Actr > Int32s (Sparky's Plugins v1)

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2310
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Re: Actr > Int32s (Sparky's Plugins v1)

Post by 2310 » Mon Jun 28, 2010 8:04 pm

I've also observed this effect on AI spawned on top (not in) vehicles. (I believe that means that it's not possible to spawn AIs in a Scarab and have them defend it, but I haven't tried.)

Does anyone know any SP levels where a part of ground where AIs walk on is made from scenery?

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Re: Actr > Int32s (Sparky's Plugins v1)

Post by Monk34 » Tue Jun 29, 2010 2:23 pm

AIs probably see the ground made of Scen as Scen and not ground. They don't actually know they can walk around on it.
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Re: Actr > Int32s (Sparky's Plugins v1)

Post by Sparky » Wed Jun 30, 2010 2:09 pm

I wonder if this is related to the bipd tag, or if it's the actr tag.
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Re: Actr > Int32s (Sparky's Plugins v1)

Post by kiddten » Wed Jun 30, 2010 7:53 pm

there is a bitmask that says "pathfinding ignores obstacles". that might work. think it's in the actv tag.
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Re: Actr > Int32s (Sparky's Plugins v1)

Post by Kayar » Wed Jun 30, 2010 8:16 pm

^ Hm, you're right, that might be it... I'll try this and see...

Edit: Alright, it's not that flag, because that's already checked on flood, which is what I'm currently testing with...
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