Dual Weilding

Everything about HD, MD, and their mods.

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x1MCMAXx
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Dual Weilding

Post by x1MCMAXx » Tue Nov 14, 2006 7:06 pm

dual weilding would be a tight mod im still thinking on how we would do this

we could probobly all work together on this
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Chaos Barnaby
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Post by Chaos Barnaby » Tue Nov 14, 2006 8:28 pm

Didnt you see that sword already did that?
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>Shadow<
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Post by >Shadow< » Tue Nov 14, 2006 10:10 pm

Well it isn't really it. It's from Halo CE and you have to pick them up as a set.
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Post by 8bitlove » Wed Nov 15, 2006 6:51 am

True dual weilding isn't possible with the halo engine. However...

http://www.halo2ce.epgservers.com/downloads/

you might be able to use some of the tags here (if you're sword...or god...they're kinda inter-changeable)
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Post by x1MCMAXx » Wed Nov 15, 2006 3:18 pm

i know about swords dual wield mod but I was thinking we could make it so you could wield combinations like the pistol and needler together
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?Demon 2.0?
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Post by ?Demon 2.0? » Wed Nov 15, 2006 5:53 pm

I think that would require writing scripts for Halo. (Correct me if I'm wrong.) I don't think that is an easy task to do.
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Post by draconic74 » Wed Nov 15, 2006 9:21 pm

Demon 2.0 ... XD

I have looked into the plugins on sword's Modding Pack and in the weapon file there are tags such as "secondary fire overrids nades" and "secondary fire loads from alternate [there is also one that says same] source than primary", "prevents meele" (personally, I wanna see meele with 2 weapons in Halo 3. wouldnt it be cool?), and other stuff suggesting that it is possible... the overriding is for vehicles and the secondary reload is for PP, most likely. The problem is, some of these dont work because they were written for trial. But they should work for Mac! Why dont they? Got an idea as to why, sword, or must I ask the creator (who was it again?).
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Post by Trinity. » Thu Nov 16, 2006 1:43 pm

I've always thought that Sword's mods with duals were pretty interesting.
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Post by Big Birdie » Fri Nov 17, 2006 5:19 am

«Demon 2.0» wrote:I think that would require writing scripts for Halo. (Correct me if I'm wrong.) I don't think that is an easy task to do.
Actually scripting is pretty easy but the halo engine limits of what you can do.The dual feature is hard coded in halo 2, and nearly impossible to get get it for halo 1.To do a dirty version is pretty simple considering the case.

The "dual" weapons are considered one weapon in ce because it was two weapons combined from 3ds max program or some other game modeling prog.You can't drop one weapon down and get another to dual wield with.

Like you have 2 smgs, you try to drop one but instead you drop both of them because they are only 1 weapon.
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Post by rebelj12a » Fri Nov 17, 2006 6:59 pm

dual energy swords is what id like to see in the demo and halo 3


maybe some more intricacies to the swordfighting and meleeing
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Post by draconic74 » Sat Nov 18, 2006 1:13 am

No. Even better. Dual Jackal sheilds. Booyah! Imagine running through a firefight with two sheilds on each side while crouch-running. You cant be hit except for front and back!
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Post by Karahna » Sat Nov 18, 2006 6:17 am

ROFL well i have a jackel shield working on halo full :/
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Post by sword » Sat Nov 18, 2006 4:10 pm

I'm thinkin you'll see my next mod coming out over thanksgiving. I'll have time to work on it and finish it!
The sword.

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Post by >Shadow< » Sat Nov 18, 2006 10:14 pm

You mean The Island v 2? Possibly done over Thanksgiving? Booya! :)
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Post by «Beast» » Sun Nov 19, 2006 7:31 am

Oh boy, oh boy! I can't wait! It's gonne be so festive! Turkey, mashed 'taters, gravy, stuffing, oh so many wonderous delights! Not to mention chocolates and assorted beverages (if you know what I mean. ;)). All of that and a 24 hour Island v2.0 server (I hope).
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