wall walking mod

Everything about HD, MD, and their mods.

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>Shadow<
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Post by >Shadow< » Wed Jun 07, 2006 4:29 pm

Man if only we had a Halo 2 mod of that Calibur. Good Greif. Maybe we should take away all the stupid halo mod tools for a few years and let them live off HexEdit. See how long they last. 8)
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Post by sword » Wed Jun 07, 2006 4:35 pm

Eh, most advanced PC modders do know a lot of hex. Maybe not as much as us (some of us) but they do have some understanding. The very most advaned PC modders/full modders originally did all their modding in hex, and wrote the applications that automated the process.
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Post by rebelj12a » Wed Jun 07, 2006 4:52 pm

you know on the highest level, level design and weapon design is all put in through a gui interface, of course there is programming as such but that job is given specifically to programmers... the people who make the levels and weapons are 3d designers specially tasked with the aesthetics of level design and even higher up from them are the artists who do the first drawings and sketches... so there are many levels to creation of a game and hexediting is one small part... therefore we should not look at it as the whole of modding either...

also i dont think the actual programming is done in hex, if i remember correctly most of it is done in ASCII which then translates to hex... which is the stuff that we fool around with...

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Post by sword » Wed Jun 07, 2006 4:55 pm

What are you talking about?

The game engine and map were not coded in hex or ASCII, those are just interpretations of the file in certain forms. Hex = hexidecimal, its a number system that translates easily into binary form. ASCII is about the same, but not a number system. (Thank you www.wikipedia.org )

The game is coded in I don't know what language, but of course it is not hex. And when they made it, they just do a few things, link some files together, then compile it into one file.
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Syperium
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Post by Syperium » Sun Jun 11, 2006 6:44 pm

Halo Demo is programed in C. Other Sections are programed in C+ and
C++. sword explained all of the Hex Coding and Binary. We are using Hexidecimal Coding as bassiaclly a short cut to these particular files, with-in the maps.

In a C++ complilation, you need to include certain files and bounderys. Such as, can this map be opened with different programs that explain it in different languages, etc. etc.

sword, if you are interested in C++ coding, or and of the C class, please, let me know, i can give you some pointers.

O yes, I have to include the fact, I opened the bloodgulch.map, into the
C++ compiler i have for my mac, and, it read very different... If you were to take the "AR" in C++, it would look something like this... "model/detail/assualt/riffle.clip" etc. etc. It will go on and on about the model of the AR. C++ is shown somewhat, in the ASCII section. If you look down further in the map, you'll see that. But, it is kinda easier to mod with C++ coding.

Alright, I've said enough. Hope everyone learned something from my next novel i just wrote. Hehe. Bye.

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Post by «Beast» » Mon Jun 12, 2006 7:45 am

I haven't looked into it but I think Syperium just gave me an idea. sword, you mentioned something about chain spawning?
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Post by sword » Mon Jun 12, 2006 10:11 am

mmmhmmm

I nearly have it working anyway.
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Post by «Beast» » Mon Jun 12, 2006 10:50 am

How does that work? Does it only work with explosives or can you make a bullets impact spawn more things?
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Post by sword » Mon Jun 12, 2006 12:20 pm

mmm, not sure. I'm just trying to get it to work with frags right now.
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Syperium
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Post by Syperium » Mon Jun 12, 2006 12:25 pm

Chain Swaping? I didn't know you were meaning that with modding Halo Demo. I just looked on wikipedia, I found nothing on the topic, "Chain Swaping"...

Someone assist me and tell me what the hell that means. Lol.

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Post by ?mike? » Mon Jun 12, 2006 12:41 pm

Syperium wrote:Chain Swaping? I didn't know you were meaning that with modding Halo Demo. I just looked on wikipedia, I found nothing on the topic, "Chain Swaping"...

Someone assist me and tell me what the hell that means. Lol.

its chain spawning not swapping.

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Post by Syperium » Thu Jun 15, 2006 11:02 am

No where in there, did i say, "Swaping" by it self. Everytime, i stated, "Chain Swapping". I think you may have quoted the wrong person there buddy.

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Post by ?mike? » Thu Jun 15, 2006 11:03 am

read your post it clearly says "chain swaping"

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Syperium
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Post by Syperium » Thu Jun 15, 2006 11:04 am

Yes, because that is what they were talking about you idiot. Maybe you need to read what they were talking about.

FUCK! I'm wrong. I just re-read... I hate my fucking A.D.D and Dislexia. Chain "s.p.a.w.n.i.n.g". I thought it said chain "s.w.a.p.i.n.g"... I'm sorry Mike...

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Post by draconic74 » Thu Jun 15, 2006 2:47 pm

hmmmmmmm... chain spawning. sounds a bit like what my freind did. me and him thought it would be cool if grenades blow up and spawn another grenade right after. toss them into corridors and bases - BLAM - instant protection. almost impossible to get rid of. is this what sword is working on, or am i completely off track?

btw, he made that work.. for full halo.

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