Everything about HD, MD, and their mods.
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Syperium
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by Syperium » Tue Nov 20, 2007 1:27 pm
Shodos wrote:make the shotguns a little more powerful (i.e. more pellets per shot, closer spread, etc so we would actually use them)
Also add force to the trigger.
By doing that, you'll have the full effect of a powerful shotgun.

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Shodos
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by Shodos » Tue Nov 20, 2007 1:45 pm
I tried adding force to the plasmarifle's trigger. just made it epileptically inclined when i pulled the trigger, and nothing happened.
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lewbylew
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by lewbylew » Tue Nov 20, 2007 2:15 pm
Wow Syperium, havent seen u in... A while, anyway, I don't really want to edit the shotgun except for the startin ammo which will be 72
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lewbylew
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by lewbylew » Tue Dec 18, 2007 9:58 pm
sorry to
- a) bump
b) double posting
but this new mod is nearly finished, I now have
- all snipers
moved shee's
new telleports, they need a bit of work though
quite a few new rocks scattered all around the map
and finally a disfunctional warthog/rwarthog!
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Eclipse
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by Eclipse » Wed Dec 19, 2007 12:07 am
o_O 1 month later this is taking almost as long as Survival v2
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lewbylew
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by lewbylew » Wed Dec 19, 2007 4:19 pm
lol, I stopped working on it for an age coz I needed telleporters, then WarHampster kindly gave me a little help, in the past few days I been working on it, lets just say quite a bit
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BRIMSTONE
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by BRIMSTONE » Wed Dec 19, 2007 4:36 pm
warhampster......wish i had thought of that when i was 1st making uo my name......
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lewbylew
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by lewbylew » Thu Dec 20, 2007 2:34 am
theres a post about his forums/modding team in the halo full section, put it this way, u got a prolem and he'll try to help you fix it
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