Question on spawning

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Asuka Langley
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Re: Question on spawning

Post by Asuka Langley » Thu Dec 10, 2009 5:16 pm

viewtopic.php?f=40&t=7116&hilit=+Incyclopedia
Pretty big file and its illegal.. but its useful

Kayar
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Re: Question on spawning

Post by Kayar » Fri Dec 11, 2009 1:40 pm

BRIMSTONE wrote:
Al Capone wrote:Also what I like about it is, it doesnt crush you immediatly.
My point, as it almost always tells you you killed yourself, so you have to wait ten seconds before you can even spawn again. And when you spawn, seeing as how its at random, who knows how far away youll end up. O_o


EDIT: Where can you find it? Incyclopedia? I cant seem to find it.
Another problem fix I've definitely posted before and yet always seems to get lost in history. Here's one for that big important tut of yours:

To make a vehicle that is spawned by a weapon NOT kill you as soon as it spawns, simply change the values for the floats for "first person offset" in eschaton. More accurately: Open eschaton and scroll down to the weap tag. Open it, then choose the pistol. Depending on what plugins you are using, you want to look for either "reflexives-->triggers-->floats" or "projectile-->floats," something like that. Scroll down and you will come to first person offsets for x, y, and z coordinates. adding to the x coordinate moves the spawn point of your projectile/vehicle forward, in front of your biped, subtracting moves it back behind; changing the y value moves it left or right; and of course the z value alters elevation. So, change the spawn point to be far away from your biped, and the vehicle will not kill you when spawned.
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Pielogist
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Re: Question on spawning

Post by Pielogist » Fri Dec 11, 2009 4:09 pm

erm..guys.... gametypes? o_O

Kayar
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Re: Question on spawning

Post by Kayar » Fri Dec 11, 2009 7:00 pm

Pielogist~ wrote:erm..guys.... gametypes? o_O
...are not the method Brimstone was asking about, as he clearly did not mention using any gametypes to spawn stated vehicles. READ FIRST AND EVALUATE, THEN POST.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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Pielogist
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Re: Question on spawning

Post by Pielogist » Fri Dec 11, 2009 8:13 pm

he said to naturally spawn them, i thought that means that the vehicles are just there when you start the game?

Kayar
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Re: Question on spawning

Post by Kayar » Fri Dec 11, 2009 8:34 pm

Yes, exactly, they are there when you start the game without using gametypes, that's how the mod he is talking about works. Are you dense?
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TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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G[v]N
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Re: Question on spawning

Post by G[v]N » Fri Dec 11, 2009 8:44 pm

Kayar wrote:To make a vehicle that is spawned by a wea....
GODDAMNIT YOU GOT IT FIRST

What Kayar said. Just change where the projectile spawns.
Beast O' Teh Sea wrote:You can also go in matg to swap the default vehicles.
The matg swap goes hand in hand with the scnr swap, for fully CSS vehicle swap mods. Like the Tanks/Scorpions mod. As according to Taxi.
BRIMSTONE wrote:EDIT: Where can you find it? Incyclopedia? I cant seem to find it.
No, not in Incyclopedia. I suppose you could ask Al Capone to pass you a map with the tag in it..
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Asuka Langley
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Re: Question on spawning

Post by Asuka Langley » Fri Dec 11, 2009 9:00 pm

G[v]N wrote:
Kayar wrote:
BRIMSTONE wrote:EDIT: Where can you find it? Incyclopedia? I cant seem to find it.
No, not in Incyclopedia. I suppose you could ask Al Capone to pass you a map with the tag in it..
Actually its in their I just extracted it, Also you can pretty much make any vehicle spawn with a simple swap :|
Well, its a weapon. What happens is, it becomes your third weapon like a flag, except that you can actually switch between them. Its like the bubble shield.

Pielogist
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Re: Question on spawning

Post by Pielogist » Fri Dec 11, 2009 11:33 pm

Kayar wrote:Yes, exactly, they are there when you start the game without using gametypes, that's how the mod he is talking about works. Are you dense?
I did not see him say the words 'without using gametypes'

Kayar
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Re: Question on spawning

Post by Kayar » Sat Dec 12, 2009 10:52 am

BRIMSTONE wrote:Recently, I came across a mod called 20 CE vehicles.

To all appearances. this is a demo map, that has had CE vehicles imported into it, and then naturally spawned.

How, was this accomplished? I have extensive experience with bitmaps, shaders, and the positioning and spawning of scen.

Vehicles though, I have relatively little experience with. (Relatively as far as spawning them)
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Amy
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Re: Question on spawning

Post by Amy » Sat Dec 12, 2009 10:56 am

Kayar, leave him alone.

Pie, drop it.
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