Halo Demo Mods
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Well Jonathan, I took the HexEdit and started tinkering with the Bloodgulch given your Ghost <-> Banshee switch and whatnot, but I seem to have a problem: when using the Ghost <-> Banshee mod, other players can't seem to see the Ghost. I assume from your other posts that the same held true with the Scorpion, yet there is a Mod that switches the chaingun warthog with a Scorpion that people *can* see. How might I, by the virtue of this, be able to do the same with the Ghost, so that people without the mod can see the Ghost?
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Crezth: what I did is a simple swap. I know there is another way, which may produce better results, and I even know what to change, but I'd like to find out what I'd be doing first.
- You can take three hits. That is, if your shields don't recharge. Legendary is instant death.
- They can take much less damage.
Actually, the first time I made the mod, I accidently corrupted the Marines. Without Marines, four of them will be in melee range by the time you leave the Pelican, and more are coming. The current Legendary is nothing compared to that, if only because of the start. If you want that, look at what you patched. You'll notice that not all actvs are Elite Commanders. Those are the Marines and Engineers.
Actually, they're called Energy Swords.Dark Angelus wrote:The mod posted above (Jonathan's) makes all enemies in single player become Elites with Plasma Swords.
Easy is too easy:Dark Angelus wrote:It works for any difficulty, though even on easy you'll have a hard time.
- You can take three hits. That is, if your shields don't recharge. Legendary is instant death.
- They can take much less damage.
Melee? That only seems to work if they were accidently attacked by another Elite, and if they don't hit you, to finish them off. And it takes forever. Be creative.Dark Angelus wrote:You'll have to rely on melee mostly, because you'll run out of ammo sometimes.

Actually, the first time I made the mod, I accidently corrupted the Marines. Without Marines, four of them will be in melee range by the time you leave the Pelican, and more are coming. The current Legendary is nothing compared to that, if only because of the start. If you want that, look at what you patched. You'll notice that not all actvs are Elite Commanders. Those are the Marines and Engineers.
How do i do this?
Jonathan Said:
Apply this to b30.map to make Legendary more fun:
Code:
01838bb0: 26 11 f5
01838bb8: 0d 0b 81 ec
01838bc0: 26 11 f5
01838bc8: 0d 0b 81 ec
01838be0: 26 11 f5
01838be8: 0d 0b 81 ec
01838bf0: 26 11 f5
01838bf8: 0d 0b 81 ec
01838c00: 26 11
01838c08: 0d 0b 81
01838c10: 26 11
01838c18: 0d 0b 81
01838c20: 26 11
01838c28: 0d 0b 81
How do i do that usin hex editor? Or could you send me a copy of the map with that in it?
Apply this to b30.map to make Legendary more fun:
Code:
01838bb0: 26 11 f5
01838bb8: 0d 0b 81 ec
01838bc0: 26 11 f5
01838bc8: 0d 0b 81 ec
01838be0: 26 11 f5
01838be8: 0d 0b 81 ec
01838bf0: 26 11 f5
01838bf8: 0d 0b 81 ec
01838c00: 26 11
01838c08: 0d 0b 81
01838c10: 26 11
01838c18: 0d 0b 81
01838c20: 26 11
01838c28: 0d 0b 81
How do i do that usin hex editor? Or could you send me a copy of the map with that in it?

Press cmd-J, enter 01838BB0 and leave it on hexadecimal. Go there. It should move the cursor to address 01838BB0. Select the three bytes 3D C0 F4, and type 26 11 F5 over it. Repeat for the others.
But I have another idea for this particular mod, since the changes are not scattered all over the file. Press cmd-J, and go to 01838BB0. Select the following 124 bytes (7 rows and 12 columns). In the bar at the top of the window, you should see "Sel: $01838BB0:01838C2C / $0000007C" (just to ensure you made the right selection). Then paste this over it:
Save, and you're done.
But I have another idea for this particular mod, since the changes are not scattered all over the file. Press cmd-J, and go to 01838BB0. Select the following 124 bytes (7 rows and 12 columns). In the bar at the top of the window, you should see "Sel: $01838BB0:01838C2C / $0000007C" (just to ensure you made the right selection). Then paste this over it:
Code: Select all
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
E9 DD F4 4B 00 00 00 00 E1 09 55 EB 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC 76 74 63 61
26 11 F5 4B 00 00 00 00 0D 0B 81 EC
Errr, the pelican would be nearly impossible as you would need to add all the bitmaps, metas, and addresses and add it/swap it with a currently built in vehicle.
In other words, the pelican is not built into bloodgulch.map so you would have to figure a way in which you could swap an already included vehicle with the pelican. In doing this you would need to add/swap more than one would think.
lol, all the offets O_o
In other words, the pelican is not built into bloodgulch.map so you would have to figure a way in which you could swap an already included vehicle with the pelican. In doing this you would need to add/swap more than one would think.
lol, all the offets O_o
The sword.


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Melee mod
Can someone change the melee mod. It doesnt work. instead of downloading like a picture of halo, it just looks like a blank piece of paper. please answer




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OMG i made a mod! you have to let me into the mod development forum now! email me at sleepinginsomniac19@gmail.com and i'll send it to you
description:
flame-throwers spawn at blue base, and when you run someone over the driver dies!!!
p.s. it's for the mac halo demo
description:
flame-throwers spawn at blue base, and when you run someone over the driver dies!!!
p.s. it's for the mac halo demo
- Pseudosleep on halo
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