BSP - possible to edit?

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Shodos
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BSP - possible to edit?

Post by Shodos » Tue Oct 23, 2007 3:05 pm

And make new maps with? Or at least edit BG

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Seeing as that handy dandy export BSP feature is there,

but no import bsp option

jimmyg22
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Post by jimmyg22 » Tue Oct 23, 2007 3:11 pm

i dont think its possible without HEK

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Post by kaboose » Tue Oct 23, 2007 4:27 pm

Nope. You cant edit it without Hek.

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Post by draconic74 » Tue Oct 23, 2007 4:30 pm

i bet you could, but it would be like editing a model of a warthog. The collision of the original model is still there and uneditable without HEK... But it would be cool to make artificial "walls" in front of bases that you could pass through. Who knows what you might find on the other side. :shock:
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Shodos
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Post by Shodos » Tue Oct 23, 2007 4:48 pm

an excellent concept... mwa, hah, hah.


Edit the bsp, turn it into an object, and import it into a rock. I thought forsure I came upon something the other day in eschaton relating to its collision (or was that a projectile?) that might be used to merely superimpose another map onto bloodgulch using a bit of scen or even a proj.

Altimit01
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Post by Altimit01 » Tue Oct 23, 2007 4:54 pm

I've considered this, and right now can't say for sure about changing the bsp. From what I can discern from the SE source (the stuff by gren that bob left in there), it looks like the collision and visual aspects are different. Which would make making a new one particularly difficult. Basically, the collision is in a tree structure (well no crap, BSP afterall) with all of its offsets as translations rather than absolutes. Where as the visible meshes are just lots of model data. It would be possible to import remodels, but they wouldn't have any effect on the collision. And of course I'd have to write something that would parse .obj correctly while testing to make sure it doesn't have any extra verts and inds (also probably separating the .objs produced with export to differentiate between meshes which store their data in different sections).

This is mostly theory.
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Shodos
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Post by Shodos » Tue Oct 23, 2007 4:55 pm

as is all that I post about (that and my seemingly alienating humor)

Mac Hacker
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Post by Mac Hacker » Tue Oct 23, 2007 5:56 pm

actually there is a way to make new maps for Halo demo there is a tut u need VPC with HEK (just to do 1 thing) and u got a new map on demo

i will post tut when i find it again lol its in my colection of 1000 halo mac tuts :P
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Post by P!ckoff » Tue Oct 23, 2007 6:48 pm

What program is that??
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Mac Hacker
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Post by Mac Hacker » Tue Oct 23, 2007 6:52 pm

Virtual PC (VPC) or HEK (halo editing kit)
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sword
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Post by sword » Tue Oct 23, 2007 6:53 pm

tyler777 wrote:actually there is a way to make new maps for Halo demo there is a tut u need VPC with HEK (just to do 1 thing) and u got a new map on demo

i will post tut when i find it again lol its in my colection of 1000 halo mac tuts :P
Just like you converted Gephyrophobia to Demo?
The sword.

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P!ckoff
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Post by P!ckoff » Tue Oct 23, 2007 6:54 pm

Bad day sword? Or just feeling cynical?
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Mac Hacker
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Post by Mac Hacker » Tue Oct 23, 2007 6:57 pm

sword wrote:
tyler777 wrote:actually there is a way to make new maps for Halo demo there is a tut u need VPC with HEK (just to do 1 thing) and u got a new map on demo

i will post tut when i find it again lol its in my colection of 1000 halo mac tuts :P
Just like you converted Gephyrophobia to Demo?
actually concure wrote this tut and its legit
TsGh

sword
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Post by sword » Tue Oct 23, 2007 6:57 pm

P!ckoff wrote:Bad day sword? Or just feeling cynical?
Neither. I just don't like people who talk things up for attention and then never produce.
The sword.

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P!ckoff
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Post by P!ckoff » Tue Oct 23, 2007 7:20 pm

So not cynical or world weary, just intolerant of failure. I get it.


He lol. I think that Tyler does produce quite a lot- look at his conversions.
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