:The MGM Weaponry Collab: - Release Imminent

Everything about HD, MD, and their mods.

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Kayarnotloggedin

Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Kayarnotloggedin » Tue Jun 16, 2009 4:51 am

Just want to say: It's a really good thing I uploaded my weapon when I did. My good computer crashed last friday. Hopefully everything should be worked out by sometime tonight, we're probably installing Leopard though, which means I'll have to sort out what's compatible and what's not. Again.

Anyway, hope this finishes up soon, I want to see what everyone else made.

Monoman
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Monoman » Tue Jun 16, 2009 8:18 am

G[v]N wrote:IRC isn't private D:

And there are even less people on there (well, kinda) than AIM.
It can be. You can direct chat with people or create your own temporary channel for people to chat in.
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Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Tue Jun 16, 2009 10:52 am

Does it matter if it's private? This is a forum wide modding project, lol.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by G[v]N » Wed Jun 17, 2009 3:35 am

*sigh* Just get on AIM where people from MGM login more. And easier.
Monoman wrote:It can be. You can direct chat with people or create your own temporary channel for people to chat in.
I know. But other people can actually join that channel. =X And don't forget the number of people.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Kayarnotloggedin

Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Kayarnotloggedin » Wed Jun 17, 2009 4:22 am

Computer problem solved, and we have upgraded to Leopard. Although, it seems no one here actually cared.

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by G[v]N » Wed Jun 17, 2009 5:03 am

No, we're staying on topic. <3
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Fonzeh » Wed Jun 17, 2009 1:24 pm

Kayarnotloggedin wrote:Computer problem solved, and we have upgraded to Leopard. Although, it seems no one here actually cared.

Snow Leo iz coming O_O
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Sparky » Wed Jun 17, 2009 1:52 pm

I finished G[v]N's rocket. Al has the link in his PM.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Ape Man » Fri Jun 19, 2009 10:11 am

Somebody else can use the pistol if they'd like. I'm too busy with finals to finish the pistol mod.

My original intent was to have the pistol shoot a banner of some sort.

Another idea was to make a "jump gun," so that when the player shot the ground they'd go flying up and forwards.

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Devious » Fri Jun 19, 2009 10:34 am

*COUGH* small exploding rounds *COUGH*
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Fri Jun 19, 2009 11:19 am

I got dibs on teh pistol. I should have it done by later today.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Kayar » Fri Jun 19, 2009 11:22 am

Ape Man wrote: Another idea was to make a "jump gun," so that when the player shot the ground they'd go flying up and forwards.
Easily done, add a slight amount of force to the trigger jpt!.
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Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Fri Jun 19, 2009 11:29 am

It's fun to apply an effect like that to the flashlight, it makes you hover :)
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Pielogist » Sat Jun 20, 2009 4:36 am

You know, you can make a gun that lets you fly in the direction you are facing.
A problem with jump guns is that you can't see where you're going and would crash into something.
You set the 'X' origin point of a proj to be behind you, and set the timer to explode just behind you, change the force and damage and blah blah blah, and you now haz a gun that shoots bullets behind you and explodes behind you thus pushing you forward~

Maybe you guys already figured that out, but just sharing my idea~

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Kayar » Sat Jun 20, 2009 7:00 am

pielogist wrote:You know, you can make a gun that lets you fly in the direction you are facing.
A problem with jump guns is that you can't see where you're going and would crash into something.
You set the 'X' origin point of a proj to be behind you, and set the timer to explode just behind you, change the force and damage and blah blah blah, and you now haz a gun that shoots bullets behind you and explodes behind you thus pushing you forward~

Maybe you guys already figured that out, but just sharing my idea~
Ever played Dueling Grounds? Multiple versions, final included a "boost" gun which spawned the projectile below you and boosted you up, an earlier version included a weapon exactly as you described, only it somehow caused the map to crash frequently, so I trashed it.
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TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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