
Gravity Ray & Halflife Grav Gun [Capwn]
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Re: Gravity Ray Mod [capwn]
Nice mod Capwn also its me Alex 

Re: Gravity Ray Mod [capwn]
I just had an amazing idea. Ok, so you take a wep and set it up like the tractor beam thingy. Then you make the trigger/firing effect/whatever have force and range. When you shoot something, it will pull the thing in towards you, until it hits the range of the trigger effect. The two should cancel eachother out, and hold the item in place (like a halflife grav gun). I'm gonna try it in a little bit 

http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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Re: Gravity Ray Mod [capwn]
The tractor beam has already edited the force, or are you talking about a gun that shoots two different beams?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: Gravity Ray Mod [capwn]
Ok, when the gun gets fired, there is a bunch of stuff that happens. The projectile jpt! is what happens to whatever the projectile hits, the trigger jpt! is what happens to you when you shoot, and the firing effect is what happens to the gun when you shoot. I'm going to tie in an unused jpt! tag (probably needler trigger) to the firing effect. After editing it, there will be essentially a bubble of force around your bipd. Now, the tractor beam will pull an object up to that bubble, at which point the two will cancel out. I'm hoping that when this happens, the grappled item will be held in the air.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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Re: Gravity Ray Mod [capwn]
That should work, but you would have to increase the radius of the damage effect right? That would certainly have an interesting effect to anything near you.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: Gravity Ray Mod [capwn]
Holy shit, it works
I just need to tweak the force values so you can move the grav'd vehicle around 


http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: Gravity Ray Mod [capwn]
dude, basicly all it is is a tractor beam with some cool ring like projectile, you do know this is just basicly the Working Tractor Beam Mod, but more laggy, and different use of bitmaps
EDIT: ahhh, I see what your getting at, never mind!
(sry for criticizing you
)
EDIT: ahhh, I see what your getting at, never mind!

(sry for criticizing you

Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Re: Gravity Ray Mod [capwn]
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: Gravity Ray Mod [capwn]
o.o
wow, that was fast
again, sry for criticizing you
EDIT: OH MY FUCKING GOD, THIS IS SO FREACKING AWSOME! When they mentioned to not being able to do the telikenesis gun mod, you just came up with something very close, I prase you know, with all of the other all mighty modders
EDIT2: dude, you could use this as a science project, you just aced video gaming and science! (I never knew that was posible!
)
EDIT3: ok, 2 things:
1) I think the trigger's effect is a little so spread out
2) I could drag the hog while I was in the passenger seat! XD
wow, that was fast
again, sry for criticizing you
EDIT: OH MY FUCKING GOD, THIS IS SO FREACKING AWSOME! When they mentioned to not being able to do the telikenesis gun mod, you just came up with something very close, I prase you know, with all of the other all mighty modders
EDIT2: dude, you could use this as a science project, you just aced video gaming and science! (I never knew that was posible!

EDIT3: ok, 2 things:
1) I think the trigger's effect is a little so spread out
2) I could drag the hog while I was in the passenger seat! XD
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Re: Gravity Ray Mod [capwn]
Rofl, it is pretty roxorz, isn't it? Ahaha, I remember seeing a topic about the half life grav gun a while ago. I think either shadow or alitimit said that it could only have been done with CE. lawl.
*changes thread name*
*changes thread name*
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: Gravity Ray Mod [capwn]
wait, you made this in CE?!
awwww.... I was going to ask you how to do something like that! T.T
awwww.... I was going to ask you how to do something like that! T.T
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Re: Gravity Ray & Halflife Grav Gun [Capwn]
No, I didn't make it in CE. And I can't change the the trigger's wideness, since I can only edit radius.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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Re: Gravity Ray Mod [capwn]
People don't make mods like this in CE... they don't have imagination like us!Mike7766 wrote:wait, you made this in CE?!
awwww.... I was going to ask you how to do something like that! T.T
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Re: Gravity Ray Mod [capwn]
Al Capwn wrote:Holy shit, it worksI just need to tweak the force values so you can move the grav'd vehicle around
I admire you, your older than the rest of us, yet find an old ass game fun to mod and play with just like us.
Glad to see you here and experimenting.
... now to finish andor... FUUUUUUUUUU
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THIS GRAVY HAS BRAINS

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