MGM Super Mod Development!

Everything about HD, MD, and their mods.

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>Shadow<
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Post by >Shadow< » Sun Nov 18, 2007 8:01 pm

Took me roughly 2 1/2 hours to get my bits in, but my part is finally done. Draconic, you are up!
(Take note that the fuel rod gun has like, no speed or something and just falls at your feet. Too lazy to fix that. XD)

Anyways, here is the download for Draconic!

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draconic74
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Post by draconic74 » Sun Nov 18, 2007 8:18 pm

Ooo.. fun. Ill get to it tomorrow because Im just about to start finishing a project for school... Sorries. Also, I still need to completely work out what Im going to do and maybe base it around whats already in the map.
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Post by Dustyjjc » Sun Nov 18, 2007 8:45 pm

Shadow. You edited the plasma grenades. I already edited them. Why did you do that? The were supposed to be invisi-nades. And now you made them your own, after I already changed them.

I also realize that you changed a lot. You are only supposed to change what you called. I thought I made a really cool weapon that shoots plasma nades, and you ruined it. :(

Also, it makes MEGA LAG!
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draconic74
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Post by draconic74 » Mon Nov 19, 2007 1:07 am

yeah... smoke isnt really good. Its about 20-30 particle clouds in the same spot. thats like 20 rocket exploding, which we obviously know lags like crazy.

Btw, if Cortana dosnt come back, I claim the plasma pistol.
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Post by Moxus » Mon Nov 19, 2007 3:32 am

Ok, I'm sorry Shadow but this is what I'll have to do... Anyone whose claimed object has been modified can re-upload the fixed version at the end of the modding process.

In answer to your question, however, I think I would have preferred the Belm Rifle the way it was. In fact, I was thinking of lowering the time needed for cooling. Trust me, when in game, it works very well for the purpose it was designed for.

In any event, you're up Draconic.

-=Moxus=-
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Post by Master Thief » Mon Nov 19, 2007 11:03 am

draconic74 wrote:Btw, if Cortana dosnt come back, I claim the plasma pistol.
Go ahead.
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Moxus
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Post by Moxus » Mon Nov 19, 2007 12:18 pm

Are you sure? Do you want to resign your position on the mod?

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by Master Thief » Mon Nov 19, 2007 12:34 pm

Or... Maybe I could... Since I wouldn't do anything good with it, I might stick to something I'm good at...
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Post by Dustyjjc » Mon Nov 19, 2007 4:02 pm

Thank you moxus. I really liked my idea of invisible timer-nades, and wanted to keep em.
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draconic74
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Post by draconic74 » Mon Nov 19, 2007 4:20 pm

i think that might have actually been better, shadow... smoke nades just dont quite work. One thing though. I think the shotgun still shoots 15 shots (making that 15 nades). make it shoot one.

also, Ive developed a High Velocity Refracting Compressed Particle Charge Slinger. Okay... So I made a fuel rod that fire off 6 shots that bounce everywhere and explode only on impact with a person. So its not as nooby as you think it would be. Plus, its really hard to actually hit someone unless you aim well. And there is also a surprise with the gun. :twisted:

I mean... :D
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>Shadow<
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Post by >Shadow< » Mon Nov 19, 2007 4:30 pm

Technically, the lag can be fixed - simply tone down the particle radius in Entity style plugins. Right now I set it to about 50, but I think 20 will actually do with the same effect.

I really don't understand the plasma grenades though. They just have nulled sosos which isn't very exciting. But yea, the lag would just ruin gameplay... try and put something else onto the plasma grenades... maybe make them time bombs which slowly fall to the ground and explode when they touch a surface! That would be pretty cool. I edited other weapons so that they have some more interesting qualitys. H3 Magnum and AR pwn don't they? And I do hope you keep the new firing effect - it looks better than simply the rocket launcher firing.

Oh yea, and the recharge doesn't work anyways for some reason - guess it only works for weapons with clips of ammunition.

Can we see what you have do so far Drac? I hope it has some firing effects... :D
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Post by Kayar » Mon Nov 19, 2007 6:15 pm

the idiot stealing my work wrote: also, Ive developed a High Velocity Refracting Compressed Particle Charge Slinger. Okay... So I made a fuel rod that fire off 6 shots that bounce everywhere and explode only on impact with a person. So its not as nooby as you think it would be. Plus, its really hard to actually hit someone unless you aim well. And there is also a surprise with the gun. :twisted:

I mean... :D
Damn you Drac, does the name "Sacred Grove" mean anything to you? The bouncing fuel rod shot with a kick-ass looking contrail was mine. Sure, it didn't explode on impact with people, but that's because at the time I had no idea which material response that was. I was going to use that projectile in another mod. I suppose I could give you permission, if you credit me... Remember the name of that weapon: Liquid Sunshine!
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Post by Dustyjjc » Mon Nov 19, 2007 6:34 pm

No, it shoots 5. Atleast when I had it. Shadow, thats the exact point of the mod. Everyone puts in stuff they like them self. Not you get edit it all. Once it is done I'm putting my nades back in. And obviously you didnt read... you arent supposed to see the nades. They are invisible nades that take a long time to explode, and surprise people. You not understanding this is really ticking me off. :flaming:
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Post by Fuel » Mon Nov 19, 2007 6:38 pm

they werent invisible to me when i modded it >_>

they were visible >_>
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Post by zapconquest » Mon Nov 19, 2007 6:56 pm

The AR animation is glitchy :?

Can you fix it shadow?

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