MGM Halo Demo Weapons Tournament---Sign-up Thread+Rules

Everything about HD, MD, and their mods.

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Good idea?

Yes.
20
80%
No.
2
8%
Depends/Maybe. (post opinion)
3
12%
 
Total votes: 25

Excend
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Post by Excend » Thu Jul 03, 2008 2:55 pm

oh yea... that might be my bad... my gun needs AR models because i didnt feel like adding AR models in the tags i sent u
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Slapzy
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Post by Slapzy » Thu Jul 03, 2008 3:14 pm

lol, ill check that maybe it'll work :D
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Kayar
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Post by Kayar » Thu Jul 03, 2008 8:13 pm

>.< Crap. Disregard the PM I sent you then, if that's the problem. It's possible I gave you the wrong map... Oh. I just realized. Crap, I'm an idiot. I can tell you why it didn't work.

Like an hour or so before I sent you that, I started to import the D40 bridge from Mota's tags pack into it, for use in the map. However, I got IMed before I could perfect the model, and they wanted me to host a kw. I did, and it took around an hour. I had planned on going right back to it and fixing the model, but then I had to get ready for work and completely forgot about it. I quickly sent you the map without realizing I had forgotten to fix the model. You got the map, tried to import your gun, but with the model not fixed it of course messed up the map.

Here's what I suggest:

If you have Mota's tags pack, then re-download or re-unzip the map, and try using HMT to inject the mod2 of the D40 bridge, then append the vertices/indices. If you can't do that, tell me and I'll do that on my computer and re-send you the map. Sorry about this. Oh, and Ghosts, your AR is fine, I checked and it had the model of the AR. You don't have to export/import a model that's already there.

One more thing, Ghosts: We're gonna wait to start the tourney 'til all the weaps are in the map. The way I have it is, basically start with the first person on the list, and have every other person fight each other. Basically it's random, and the list that's there is based on who posted first. If there's something wrong with that, I can really randomize it.

K, c ya tomorrow folks, I gotta get some sleep.
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Slapzy
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Post by Slapzy » Thu Jul 03, 2008 8:36 pm

Kayar wrote:Like an hour or so before I sent you that, I started to import the D40 bridge from Mota's tags pack into it, for use in the map. However, I got IMed before I could perfect the model, and they wanted me to host a kw. I did, and it took around an hour. I had planned on going right back to it and fixing the model, but then I had to get ready for work and completely forgot about it. I quickly sent you the map without realizing I had forgotten to fix the model. You got the map, tried to import your gun, but with the model not fixed it of course messed up the map.
yup i saw that bridge in there, and figured thats what caused the crash.
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TaxiService wrote:OMG BARREL ROLL ON ACIDS
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WHOOHHAGHGHHGEHGR

lewbylew
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Post by lewbylew » Fri Jul 04, 2008 12:25 am

I have one complaint, I think we should make headshots allowed if the weapon is not fully automatic (like the pistol has)

Assasin[SC]
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Post by Assasin[SC] » Fri Jul 04, 2008 2:23 am

wooot? headshots arent allowed?

i mean... my weapon uses the pistol bullet... non modyfied... 3.5 ROF (like pistol)

and it prevents the player from throwing nades... would that be allowed?
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Moxus
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Post by Moxus » Fri Jul 04, 2008 2:30 am

Von_Mixer wrote:I have one complaint, I think we should make headshots allowed if the weapon is not fully automatic (like the pistol has)
The pistol is fully automatic...

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Post by Kayar » Fri Jul 04, 2008 6:07 am

I don't really get how that changes anything, it gives you an advantage over people who can't get headshots.

As for Assasin's gun that can stop people from throwing grenades, that's a creative thing, and it doesn't completely stop your enemy or kill them immediately or anything, so I think that's fine.

If there's more people who think headshots should be allowed, speak up and I'll change the rules if there's enough people.

Edit: SLAPPEY!!!

Gah. WRONG BRIDGE!!!

>.<

Oh well. I'll fix it...

(You injected the "bridge" model from Mota's tags pack. It was the D40 bridge >.<)

Double edit: Okay, the bridge kinda failed. But I'm leaving it in there. It's basically now just a big black shape in the sky, serving no purpose.
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Excend
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Post by Excend » Fri Jul 04, 2008 7:07 am

i think assassins makes it so HE cant throw grenades O.o and also can we use other guns than our own? like the unmodded guns already on the map?

EDIT:like if no one modded the shotgun for a round then both players can use the shotugun.
Last edited by Excend on Fri Jul 04, 2008 8:59 am, edited 1 time in total.
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What a shitty thread
Fuck all of you.

Assasin[SC]
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Post by Assasin[SC] » Fri Jul 04, 2008 7:44 am

jup, it prevents ME from throwing nade so its not unfair.

(my weapon only can cause headshots if shields are down)

so, allowed or not? :(
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Excend
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Post by Excend » Fri Jul 04, 2008 9:00 am

how come you dont make it so your gun lets u throw nades and make it so it cant cause headshots?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Assasin[SC]
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Post by Assasin[SC] » Fri Jul 04, 2008 10:38 am

no nades: Weap->main->32-bit blabla->Prevents Grenade Throwing

cause headshots: jpt! tag->(ur projectile)->main->32-bit blabla->"Can cause headshots"
hope this helps u ^^
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Excend
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Post by Excend » Fri Jul 04, 2008 10:43 am

... i knew how to, but im asking you how come you made it so you cant throw grenades? that disadvantages u, and how come u rnt making it so it cant cause headshots like the rules say? O.o
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Post by Fuel » Fri Jul 04, 2008 10:47 am

just have no headshots
or it will be uneven
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Assasin[SC]
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Post by Assasin[SC] » Fri Jul 04, 2008 10:47 am

becaue it can caues headshots when shields are low i wanna balanche it with the no nade thing ;)
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