Halo Demo Mods

Everything about HD, MD, and their mods.

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Crezth
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Joined: Wed Mar 08, 2006 12:22 pm

Post by Crezth » Thu Mar 09, 2006 8:17 pm

Well Jonathan, I took the HexEdit and started tinkering with the Bloodgulch given your Ghost <-> Banshee switch and whatnot, but I seem to have a problem: when using the Ghost <-> Banshee mod, other players can't seem to see the Ghost. I assume from your other posts that the same held true with the Scorpion, yet there is a Mod that switches the chaingun warthog with a Scorpion that people *can* see. How might I, by the virtue of this, be able to do the same with the Ghost, so that people without the mod can see the Ghost?

seamuskelley
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Posts: 33
Joined: Tue Feb 07, 2006 12:13 pm
Location: on some BIG rock floating round ball of fire

Post by seamuskelley » Fri Mar 10, 2006 3:17 am

css maps <<<cascadeing server side>>> allows every one to see/use it but only the host needs it...
dont know how they go about making this
this is only seamus the noOb for moding....

Jonathan

Post by Jonathan » Fri Mar 10, 2006 6:52 am

Crezth: what I did is a simple swap. I know there is another way, which may produce better results, and I even know what to change, but I'd like to find out what I'd be doing first.
Dark Angelus wrote:The mod posted above (Jonathan's) makes all enemies in single player become Elites with Plasma Swords.
Actually, they're called Energy Swords.
Dark Angelus wrote:It works for any difficulty, though even on easy you'll have a hard time.
Easy is too easy:
- You can take three hits. That is, if your shields don't recharge. Legendary is instant death.
- They can take much less damage.
Dark Angelus wrote:You'll have to rely on melee mostly, because you'll run out of ammo sometimes.
Melee? That only seems to work if they were accidently attacked by another Elite, and if they don't hit you, to finish them off. And it takes forever. Be creative. :)

Actually, the first time I made the mod, I accidently corrupted the Marines. Without Marines, four of them will be in melee range by the time you leave the Pelican, and more are coming. The current Legendary is nothing compared to that, if only because of the start. If you want that, look at what you patched. You'll notice that not all actvs are Elite Commanders. Those are the Marines and Engineers.

Crezth
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Posts: 10
Joined: Wed Mar 08, 2006 12:22 pm

Post by Crezth » Fri Mar 10, 2006 12:22 pm

Ah, I see, then. Makes enough sense to me. I'll play around with the Hexedit a bit more and see what I can find.

DAKAH

How do i do this?

Post by DAKAH » Fri Mar 10, 2006 12:40 pm

Jonathan Said:
Apply this to b30.map to make Legendary more fun:
Code:
01838bb0: 26 11 f5
01838bb8: 0d 0b 81 ec
01838bc0: 26 11 f5
01838bc8: 0d 0b 81 ec
01838be0: 26 11 f5
01838be8: 0d 0b 81 ec
01838bf0: 26 11 f5
01838bf8: 0d 0b 81 ec
01838c00: 26 11
01838c08: 0d 0b 81
01838c10: 26 11
01838c18: 0d 0b 81
01838c20: 26 11
01838c28: 0d 0b 81


How do i do that usin hex editor? Or could you send me a copy of the map with that in it? :?:

Jonathan

Post by Jonathan » Fri Mar 10, 2006 1:44 pm

Press cmd-J, enter 01838BB0 and leave it on hexadecimal. Go there. It should move the cursor to address 01838BB0. Select the three bytes 3D C0 F4, and type 26 11 F5 over it. Repeat for the others.

But I have another idea for this particular mod, since the changes are not scattered all over the file. Press cmd-J, and go to 01838BB0. Select the following 124 bytes (7 rows and 12 columns). In the bar at the top of the window, you should see "Sel: $01838BB0:01838C2C / $0000007C" (just to ensure you made the right selection). Then paste this over it:

Code: Select all

26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
E9 DD F4 4B 00 00 00 00 E1 09 55 EB 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC
Save, and you're done.

Guest

Post by Guest » Fri Mar 10, 2006 9:02 pm

This is so cool. Thanks!

I still don't understand the header tags with hexedit, but is it possible to make a non-multiplayer map multiplayer?

Jonathan

Post by Jonathan » Fri Mar 10, 2006 10:47 pm

It's certainly possible to take much from a campaign map to a multiplayer map. But for now that's out of my reach.

Crezth
Newbie
Posts: 10
Joined: Wed Mar 08, 2006 12:22 pm

Post by Crezth » Sat Mar 11, 2006 7:46 am

I'm looking to put an actual pelican into the Blood Gulch map. Any idea how I'd do this?

James

Post by James » Sat Mar 11, 2006 10:37 am

That last guest was me

I think there's a hex code for every vehicle... like Jonathan said...

It'd be really convenient if someone post the codes and defs here... I know the ghost and shee code but I don't know which is which

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sat Mar 11, 2006 1:30 pm

Errr, the pelican would be nearly impossible as you would need to add all the bitmaps, metas, and addresses and add it/swap it with a currently built in vehicle.

In other words, the pelican is not built into bloodgulch.map so you would have to figure a way in which you could swap an already included vehicle with the pelican. In doing this you would need to add/swap more than one would think.

lol, all the offets O_o
The sword.

Image

Jonathan

Post by Jonathan » Sun Mar 12, 2006 8:11 am

Yeah, you'd probably need a program to do the work for you if you want to take things from other maps. The vehicles that can be found in bloodgulch:
- Warthog
- Ghost
- Scorpion
- Banshee
- Covenant Gun Turret (although it has no potential spawns)
- Rocket Warthog

conorkirk

Post by conorkirk » Sun Mar 12, 2006 10:46 am

does anyone know where i can find the halo trial cliff mod for the mac halo trial


i tried google but cant find it.

redsoxrule7
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Posts: 2
Joined: Sun Mar 12, 2006 1:35 pm
Location: on a shiny rock

Melee mod

Post by redsoxrule7 » Sun Mar 12, 2006 1:41 pm

Can someone change the melee mod. It doesnt work. instead of downloading like a picture of halo, it just looks like a blank piece of paper. please answer :!: :!: :!:

SleepingInsomniac
SEAL
Posts: 498
Joined: Sat Mar 11, 2006 12:48 pm
Location: i lost mine.. can i have yours?

Post by SleepingInsomniac » Sun Mar 12, 2006 2:51 pm

OMG i made a mod! you have to let me into the mod development forum now! email me at sleepinginsomniac19@gmail.com and i'll send it to you

description:
flame-throwers spawn at blue base, and when you run someone over the driver dies!!!

p.s. it's for the mac halo demo
- Pseudosleep on halo

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