" and "secondary fire loads from alternate [there is also one that says same] source than primary", "prevents meele" (personally, I wanna see meele with 2 weapons in Halo 3. wouldnt it be cool?), and other stuff suggesting that it is possible... the overriding is for vehicles and the secondary reload is for PP, most likely. The problem is, some of these dont work because they were written for trial. But they should work for Mac! Why dont they? Got an idea as to why, sword, or must I ask the creator (who was it again?).
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- Peon
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Actually scripting is pretty easy but the halo engine limits of what you can do.The dual feature is hard coded in halo 2, and nearly impossible to get get it for halo 1.To do a dirty version is pretty simple considering the case.«Demon 2.0» wrote:I think that would require writing scripts for Halo. (Correct me if I'm wrong.) I don't think that is an easy task to do.
The "dual" weapons are considered one weapon in ce because it was two weapons combined from 3ds max program or some other game modeling prog.You can't drop one weapon down and get another to dual wield with.
Like you have 2 smgs, you try to drop one but instead you drop both of them because they are only 1 weapon.
Tacolism!!
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- Green Beret
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