:The MGM Weaponry Collab: - Release Imminent
Moderator: Halo Moderators
Re: :The MGM Weaponry Collab:
thanks man, almost done...
Ok here is teh download link:
http://www.mediafire.com/?sharekey=bc25 ... f6e8ebb871
Ok here is teh download link:
http://www.mediafire.com/?sharekey=bc25 ... f6e8ebb871


Re: :The MGM Weaponry Collab:
I would like to Beta Tester.
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Double Post
Re: :The MGM Weaponry Collab:
That was win!zanghfei wrote:I would like to Beta Tester.
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@Hostbot : Warning Article Double Post
So how many weapon are done so far?

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- Green Beret
- Posts: 3470
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Re: :The MGM Weaponry Collab:
Well, if zap is giving me the Plasma Pistol, you can count one more in.
http://www.mediafire.com/download.php?rznldenjwy4
There. Use the one that supports dual-fire mode (read the textfile to figure out which it is), because it works better in a multiplayer environment.
(that also leaves the fuel rod for anyone, unless I can find someone who can inject models. anyone? please?)

EDIT: Turned out ok. We can replace the "Hold X to swap for" with "Swapfor:" or something even shorter. Plus, most people know what button to push and weapon silhouettes mean nothing with mods.

I hope you are happy... You have robbed my of my sleep.
http://www.mediafire.com/download.php?rznldenjwy4
There. Use the one that supports dual-fire mode (read the textfile to figure out which it is), because it works better in a multiplayer environment.
(that also leaves the fuel rod for anyone, unless I can find someone who can inject models. anyone? please?)
Hmm... Wouldnt we need another bitmap then? What existing bitmap could we use and replace with the name? The only weapon specific ones I can think of are the ammo counter and reticles. Wait... isnt there a pic that shows when you want to pick up weapons? Could we replace that instead?zapconquest wrote:You can take the Plasma Pistol; sounds like you have a good idea for it. I tried a few different things but nothing really cool came out of it.draconic74 wrote:I want to work on the plasma pistol. I also thought of something else to make my weapon... Maybe I will still make it. Lets see... Any modeling tutorials for Esc 0.7 around here?
I have an idea that could make this mod cooler and more like a collab. In the hud of each weapon the modder could put their name, like in small letters at the bottom? Inject the bitmaps? Then when you have that weapon out you can see who made it.

EDIT: Turned out ok. We can replace the "Hold X to swap for" with "Swapfor:" or something even shorter. Plus, most people know what button to push and weapon silhouettes mean nothing with mods.

I hope you are happy... You have robbed my of my sleep.
Re: :The MGM Weaponry Collab:
I agree, that's a great idea. I was thinking that you meant adding it in in somewhere into the reticle, like the sniper target distance/elevation notes.
Also, if anybody's up for it, I've got a few pretty sick tracks that you guys can inject into this thing. I really think that music could bring this whole thing together quite nicely. So yeah, I've got a few choice songs zipped up and I can upload to MF if anybody's interested.
Plus, they're all from newgrounds, so we can just mention the artist's name in a ustr buried somewhere and all legal issues get avoided.
EDIT:
Um, hostbot. Your map won't unarchive.
Also, if anybody's up for it, I've got a few pretty sick tracks that you guys can inject into this thing. I really think that music could bring this whole thing together quite nicely. So yeah, I've got a few choice songs zipped up and I can upload to MF if anybody's interested.
Plus, they're all from newgrounds, so we can just mention the artist's name in a ustr buried somewhere and all legal issues get avoided.
EDIT:
Um, hostbot. Your map won't unarchive.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab:
@draconic74
Wow that was a great idea 0_o.
Wow that was a great idea 0_o.
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- Green Beret
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Re: :The MGM Weaponry Collab:
Thanks. Now we just need to do some post-weapon-injecting string and bitmap changes. Should be too hard (i hope)
Re: :The MGM Weaponry Collab:
Oh teh noms here is teh new link:
http://www.mediafire.com/?sharekey=f613 ... f6e8ebb871
Hope it works!
http://www.mediafire.com/?sharekey=f613 ... f6e8ebb871
Hope it works!


- zapconquest
- Ranger
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Re: :The MGM Weaponry Collab:
Well I was thinking more along the lines of something on the screen while you're holding the weapon. It may not be possible. I know I've seen a few mods (like in sparky's air tutorial) where some weapons have the halo 3 overlay, so if that's possible, a small bitmaps with a name might be possible?draconic74 wrote:Hmm... Wouldnt we need another bitmap then? What existing bitmap could we use and replace with the name? The only weapon specific ones I can think of are the ammo counter and reticles. Wait... isnt there a pic that shows when you want to pick up weapons? Could we replace that instead?
Re: :The MGM Weaponry Collab:
Hey guys, I'd really appreciate it if you could internalize you bitmaps, both so I don't have a shitload of bitmaps files taking up space on my comps, and so that I don't have to internalize 10 of them myself when I put this together. Don't be lazy 

http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab:
But we know that but we want more sexierAl Capwn wrote:Hey guys, I'd really appreciate it if you could internalize you bitmaps, both so I don't have a shitload of bitmaps files taking up space on my comps, and so that I don't have to internalize 10 of them myself when I put this together. Don't be lazy
Re: :The MGM Weaponry Collab:
wtf zang?
Ok guys, a few other positions have opened up in the collab!
Here's a little update on how things are going to go down after we get all of our mods in!
Firstly, we need to internalize any uninternalized bitmaps before we go into beta (crazyshroom).
Next, we need somebody to make a "base" map in swordedit that will have all the vehicles spawn (position is open). This is what all of the modded tags will be imported into.
Next, I will inject all of the modded tags into our base map.
Now, we go into our first beta! Everybody hat signed up to be a beta tester will join me in a server and we'll play through all the weapons, checking for balancing, lag, playability, practicality, etc.
After our first beta, we have one of two choices:
First choice: The beta testers return the mods to their creators, with notes. The creators change their mods so that they meet any expectations of the testers.
Second choice: The beta testers take things into their own hands and we edit the weapons ourselves (i support this, since the other option will take much much longer, and I wouldn't have to re import all of the tags).
After we have a set of balanced weapons, we go into our polishing stage. This consists of a couple main parts:
First part: We need somebody to make a set of bitmaps to replace the weapon icons. These will have the names of the creators, as per drac's idea (draconic74).
Next, we have somebody go through bloodgulch and make changes to the overall map, such as ambient sounds, sky imports, music, scenery, etc. Make it all nice and smexy looking (open, but I nominate sparky).
After this, we go into second beta! (what would that be? gamma testing?)
Here, the beta testers meet once again to go over everything and make sure it runs smooth. We also decide on weapon placement for the map.
After this, we have one of the testers (whose comp supports advanced shaders) go through and get some smexy screencaps for our release (olly12345).
Finally, we are at the finish line! Release time
We hype the mod a bunch, put it up on the front page of all of our websites, and get lots of people to download it and have fun 
So yeah, that's pretty much our checklist. Here are all the open jobs:
Bitmaps Internalizer (crazyshroom)
Base Map Maker (zanghfei)
Tag Importer (Al Capwn)
Bitmaps Name Credit Editor (draconic74)
Importer/General Map Editor (sparky)
Screencap Taker (olly12345)
In the meantime, keep working on those mods (that means you, zapconquest, Modzy, Ape Man, `Perception, G[v]N, and Kayar!)! We only have 6 more to go!
Ok guys, a few other positions have opened up in the collab!
Here's a little update on how things are going to go down after we get all of our mods in!
Firstly, we need to internalize any uninternalized bitmaps before we go into beta (crazyshroom).
Next, we need somebody to make a "base" map in swordedit that will have all the vehicles spawn (position is open). This is what all of the modded tags will be imported into.
Next, I will inject all of the modded tags into our base map.
Now, we go into our first beta! Everybody hat signed up to be a beta tester will join me in a server and we'll play through all the weapons, checking for balancing, lag, playability, practicality, etc.
After our first beta, we have one of two choices:
First choice: The beta testers return the mods to their creators, with notes. The creators change their mods so that they meet any expectations of the testers.
Second choice: The beta testers take things into their own hands and we edit the weapons ourselves (i support this, since the other option will take much much longer, and I wouldn't have to re import all of the tags).
After we have a set of balanced weapons, we go into our polishing stage. This consists of a couple main parts:
First part: We need somebody to make a set of bitmaps to replace the weapon icons. These will have the names of the creators, as per drac's idea (draconic74).
Next, we have somebody go through bloodgulch and make changes to the overall map, such as ambient sounds, sky imports, music, scenery, etc. Make it all nice and smexy looking (open, but I nominate sparky).
After this, we go into second beta! (what would that be? gamma testing?)
Here, the beta testers meet once again to go over everything and make sure it runs smooth. We also decide on weapon placement for the map.
After this, we have one of the testers (whose comp supports advanced shaders) go through and get some smexy screencaps for our release (olly12345).
Finally, we are at the finish line! Release time


So yeah, that's pretty much our checklist. Here are all the open jobs:
Bitmaps Internalizer (crazyshroom)
Base Map Maker (zanghfei)
Tag Importer (Al Capwn)
Bitmaps Name Credit Editor (draconic74)
Importer/General Map Editor (sparky)
Screencap Taker (olly12345)
In the meantime, keep working on those mods (that means you, zapconquest, Modzy, Ape Man, `Perception, G[v]N, and Kayar!)! We only have 6 more to go!
Last edited by Al Capwn on Tue Jun 02, 2009 1:36 pm, edited 3 times in total.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab:
woulda done the screen shots...but yeah, I ain't no beta tester hah...sry

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