Everything about HD, MD, and their mods.
Moderator: Halo Moderators
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Chaos Barnaby
- Newbie
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by Chaos Barnaby » Sun Dec 31, 2006 2:33 pm
Okay, im trying to skin and i can get up to the point where you have to open in photoshop, then phtoshop says it does not know this type of file. Anyone know how to deal with this?
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GZ
- Peon
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- Location: Planet Earth
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by GZ » Sun Dec 31, 2006 3:50 pm
You must have done something wrong. HMT exports it as a jpg file last time i checked.
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Pav
- Peon
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by Pav » Mon Jan 01, 2007 4:50 pm
Yeah, you have to be sure to export the image from HMT as a .JPG file. Then you open it in Photoshop.
That's one of the most important steps lol. Don't worry though, I had the same problem when I started out.
Back in Black (& White).
And every other color in the light spectrum perceptible to the human eye, typically those ranging from 400 nanometers to roughly 700 nanometers in wavelength.
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>Shadow<
- Halo Moderator

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by >Shadow< » Mon Jan 01, 2007 5:44 pm
Just don't forget to re-import it and make the header changes once you are finished.
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spida
- SEAL
- Posts: 500
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- Location: Sacramento, California
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by spida » Mon Jan 01, 2007 6:44 pm
I found halo 2 skins.

they might be in my next mod!
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zapconquest
- Ranger
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by zapconquest » Mon Jan 01, 2007 8:16 pm
I know how to skin halo with HMT by editing the bitmaps.map file, but I think I've seen mods that change the look of things without changing the bitmaps.map file (like the coliseum mod). How is this done?
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spida
- SEAL
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by spida » Mon Jan 01, 2007 9:14 pm
Yes, I to would like to know that.
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Yummy
- Ranger
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- Location: Near Pittsburgh, PA
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by Yummy » Mon Jan 01, 2007 9:32 pm
There's bitmaps in Bloodgulch you know? If you have the 4 byte offset list you would know.
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spida
- SEAL
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by spida » Mon Jan 01, 2007 10:36 pm
Yes, haha i accidentily deleted that though. How would i get it to work though? Some guy sent me the H2 skins for the cyborg and i put them in so how could I get it to work w/o attaching bitmaps.map say if i uploaded it?
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Chaos Barnaby
- Newbie
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- Joined: Sun Sep 17, 2006 7:04 pm
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by Chaos Barnaby » Tue Jan 02, 2007 9:33 pm
Wait, theres a way to do bitmaps without changing the bitmaps file? what is the advantage of this? and how do i do it, please tell me.
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draconic74
- Green Beret
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by draconic74 » Tue Jan 02, 2007 9:48 pm
No, the only thing you can do is swap and replace bitmaps. This is usefull, but restricted to bitmaps in BG. The advantage is people dont have to download bitmaps, but in return the bitmaps in the mod must be swapped or replaced *ONLY*.
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>Shadow<
- Halo Moderator

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by >Shadow< » Wed Jan 03, 2007 12:25 pm
Just swap the offsets. The offsets are in Monoman's offset list.
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spida
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by spida » Wed Jan 03, 2007 1:09 pm
Wait swap the offsets? Shadow I am confused.
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Yummy
- Ranger
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by Yummy » Wed Jan 03, 2007 1:49 pm
Maybe he meant swap the values?....It's just a normal 4 byte swap or 16 byte replacement in the bitmaps section of bloodgulch.
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