My New Mod, Snipers 001

Everything about HD, MD, and their mods.

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Syperium
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Post by Syperium » Tue Nov 20, 2007 1:27 pm

Shodos wrote:make the shotguns a little more powerful (i.e. more pellets per shot, closer spread, etc so we would actually use them)
Also add force to the trigger. :wink:

By doing that, you'll have the full effect of a powerful shotgun. :D.

Shodos
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Post by Shodos » Tue Nov 20, 2007 1:45 pm

I tried adding force to the plasmarifle's trigger. just made it epileptically inclined when i pulled the trigger, and nothing happened.

lewbylew
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Post by lewbylew » Tue Nov 20, 2007 2:15 pm

Wow Syperium, havent seen u in... A while, anyway, I don't really want to edit the shotgun except for the startin ammo which will be 72

lewbylew
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Post by lewbylew » Tue Dec 18, 2007 9:58 pm

sorry to
  • a) bump
    b) double posting
but this new mod is nearly finished, I now have
  • all snipers
    moved shee's
    new telleports, they need a bit of work though
    quite a few new rocks scattered all around the map
    and finally a disfunctional warthog/rwarthog!

Eclipse
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Post by Eclipse » Wed Dec 19, 2007 12:07 am

o_O 1 month later this is taking almost as long as Survival v2
Image

lewbylew
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Post by lewbylew » Wed Dec 19, 2007 4:19 pm

lol, I stopped working on it for an age coz I needed telleporters, then WarHampster kindly gave me a little help, in the past few days I been working on it, lets just say quite a bit

BRIMSTONE
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Post by BRIMSTONE » Wed Dec 19, 2007 4:36 pm

warhampster......wish i had thought of that when i was 1st making uo my name......

lewbylew
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Post by lewbylew » Thu Dec 20, 2007 2:34 am

theres a post about his forums/modding team in the halo full section, put it this way, u got a prolem and he'll try to help you fix it

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