I ask, you laugh at me like the pro bastards you are
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- JordanBBad
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I ask, you laugh at me like the pro bastards you are
Alright, I'm back (as if anybody cares) with a question:
How do you make it so when a proj collides with something it causes it to create duplicates that do the same when it collides with things? (i.e., when you throw a grenade at a wall, 2 other grenades appear that, if it hits something, causes other grenades to appear, etc)
Attack me with your rolling lawls, for I shall defend myself with my invulnerable Anti-ROFLcopter shield!
How do you make it so when a proj collides with something it causes it to create duplicates that do the same when it collides with things? (i.e., when you throw a grenade at a wall, 2 other grenades appear that, if it hits something, causes other grenades to appear, etc)
Attack me with your rolling lawls, for I shall defend myself with my invulnerable Anti-ROFLcopter shield!
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I'll post the flow-chart-esque-thing that I created for chain spawning when only one thing is used, which seems to be what you want.
Throw grenade > two spawn on collision > resulting two spawn two more on collision > etc. etc. etc.
Instead of making people think (which seems to be such a terrible thing), I'll give you the version of that with numbers.
1 > 2 > 4 > 8 > 16 > 32 > 64 > 128 > 256 > 512 > 1024 > 2048 > 4096 > 8192 > 16384 > 32768...8388608 > 16777216 > 33554432...34359738368 > etc. etc. etc.
As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
Throw grenade > two spawn on collision > resulting two spawn two more on collision > etc. etc. etc.
Instead of making people think (which seems to be such a terrible thing), I'll give you the version of that with numbers.
1 > 2 > 4 > 8 > 16 > 32 > 64 > 128 > 256 > 512 > 1024 > 2048 > 4096 > 8192 > 16384 > 32768...8388608 > 16777216 > 33554432...34359738368 > etc. etc. etc.
As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
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- JordanBBad
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well thats a matter of opinion but mine is yes its messed upJordanBBad wrote:Actually, that's exactly what I wanted to do... is that so wrong?!neko-chan wrote:As you can see, it would be a bit of a CPU overload. So unless you plan on using multiple things for your chainspawning, I suggest you forget about doing it unless you like crashing computers XD
- JordanBBad
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