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>Shadow<
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Post by >Shadow< » Mon Nov 19, 2007 7:47 pm

I dunno... it is weird. It doesn't have that problem in Devastation. (I don't think...)Probably got screwed up somehow.

By the way Dusty, the nades aren't completely invisible; you can still see the orange tag. But seriously, you don't need to get so emotional over it. If you had read, you would have seen that I have a version without the smoke grenades. Once Draconic has done his bit, I shall revert them back to your invisible nades, okay?
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Post by draconic74 » Mon Nov 19, 2007 11:26 pm

The AR seems fine to me, although maybe a bit too low. O.o

Also, I dont think I ever got the Sacred Grove topic... :? Sorry. And Im sure it is a bit different. Its more like the AR, where the projectiles continuously bounce until they impact a person. Also, its a bit harder to kill people with than just pounding the trigger. And its pretty innaccurate, meaning you get a bunch of random charges bouncing around. (when i started, i thought someone had accidentaly added chainspawning fuel rods along with making them have no life span. the i realized after that i had made them bounce XD)
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Post by Moxus » Tue Nov 20, 2007 3:31 am

>Shadow< wrote:I dunno... it is weird. It doesn't have that problem in Devastation. (I don't think...)Probably got screwed up somehow.

By the way Dusty, the nades aren't completely invisible; you can still see the orange tag. But seriously, you don't need to get so emotional over it. If you had read, you would have seen that I have a version without the smoke grenades. Once Draconic has done his bit, I shall revert them back to your invisible nades, okay?
Should we just revert back to the version of the map before Shadow edited? Shadow, you could simply change the Rocket Launcher, and then pass it on to Draconic. Would that be alright?

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Post by Dustyjjc » Tue Nov 20, 2007 8:13 am

Ok. I didn't see that. And I wanted to leave that blue flash when it hits the ground so that the person who fires them knows where they are.
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Post by Moxus » Tue Nov 20, 2007 8:20 am

So what I proposed would be alright? How does everyone else feel?

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Post by draconic74 » Tue Nov 20, 2007 9:20 am

I guess that would work. So if we revert to right before Shadow, then have Shadow edit it without the smoke nade addition.
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Post by Andor » Tue Nov 20, 2007 11:26 am

Shadow's changes are good, except the smoke nades. Just let him keep all his other changes and give you the backup he made before editting the nades. Job done.
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Post by Kayar » Tue Nov 20, 2007 11:36 am

draconic74 wrote:The AR seems fine to me, although maybe a bit too low. O.o

Also, I dont think I ever got the Sacred Grove topic... :? Sorry. And Im sure it is a bit different. Its more like the AR, where the projectiles continuously bounce until they impact a person. Also, its a bit harder to kill people with than just pounding the trigger. And its pretty innaccurate, meaning you get a bunch of random charges bouncing around. (when i started, i thought someone had accidentaly added chainspawning fuel rods along with making them have no life span. the i realized after that i had made them bounce XD)
Eh, you might want to download sacred grove anyway just to see. *shrug* I don't mind, just... ya know :wink: . You can get it at my filefront. It's my favorite out of the mods I've made, though in version 2 I made the sniper too powerful and I might do a version 3 with a less powerful one.
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Post by Moxus » Tue Nov 20, 2007 11:43 am

Andor wrote:Shadow's changes are good, except the smoke nades. Just let him keep all his other changes and give you the backup he made before editting the nades. Job done.
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My Belm Rifle isn't staying as it is. I can tell you that.

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Post by Andor » Tue Nov 20, 2007 1:54 pm

Fair enough. I'm not trying to be unreasonable; and yes I know you didn't intentionally mean for your post to imply agression on any part- but I do think Shadow's changes, for the main part, have been succesful. And just so you all know- that's just my opinion, and we're all entitled too one of those.
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Post by Fuel » Tue Nov 20, 2007 3:48 pm

just fix the belm rifle and fix the plasma nades after every1 else has gone >_<
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>Shadow<
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Post by >Shadow< » Tue Nov 20, 2007 4:09 pm

Wait, so what is wrong with the belm rifle? The only thing I changed was the recharge and that doesn't work anyways.
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Post by draconic74 » Tue Nov 20, 2007 7:41 pm

The only problem is that I have no idea what the Belm Rifle is for. It barely lifts objects and kills people in about 3 full cooldown phases. Its kinda annoying. So what is the Rifle gonna be later anyway, then?

That and the nades need changing. Other than that, Shadows changes are awesome. You did import the antr for the Pistol and AR, right?
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Post by Fuel » Tue Nov 20, 2007 8:12 pm

The Belm Rifle Lifts vehicles a lot when people are in them

and it kills in about 2 overheats
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>Shadow<
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Post by >Shadow< » Tue Nov 20, 2007 8:59 pm

Yes I did. And I found a fixed version of it. As soon as Draconic finishes his changes, I shall update it, and then the next person should go for it. It'll only take about 20 seconds. :P

And the belm rifle needs to be more powerful. Right now it kind of sucks. And why is it called the "belm rifle" anyways?
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