Extending the Life of Halo Modding

Everything about HD, MD, and their mods.

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Sparky
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Re: Extending the Life of Halo Modding

Post by Sparky » Fri Dec 23, 2011 3:18 am

http://www.splunk.com/
There's some marketing flair there, since I don't think you can do these things it claims with the provided templates. Then again, it has a steep learning curve, so these things might be possible even though I couldn't figure them out myself.
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Re: Extending the Life of Halo Modding

Post by TaxiService » Fri Dec 23, 2011 5:43 am

Guys, can i have a little recap about how this project is going?

I mean stuff like: what has been accomplished until now? What else are we missing? If we can set some goals it will be easier to track down what is still needed to do and such.

If someone has already done a list like this, could you post it in here? Thanks!
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Re: Extending the Life of Halo Modding

Post by Sparky » Fri Dec 23, 2011 7:28 am

Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: Extending the Life of Halo Modding

Post by Vegerot » Fri Dec 23, 2011 10:54 am

No. I really want the full version for everyone. This will be a BIG step forward towards my original idea at the beginning of this topic! If we're gonna be totally rebooting Halo modding with this huge overhaul project, we need the full, legit version of Halo: Combat Evolved! I don't think a MGM-made Halo: CE Demo app would be reliable enough to put this much strain on.
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Re: Extending the Life of Halo Modding

Post by Smythe » Fri Dec 23, 2011 9:35 pm

Vegerot wrote:No. I really want the full version for everyone. This will be a BIG step forward towards my original idea at the beginning of this topic! If we're gonna be totally rebooting Halo modding with this huge overhaul project, we need the full, legit version of Halo: Combat Evolved! I don't think a MGM-made Halo: CE Demo app would be reliable enough to put this much strain on.
This is very illegal, we're skating on thin ice as it is here.
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nil
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Re: Extending the Life of Halo Modding

Post by nil » Fri Dec 23, 2011 9:42 pm

Full version for everyone won't ever work. That implies everyone in the full version can play against each other. The only way to do that is to register our own serial keys, and that's not possible. So, we're left with trying to create our own version. I guess on the bright side it's kind of an accomplishment already that we hacked it such that you can play with others, you just need to use direct IP and have different keys.

@TaxiService: The blasted internet option and trying to figure out how to get the server to show up in the lobby. That is probably the biggest issue I can think of. I'm reverse engineering through both the process and the executable and reading through the code eyeing at instructions being executed. I think Modzy was/is trying to figure out how to severe network connection with gamespy or rather, figure out how to send the demo version number instead of the full one (he hasn't figured that out yet); something involving packet sniffing.

Updated/more findings:
http://halodemomods.com/mediawiki/image ... ndings.txt

[EDIT]: in my findings, I found a 'hash' that is generated. There are two sub-parts of it as I'd like to say. The first big part is completely dependent on the serial key characters. The next one is dependent on the current time and possibly/probably uses a random number generator. Although, it seems like there appears to be something else involved with checking if the key is invalid unfortunately..
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Re: Extending the Life of Halo Modding

Post by Sparky » Fri Dec 23, 2011 11:41 pm

What was that site with all those hacking tools on it? Something "underground"? Anyway, if you can use a windows program to hack the halo full game or speak with someone who has done that, then you can find similarities to the Mac version of the game.
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Re: Extending the Life of Halo Modding

Post by TaxiService » Sat Dec 24, 2011 1:36 am

Hey, i don't know if this can be of any use, but i've found an old Halo Demo executable that would connect to the Halo Trial lobby. You could see the servers and also try to join them, but when the map starts loading the whole app crashes.

Yeah, uh, I've archived both the app and the crash report i got in here. See if it can be of reference, or anything!


PS: if i already offered this file earlier in the thread, then i forgot! I am sorry!
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Re: Extending the Life of Halo Modding

Post by kiddten » Sat Dec 24, 2011 2:35 am

Perhaps, if we were to use the halo trials version of bloodgulch? I know for a fact there are actually differences in it.
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Re: Extending the Life of Halo Modding

Post by Modzy » Sat Dec 24, 2011 3:05 am

arachnidInquisitor wrote:Perhaps, if we were to use the halo trials version of bloodgulch? I know for a fact there are actually differences in it.
There is not a single bit (0/1) difference between the trial and demo map files. I've got the current application loading the Halo Demo lobby, however creating servers is still an issue. Gamespy looks to be using a whitelist of keys that were *registered* before some cut off date. Perhaps if we skip over the function that sends the key information?

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Re: Extending the Life of Halo Modding

Post by kiddten » Sat Dec 24, 2011 3:19 am

huh, I could have sworn there was a difference. perhaps it's the gametypes I'm thinking of instead...
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Post by TaxiService » Sat Dec 24, 2011 4:21 am

The difference is in the executable! Like, the netcode is different or something. Either HD or HT is more advanced than the other, and that's why you can't play betwixt the two.


…i think. Nil or Modzy said this somewhere. >_>

nil
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Re: Extending the Life of Halo Modding

Post by nil » Sat Dec 24, 2011 12:21 pm

Sparky wrote:What was that site with all those hacking tools on it? Something "underground"? Anyway, if you can use a windows program to hack the halo full game or speak with someone who has done that, then you can find similarities to the Mac version of the game.
I was kind of thinking this recently too. If anyone who has Windows could find and upload the Windows executable (exe) of a version of Halo Full, and a corresponding 'cracked' version (that you can find online) that both reflect the same Halo version (the more up to date the version is, the better), and then use DUMPBIN /DISASM to dump the assembly code to a file for both executables, and upload those files as well, that'd be cool...

If we skip over the function that sends the key information... I don't know. But we have to find it first :P, although it would sound like gamespy just wouldn't register us.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!


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Re: Extending the Life of Halo Modding

Post by Sparky » Sat Dec 24, 2011 2:36 pm

Here's a promising one that I uploaded to HDM for testing:
http://www.halodemomods.com/wiki/File:H ... racked.zip

EDIT: Starts up without requiring the CD. Multiplayer I didn't try yet since it says there's an update... and after I add the update, obviously it will stop working, right?
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