Mota's Tags V1. Release..

Everything about HD, MD, and their mods.

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What Do You Think?

Poll ended at Thu Jan 10, 2008 5:14 pm

Kickass
7
70%
Stupid Noob
3
30%
 
Total votes: 10

Kayar
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Post by Kayar » Fri Jan 11, 2008 5:51 pm

HHK.
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OM3N
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Post by OM3N » Fri Jan 11, 2008 5:52 pm

oh alrite

seabeast
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Post by seabeast » Fri Jan 11, 2008 6:19 pm

Nice pack, maybe the importation of an energy sword might even possibly work now... :roll: I kept trying but it never worked...

x1MCMAXx
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Post by x1MCMAXx » Sat Jan 12, 2008 7:02 am

Hey great job on the tag pack.

All that I need to say is that the dual sword tag is non working. I can successfully import and spawn, but there is no model and I cannot pick it up.
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Mota-Lev
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Post by Mota-Lev » Sat Jan 12, 2008 7:25 am

Thanks. And yeah thats happend with alot of the weapons.
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TaxiService
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Post by TaxiService » Sat Jan 12, 2008 7:52 am

Mota-Lev wrote:Thanks. And yeah thats happend with alot of the weapons.
*COUGHit happens with all weapons who dont use a pre-existing fp antrCOUGH*


*COUGHin theory, the solution should be to open original converted CE map with HMT, export the antr you need and inject into the imported oneCOUGH*


aHem, yeah...
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Mota-Lev
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Post by Mota-Lev » Sat Jan 12, 2008 4:56 pm

The coughing was not nessecary.
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Post by TaxiService » Sun Jan 13, 2008 1:00 am

yea, i was cold. *AUGHEEEEOUGH*
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G[v]N
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Post by G[v]N » Sun Jan 13, 2008 1:27 am

OK.

PLEASE, PLEASE, PLEASE SOMEONE UPLOAD IT ON MEDIAFIRE/RAPIDSHARE

Because Filefront sucks and is full of errors and void of download servers @_@
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Post by Yarok » Wed Jan 16, 2008 4:42 pm

Mota-Lev wrote:Your joking right......

Heres a quick tut



1. Choose the tags you want and put the folder with your bloodgulch.map

2. Convert your bloodgulch to full with demo hack

3. Open your map in HHK then in tools import recrusivly and go this path-
using 8 story building as example.
Mota's tags pack-Building-8 floor building-tags-buildings and choose 8floors.scen
A second pop up will come up select the 8 floor buildings tags folder and press choose/open once again. Save an quit HHK


4. Open your map in HMT. Go to mod2 an find your 8 floor building.
click it then press inject meta and go this path.

Mota's tags pack-Building-8 floor building-mod2-building-8floors then choose 8floors.mo2.meta then inject it

5. press append raw

then for the verticies do this path- Mota's tags pack-Building-8 floor building-mod2 and choose 8floors.mod2.verticies

then for the indices do this path- Mota's tags pack-Building-8 floor building-mod2 and choose 8floors.mod2.indices

6. quit then open your map in eschaton then replace it in the scnr tag in the d swappa with something. and move it in the scenario editor and quit then enjoy your map.
what do I do for vehicles and weapons?

I mean, the tags

what should I do for them?
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Mota-Lev
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Post by Mota-Lev » Wed Jan 16, 2008 9:37 pm

The weapons wont work if you have to ask how to import one. Also use that as example Pelican.vehi tag to import pelicans. Or use this tut. Except you wont need to rebuild.

viewtopic.php?t=2251 <-- Tut link.
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Yarok
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Post by Yarok » Thu Jan 17, 2008 3:22 pm

I know but for the tags
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Mota-Lev
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Post by Mota-Lev » Thu Jan 17, 2008 5:16 pm

.......? That tut is how to import the Pelican TAGS>>>.
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Yarok
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Post by Yarok » Thu Jan 17, 2008 5:57 pm

in your pack

e.g. mongoose

also how to spawn
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Post by Mota-Lev » Thu Jan 17, 2008 5:59 pm

Dude you moron. Do the tut except choose mongoose and don't rebuild.
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