Counter Strike mod

Everything about HD, MD, and their mods.

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TheSlothist
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Post by TheSlothist » Fri Aug 17, 2007 5:11 am

Cortana wrote:Oh well.. Moxus, u have any ideas to make this mod?
Well, you could always make one in CE I don't believe you can set a explosion time on a flag.
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Post by Master Thief » Fri Aug 17, 2007 5:46 am

i can try in Eschaton. Ill tell you how it went

Haha! Piece of cake! Ive now set the frag so it explodes after 10 secs. Just go to the proj tag, scroll down to frag granade, choose main, floats and detonatoin delay. thats it!
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Post by TheSlothist » Fri Aug 17, 2007 5:57 am

Cortana wrote:Haha! Piece of cake! Ive now set the frag so it explodes after 10 secs. Just go to the proj tag, scroll down to frag granade, choose main, floats and detonatoin delay. thats it!
i mean you can't make the flag expload.
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Post by TaxiService » Fri Aug 17, 2007 6:07 am

Cortana wrote:Haha! Piece of cake! Ive now set the frag so it explodes after 10 secs. Just go to the proj tag, scroll down to frag granade, choose main, floats and detonatoin delay. thats it!
..didnt you understoot that was so easy? :P
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Post by Master Thief » Fri Aug 17, 2007 6:43 am

Yea... And how do i change the animation of the flag to the oddballs?
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Post by TaxiService » Fri Aug 17, 2007 6:45 am

Cortana wrote:Yea... And how do i change the animation of the flag to the oddballs?
animation!?

(if i understoot, try antr (animation trigger) it must do something with MC hands)
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Post by zapconquest » Fri Aug 17, 2007 6:47 am

Go into the D-swapper under weap->flag and change the antr to the oddball and the mod2 to what ever you want it to look like. This is a really good idea.

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Post by TaxiService » Fri Aug 17, 2007 6:50 am

zapconquest wrote:Go into the D-swapper under weap->flag and change the antr to the oddball and the mod2 to what ever you want it to look like. This is a really good idea.
thank you :notworthy: (this emote wont be ironical/sarcastical at all, thank you very much)
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Post by Master Thief » Fri Aug 17, 2007 8:06 am

Yes, that was what i had in mind. and thanks on that animation thingy :lol:
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Post by Master Thief » Sat Aug 18, 2007 4:59 am

Now ive swapped the animation and injected the bomb. But my Photoshop crashes whenever i tries to open up Photoshop... It keeps on telling me that the file is locked and to unlock it, use the 'Get Info' command and unlock the file. but its not locked! so can someone tell me where to get Photoshop, or make the skin to the bomb?

//Cortana
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Post by Mota-Lev » Sat Aug 18, 2007 5:09 am

I use seashore and Pixen there not the best but they work for me.
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Post by Master Thief » Sat Aug 18, 2007 5:12 am

Ok! Thanks, Mota! Im googling it right now
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Post by Mota-Lev » Sat Aug 18, 2007 5:26 am

Np.
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Post by zapconquest » Sat Aug 18, 2007 7:54 am

Gimpshop is better than seashore. It's basically open source Photoshop. It came with my iMac (tiger).

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Post by «Beast» » Sat Aug 18, 2007 8:17 am

Here's what I would do.

Frag grenade. Make only one on the map. This would either mean that you duplicate the frag grenade, or players do not start with them. Making players not start with them would be the easier way. To do this, open bloodgulch.map in HexEdit, go to address 0xC91B9A and change the 02 to 00. Now replace some bush or rock or weapon (or actually, you could even replace the flag with a frag grenade so that each team gets a bomb). That should do it. Now, use HMT to change the mod2 of the frag to the mod2 of the Oddball skull. That'll look cool, eh? Then swap the grenade's explosion effect with the scorpion tank shell explosion effect for a bigger boom. Use the HMT plugins to change the frags timer to a longer time like 10 or 15 seconds. That was creating the bomb. That's the easy part. The hard part is controlling how one team would win by detonating the bomb. Here's what I would say. If you could someone find out how to do chain spawning, I have an idea. Make the explosion of the frag spawn a flag. Make a new gametype for Halo. Assault (where one team takes their own flag to the other team's base). Make it 1 score to win. So now, 1 person from your team would take your bomb from inside your base, carry it to the enemy base, drop it, and it would go boom, flag would spawn, then someone would have to score it.... That's the best way I can think of. It's pretty messed up, but the best I could do. Maybe if you could somehow figure out how to make it so that if a certain biped is killed, that team loses. And make the frag grenade returnable so that it's not like once it's dropped, your defeat is inevitable. A lot to read, a lot of ideas, hope it helped out.
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