Everything about HD, MD, and their mods.
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TaxiService
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by TaxiService » Fri Oct 05, 2007 11:14 am
D£PP wrote:For grenades to go through walls, i'm pretty sure that if you set the damage radius large enough, it will go through wallz.(like in my Frontier Mod, the anti-shield grenade) As for portable man cannons, import a grenade from full map, make it so there is no damage done(go into jpt!) and also make the force from the explosion huge, that way, you don't get hurt and you go flying. That's all I can think of. Or you can just switch the mod2 of the plasma grenade to that of the teliporter base(change teliporter glow color to blue in bitmaps or whatever), turn off all damage for the plasma grenade, and again, boost the grenade force alot.
Hope this mod turns out awsome.
teh teleport_base idea as mod2 is a great thinking o_o
...why i didnt thing about it??? >_< omg i am becoming stupid!
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draconic74
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by draconic74 » Fri Oct 05, 2007 2:43 pm
Mmm... Ive been trying to think about how to make things drop like flags. Does that come in the Entity plugins too? Also, I cant find any entity plugins for projectiles and damages... Am I not finding them or do they not exist?
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Altimit01
- Eschaton Dev

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by Altimit01 » Fri Oct 05, 2007 3:25 pm
Most current set of plugins:
here
Included:
antr
coll
colo
dela
dobc
effe
fog
font
hud#
itmc
ligh
matg
mgs2
mply
pctl
pphy
proj
tagc
udlg
unhi
vcky
weap
wphi
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draconic74
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by draconic74 » Fri Oct 05, 2007 4:19 pm
Thank you so much. This is gonna help big time.

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P!ckoff
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by P!ckoff » Fri Oct 05, 2007 6:45 pm
Altimit01 wrote:Most current set of plugins:
Included:
...
dobc
...
mply
...
vcky
Those plugs aren't supported by eschaton, why did conure make them? Or am I missing something? (as normal >--.>)
Xpro + 3D texture
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TaxiService
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by TaxiService » Fri Oct 05, 2007 8:06 pm
draconic74 wrote:Mmm... Ive been trying to think about how to make things drop like flags. Does that come in the Entity plugins too? Also, I cant find any entity plugins for projectiles and damages... Am I not finding them or do they not exist?
nonono it can be done with HMT style plugins, the right flag is in
Main > Bitmasks > Flags
it's called "Must Be Readied", flipping it, you will drop it like a flag.
if you want, try even "Doesnt Count Toward Max"

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draconic74
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by draconic74 » Fri Oct 05, 2007 8:21 pm
"Dosnt count towards max" makes it pickupable and a third weapon slot is added. "Must be readied" though... Thanks!
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TaxiService
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by TaxiService » Fri Oct 05, 2007 8:25 pm
draconic74 wrote:"Dosnt count towards max" makes it pickupable and a third weapon slot is added. "Must be readied" though... Thanks!
nono, "Dosent Count etcetera" makes you hold it like an oddball or a flag,
when you collide with it, it will automatically be picked up by you.
and you will not be able to choose between weapons! like a ball or a flag <_<
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Altimit01
- Eschaton Dev

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by Altimit01 » Fri Oct 05, 2007 9:16 pm
P!ckoff wrote:Altimit01 wrote:Most current set of plugins:
Included:
...
dobc
...
mply
...
vcky
Those plugs aren't supported by eschaton, why did conure make them? Or am I missing something? (as normal >--.>)
All are supported. You're just not looking at the right maps. mply and vcky are ui.map only tags. dobc is a rarely used tag, but it's in all of the SP maps except for a10, c20 and d40. It's like only one tag in the whole map too.
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TaxiService
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by TaxiService » Fri Oct 05, 2007 9:29 pm
dobc.... i saw it in a sp map.... what do it does/means?
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Altimit01
- Eschaton Dev

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by Altimit01 » Sat Oct 06, 2007 4:11 am
Detail Object Collection. Other than that don't know.
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P!ckoff
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by P!ckoff » Sat Oct 06, 2007 7:40 pm
wait.... You can edit ui.map in Esch? NO WAI!
Xpro + 3D texture
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zapconquest
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by zapconquest » Sat Oct 06, 2007 7:47 pm
Waaaay

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Altimit01
- Eschaton Dev

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by Altimit01 » Sun Oct 07, 2007 8:57 am
Yeah, conure did a really cool mod of the ui.map. Don't ask me how he did it or for the file but at least you know it is possible.
It is a bit glitchy because you have to edit an existing one like slayer or ctf, but then can save it as it's own new game type. And it will just end up in your folders without being added to the list (well not technically true, hdmu.map records all of the gametypes, saves and w/e by name and the folder path). I also remember it might have crashed the app after saving but it does work as far as I know.
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TaxiService
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by TaxiService » Sun Oct 07, 2007 9:40 am
Altimit01 wrote:Yeah, conure did a really cool mod of the ui.map. Don't ask me how he did it or for the file but at least you know it is possible.
It is a bit glitchy because you have to edit an existing one like slayer or ctf, but then can save it as it's own new game type. And it will just end up in your folders without being added to the list (well not technically true, hdmu.map records all of the gametypes, saves and w/e by name and the folder path). I also remember it might have crashed the app after saving but it does work as far as I know.
no no it doesnt crashes, i have a version that says 'Human Mod' instead of 'Bloodgulch'...
i edited it so it's Bloodgulch again

, if someone wants i'll upload it on my filefront..
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