wall walking mod
Moderator: Halo Moderators
you know on the highest level, level design and weapon design is all put in through a gui interface, of course there is programming as such but that job is given specifically to programmers... the people who make the levels and weapons are 3d designers specially tasked with the aesthetics of level design and even higher up from them are the artists who do the first drawings and sketches... so there are many levels to creation of a game and hexediting is one small part... therefore we should not look at it as the whole of modding either...
also i dont think the actual programming is done in hex, if i remember correctly most of it is done in ASCII which then translates to hex... which is the stuff that we fool around with...
also i dont think the actual programming is done in hex, if i remember correctly most of it is done in ASCII which then translates to hex... which is the stuff that we fool around with...
What are you talking about?
The game engine and map were not coded in hex or ASCII, those are just interpretations of the file in certain forms. Hex = hexidecimal, its a number system that translates easily into binary form. ASCII is about the same, but not a number system. (Thank you www.wikipedia.org )
The game is coded in I don't know what language, but of course it is not hex. And when they made it, they just do a few things, link some files together, then compile it into one file.
The game engine and map were not coded in hex or ASCII, those are just interpretations of the file in certain forms. Hex = hexidecimal, its a number system that translates easily into binary form. ASCII is about the same, but not a number system. (Thank you www.wikipedia.org )
The game is coded in I don't know what language, but of course it is not hex. And when they made it, they just do a few things, link some files together, then compile it into one file.
The sword.


- Syperium
- Ranger
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Halo Demo is programed in C. Other Sections are programed in C+ and
C++. sword explained all of the Hex Coding and Binary. We are using Hexidecimal Coding as bassiaclly a short cut to these particular files, with-in the maps.
In a C++ complilation, you need to include certain files and bounderys. Such as, can this map be opened with different programs that explain it in different languages, etc. etc.
sword, if you are interested in C++ coding, or and of the C class, please, let me know, i can give you some pointers.
O yes, I have to include the fact, I opened the bloodgulch.map, into the
C++ compiler i have for my mac, and, it read very different... If you were to take the "AR" in C++, it would look something like this... "model/detail/assualt/riffle.clip" etc. etc. It will go on and on about the model of the AR. C++ is shown somewhat, in the ASCII section. If you look down further in the map, you'll see that. But, it is kinda easier to mod with C++ coding.
Alright, I've said enough. Hope everyone learned something from my next novel i just wrote. Hehe. Bye.
C++. sword explained all of the Hex Coding and Binary. We are using Hexidecimal Coding as bassiaclly a short cut to these particular files, with-in the maps.
In a C++ complilation, you need to include certain files and bounderys. Such as, can this map be opened with different programs that explain it in different languages, etc. etc.
sword, if you are interested in C++ coding, or and of the C class, please, let me know, i can give you some pointers.
O yes, I have to include the fact, I opened the bloodgulch.map, into the
C++ compiler i have for my mac, and, it read very different... If you were to take the "AR" in C++, it would look something like this... "model/detail/assualt/riffle.clip" etc. etc. It will go on and on about the model of the AR. C++ is shown somewhat, in the ASCII section. If you look down further in the map, you'll see that. But, it is kinda easier to mod with C++ coding.
Alright, I've said enough. Hope everyone learned something from my next novel i just wrote. Hehe. Bye.
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draconic74
- Green Beret
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hmmmmmmm... chain spawning. sounds a bit like what my freind did. me and him thought it would be cool if grenades blow up and spawn another grenade right after. toss them into corridors and bases - BLAM - instant protection. almost impossible to get rid of. is this what sword is working on, or am i completely off track?
btw, he made that work.. for full halo.
btw, he made that work.. for full halo.
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