Halo Demo Mods

Everything about HD, MD, and their mods.

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(SBF)Grat
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Post by (SBF)Grat » Wed Apr 26, 2006 8:20 pm

i know, the creators worked on it, and stopped, so it is what it, alot like a flamethorwer. but they worked on it more and it was the covenant snipe rifle in halo 2 :D
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JHGNGRAS
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Post by JHGNGRAS » Thu Apr 27, 2006 1:16 pm

¿mike? wrote:
JHGNGRAS wrote:Jonathan, do you know how to switch the gravity rifle for the AR?

i did that once. i couldn't figure out what the difference between a gravity rifle and the flamethrower was. maybe more damage? i dont know.
Mike, how did you do that? It sound like it would be fun to use :twisted:

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Post by ?mike? » Thu Apr 27, 2006 5:28 pm

check ur PM's for the answer.

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Post by JHGNGRAS » Sat Apr 29, 2006 5:53 am

well, I got it to work, and made a cool mod :wink:

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Post by ?mike? » Sat Apr 29, 2006 6:06 am

good job!

cherub.rock

Post by cherub.rock » Thu May 04, 2006 1:08 pm

can someone pm me on how to insert a chain-gun hog via hex edit? that would be great, thanks.

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Post by Cherub Rock » Thu May 04, 2006 1:09 pm

:lol: i mean pm me.
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foxrun
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Post by foxrun » Thu Jun 01, 2006 1:37 pm

just a notice, this forum contains alot of codes and tutorials... might make it easier for you.

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Post by Syperium » Fri Jun 09, 2006 2:33 pm

Monoman, please check you emails. I sent you a mod that I'm hoping will be good enough to let me into the Mod Dev. Thanks dude. Later.

?Demon?
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Post by ?Demon? » Mon Jun 12, 2006 6:54 pm

Jonathan wrote:(again, last anonymous guest reply is mine)

Related to vehicles: I just replaced the Banshees with Ghosts!!! If you have a hex editor handy:

Set 4 bytes at 00859330 to 04 cb 20 4c
Set 4 bytes at 00858210 to ec 6e 1d 4c

This swaps the definitions of Banshees and Ghosts.
I tried this, and have discovered that it is not CSS. This works fine besides that fact. However, I think that I have discovered how to make vehicle swaps CSS.

Beginning modders should read this, as it is filled with much useful advice.

And Monoman--Please check your PMs!!
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PWNAGED! DON'T ASK ME MOD QUESTIONS OR I WILL JUST MAKE FUN OF YOU AND CALL YOU MEAN NAMES.

Barf Red

Banshees

Post by Barf Red » Mon Jun 12, 2006 7:06 pm

hey dude,

I think that Banshees can fly only if u put enough anti-shee guns around like rockets and other stuff. Maybe for the starting guns or something, but just a suggestion, I dont care if u do it or not,

Oh yeah, will it be avalible for everyone to download?

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Re: Banshees

Post by ?Demon? » Mon Jun 12, 2006 7:11 pm

Barf Red wrote:hey dude,

I think that Banshees can fly only if u put enough anti-shee guns around like rockets and other stuff. Maybe for the starting guns or something, but just a suggestion, I dont care if u do it or not,
Uhhhhhhh... I'm not quite sure what you mean there. Is it that the Halo Demo game will crash if you don't have enough ways to shoot down the shees? Or are you saying that the shees should only be ALLOWED to fly if there are enough anti-shee weapons? If it is that, then that would be easy enough to make. In fact, I could make it (as soon as I find all the weapon codes, that is). If that is what you want I could probably make it for you, but I don't know if it will be CSS or not. (Meaning that if it is not CSS only the host could see the changes.)

I'll fool around with this and try to post what happens.
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Destroyer111
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Post by Destroyer111 » Thu Jul 20, 2006 7:17 am

i know how to give the needler infinte ammo with tha infinite ammo mod. I replaced the model of the assult rifle with a needler and then I swapped projectile with needlers. its really easy. :D

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Post by Destroyer111 » Thu Jul 20, 2006 7:17 am

I did that in HMT

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Post by ?Demon? » Thu Jul 20, 2006 7:28 am

What was the porint of that? It's not even CSS. You don't even need to make it as complicated as to use HMT. You also made it from the infinite ammo mod, right? Then just mod in a needler. Or, you could take a normal Bloodgulch map, mod in the needler, and then do some simple meta editing.
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