Halo Demo Mods
Moderator: Halo Moderators
I saw someone manage to get into the Banshee and fly to a sinper position before the thing went bonkers... is there another way to prevent it from flying? Like placing the spawn point (if that can be changed) to below the map floor?
On another note, the infinte ammo mod seems to cause tremendous lag when someone dies because all of their grenades drop on the ground. A LOT of grenades. Perhaps that should be taken out? After all, who needs 'nades when you have a rocket launcher?
I also noticed that the infinite ammo mod makes it MUCH easier to kill someone with nearly any weapon. It seems like most hits do significant damage and/or hit easier. Could just be the lag, though.
On another note, the infinte ammo mod seems to cause tremendous lag when someone dies because all of their grenades drop on the ground. A LOT of grenades. Perhaps that should be taken out? After all, who needs 'nades when you have a rocket launcher?
I also noticed that the infinite ammo mod makes it MUCH easier to kill someone with nearly any weapon. It seems like most hits do significant damage and/or hit easier. Could just be the lag, though.
(note: the 5:29 AM guest comment is mine; I'm not used to always filling in my name)
Here are my ideas for mods, which are mainly for messing with things:
- No time limit.
- Immediate weapon respawn.
- Different spawn weapons, if the demo doesn't decide to override that (the rules line in the server browser says custom starting equipment).
- No vehicle respawn, and perhaps manual respawn using scripting, should a vehicle get lost? If scripts can still run in spite of the network protocol, the vehicle can just be synced afterwards.
- No hitting something at high speed damage/high fall speed death.
Here are my ideas for mods, which are mainly for messing with things:
- No time limit.
- Immediate weapon respawn.
- Different spawn weapons, if the demo doesn't decide to override that (the rules line in the server browser says custom starting equipment).
- No vehicle respawn, and perhaps manual respawn using scripting, should a vehicle get lost? If scripts can still run in spite of the network protocol, the vehicle can just be synced afterwards.
- No hitting something at high speed damage/high fall speed death.
purple1, I know about the lag caused grenades in the infinite ammo mod. Also about the mod making it easier to kill people. I did not increase the damage for any gun but since the guns are infinite there isn't any down time for shooting.
trinity, go to this topic for your answer.
Jonathan, thanks for the ideas. Immediate weapon respawn and no damage from falls can definitely be done. I know the different weapon spawns can be done in the full but the demo crashes when I try this. I haven't checked on if no time limit and no vehicle respawn are possible. I have a good idea about how to do the no vehicle respawns.
trinity, go to this topic for your answer.
Jonathan, thanks for the ideas. Immediate weapon respawn and no damage from falls can definitely be done. I know the different weapon spawns can be done in the full but the demo crashes when I try this. I haven't checked on if no time limit and no vehicle respawn are possible. I have a good idea about how to do the no vehicle respawns.
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Actually I already managed to do the no fall damage, and in the process found what is probably best briefly described as wall climbing. Really fun.
I'm also finally getting some traction in finding other things. Like turning the sniper into a fully automatic 30 rounds/sec shotgun-like weapon (256 bullets per shot to be exact) that is even accurate unscoped. And it kills framerates.
I'm also finally getting some traction in finding other things. Like turning the sniper into a fully automatic 30 rounds/sec shotgun-like weapon (256 bullets per shot to be exact) that is even accurate unscoped. And it kills framerates.
I remember in RS it was possible, if one had the capability to make models and textures and/or knowledge to edit the text data files, to make entirely new vehicles. Of course the vehicles weren't much, but that's only because the RS engine couldn't do much for vehicles.
Any way to make new vehicles in Halo demo?
Any way to make new vehicles in Halo demo?
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- Location: on some BIG rock floating round ball of fire
Well, first open your bloodgulch.map in HexEdit (after making a backup!). You'll see three main columns. The leftmost is the address, the one in the middle is the hex representation, and the rightmost is the ASCII representation.
Here is the first row, without ASCII which is useless in this case:
Of course, the first row starts at address 0. After that you see 16 groups of two hexadecimal digits, each of which is a byte in the file. The 09 is located at 0, the 3 at 1, the 01 at 2, etc, and the 05 at the end is located at F (15 decimal). Then we arrive at the next row:
41 is located at address 10 (16 decimal), 28 at 11 (17 decimal), etc, and E2 is located at 1F (31 decimal). Not too difficult, right?
Now go looking for address 00859330. Scrolling is not very practical, so select find -> go to address (cmd-j) from the menu bar, and enter 00859330 (which is a hex address). This should put the cursor right before the data you're about to replace. Select the 4 following bytes, and type 04 CD 20 4C. If you screw up, just undo (cmd-z). Repeat for the other 4 bytes.
Here is the first row, without ASCII which is useless in this case:
Code: Select all
00000000:09 83 01 00 00 B0 5B B3 2F 60 84 38 F0 59 2E 05
Code: Select all
00000010:41 28 2A 7C 35 57 8A 3B 40 C3 B4 D1 29 94 78 E2
Now go looking for address 00859330. Scrolling is not very practical, so select find -> go to address (cmd-j) from the menu bar, and enter 00859330 (which is a hex address). This should put the cursor right before the data you're about to replace. Select the 4 following bytes, and type 04 CD 20 4C. If you screw up, just undo (cmd-z). Repeat for the other 4 bytes.
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- Newbie
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- Joined: Tue Feb 07, 2006 12:13 pm
- Location: on some BIG rock floating round ball of fire
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- Newbie
- Posts: 33
- Joined: Tue Feb 07, 2006 12:13 pm
- Location: on some BIG rock floating round ball of fire
i am sorry about the blood gulgh infinity i thought you were monoman he is the only one that replies to my posts
and the changed thing i am talkin bout is i think that what you want me to change is already changed to what you said it to be
you said change some thing in 00893200 (that is off the top of my head might not be 100%) i went to that address and it was already what you wanted it to be changed to...
once again i am srry for getting cofused bout the map
and the changed thing i am talkin bout is i think that what you want me to change is already changed to what you said it to be
you said change some thing in 00893200 (that is off the top of my head might not be 100%) i went to that address and it was already what you wanted it to be changed to...
once again i am srry for getting cofused bout the map
this is only seamus the noOb for moding....
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