That was the first thing I tried. Even if it was as slow as maybe a snail, it still gradually curved away from the target.Big Birdie wrote:You hav to account for the speed of the proj and the homing, which is what your focusing on already. The speed is too fast and because of it trying to home of the target, it curves and misses the person's body, i think that's it. Also think about lead *If that's needed too*. The needler is able to hit because its slow think about that. No ID modification has any relevance to this.>Shadow< wrote:While we are on the subject of AIMbots, I have a question for sword.
As Draconic said, I have been trying to make the sniper shots home like the needler in Eschaton. However no matter how high or low I set the homing/turning, the shots always go away from the target. The higher the homing is set too, the sooner the shots will disperse. How do I get them to actually track and hit the target like the needler? Post the response in the Dev Board, please.
what is halo aimbot??
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- Green Beret
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draconic74 wrote:Using Eschaton.
EDIT: I just checked... I thought there was a Projectile ID tag. In that case, Shadow, just take any projectile and give it a sniper trail and make that home instead. I would say Tank Bullets, since you wont have tanks in your "sniper aimer" mod. Its supposed to look unmodded.
>Shadow< wrote:Been there, tried that. It didn't work.
I dunno what actually will work at this point. >_>
sword, you should check this out.


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- Green Beret
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Nope. Lots of negative stuff dont work. Like Negative force...
I coulda made a black hole gun...
Anyway, here is what Im talking about shadow...
1) Open the map, go to weap tag, select sniper.
2) Open Dependancy Swapper, select sniper
3) Change the sniper round to a tank or something
4) go to proj, take that projectile and give it all sniper effects and impacts etc
5) give it homing.
6) enjoy
that should work

Anyway, here is what Im talking about shadow...
1) Open the map, go to weap tag, select sniper.
2) Open Dependancy Swapper, select sniper
3) Change the sniper round to a tank or something
4) go to proj, take that projectile and give it all sniper effects and impacts etc
5) give it homing.
6) enjoy
that should work
negative force works 4 medraconic74 wrote:Nope. Lots of negative stuff dont work. Like Negative force...I coulda made a black hole gun...
Anyway, here is what Im talking about shadow...
1) Open the map, go to weap tag, select sniper.
2) Open Dependancy Swapper, select sniper
3) Change the sniper round to a tank or something
4) go to proj, take that projectile and give it all sniper effects and impacts etc
5) give it homing.
6) enjoy
that should work

i used it 2 take the sniper from the enemy base

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- SEAL
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O_O tell me how ....NowMobius wrote:negative force works 4 medraconic74 wrote:Nope. Lots of negative stuff dont work. Like Negative force...I coulda made a black hole gun...
Anyway, here is what Im talking about shadow...
1) Open the map, go to weap tag, select sniper.
2) Open Dependancy Swapper, select sniper
3) Change the sniper round to a tank or something
4) go to proj, take that projectile and give it all sniper effects and impacts etc
5) give it homing.
6) enjoy
that should work![]()
i used it 2 take the sniper from the enemy basefrom my base
OMFG THE INTERNET IS SO SRS.
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- Green Beret
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It works. Just tested it. Negative force in the jpt! will move objects towards whatever shot them.
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