Let's give it another go shall we?

Everything about HD, MD, and their mods.

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Spartan-006
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Re: Let's give it another go shall we?

Post by Spartan-006 » Sun Sep 06, 2009 8:13 pm

Oh, AR is taken. I guess I will take either the ghost gun or covenant gun turret.
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Smythe
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Re: Let's give it another go shall we?

Post by Smythe » Mon Sep 07, 2009 12:46 am

can i do the flamethrower? i have a really good idea for it. It's from an unreleased mod of mine from a while ago. need to re do the bitmaps though.
EDIT: Can i be a beta tester as well Pl0x?
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Kiyoshi
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Re: Let's give it another go shall we?

Post by Kiyoshi » Mon Sep 07, 2009 7:51 am

Updated
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Spartan-006
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Re: Let's give it another go shall we?

Post by Spartan-006 » Mon Sep 07, 2009 7:52 am

I'll get to work on the gun turret! I will upload when it's finished.
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§harkÉ
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Re: Let's give it another go shall we?

Post by §harkÉ » Mon Sep 07, 2009 7:58 am

mebbe some bipd skins,

and ai/bipd modding!
@@@@!

Kiyoshi
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Re: Let's give it another go shall we?

Post by Kiyoshi » Mon Sep 07, 2009 8:00 am

There are no AI in the map, they won't sync.

SharkE, your incharge of the bipd then.
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Amy
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Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 8:21 am

Alright so when is this project starting..>?
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Kiyoshi
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Re: Let's give it another go shall we?

Post by Kiyoshi » Mon Sep 07, 2009 8:33 am

Amy wrote:Alright so when is this project starting..>?
Feel free to start on your part, as of now, Kayar is making the map.
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Kayar
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Re: Let's give it another go shall we?

Post by Kayar » Mon Sep 07, 2009 10:13 am

I'd just like to note:
Olly, be careful with the flamethrower. Often times messing with its effects can screw with the map itself.

Also, what do you guys think about this: Should we have the vehicle ceiling nulled, or keep it? As of now there are platforms in the sky, high enough that the banshee can't reach. Nulling the ceiling would allow the banshee to reach, but depending on how it gets modded that could be good or bad.
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Amy
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Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 10:18 am

OMG IDEA make a huge staircase that goes all the way up. But with vehicle cealing so no cheating.


Oh and Kayar i guess i have to talk to you about the bitmaps... Can you PM me a beta of the map or send me pictures so i can see what would fit the map properly
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

tokage
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Re: Let's give it another go shall we?

Post by tokage » Mon Sep 07, 2009 10:27 am

Unless there is a fast way to get there on foot (Tele or a ramp or staircase) Null it.
Otherwise, Spartan vs. Spartan.
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Kayar
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Re: Let's give it another go shall we?

Post by Kayar » Mon Sep 07, 2009 10:31 am

Amy wrote:OMG IDEA make a huge staircase that goes all the way up. But with vehicle cealing so no cheating.


Oh and Kayar i guess i have to talk to you about the bitmaps... Can you PM me a beta of the map or send me pictures so i can see what would fit the map properly
If I were on my good comp that has the map on it, I'd upload a beta for everyone to check out. Also, one last thing. We should also vote on: Fall damage, or no fall damage? Once you see what the map has so far, it'll be easier to decide.

@Tokage: There are teles right now, but depending on if we null or keep fall damage there may not be ones going back down.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Zodiark
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Re: Let's give it another go shall we?

Post by Zodiark » Mon Sep 07, 2009 10:32 am

Kayar wrote:I'd just like to note:
Olly, be careful with the flamethrower. Often times messing with its effects can screw with the map itself.

Also, what do you guys think about this: Should we have the vehicle ceiling nulled, or keep it? As of now there are platforms in the sky, high enough that the banshee can't reach. Nulling the ceiling would allow the banshee to reach, but depending on how it gets modded that could be good or bad.
when u r done scenery placement send me it so i can do weapon placement, if ok

Edit: also some people have 4 things

plz can i have banshee guns, weapon placement, and banshee bitmaps
Last edited by Zodiark on Mon Sep 07, 2009 10:40 am, edited 1 time in total.

tokage
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Re: Let's give it another go shall we?

Post by tokage » Mon Sep 07, 2009 10:38 am

Mk then, I'll just wait and see what it's like.
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Kayar
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Re: Let's give it another go shall we?

Post by Kayar » Mon Sep 07, 2009 10:42 am

I'm not done yet with scen placement, but, here's an idea of what it's going to look like. Amy, my idea is probably go for a futuristic, metal look, as it goes with the doors and spark emitters, but then, the bitmaps for both of those could always also be changed. There are spark emitters, one surprise, and some non-working doors. They aren't meant to work, do not try to make them work. Vote for nulling fall damage/vehicle ceiling based on this template.

http://www.mediafire.com/download.php?njy0zzyqwl3

Some things still need to be placed/moved around/deleted.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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