Can we walk?

Everything about HD, MD, and their mods.

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Sugarlumps
Ranger
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Re: Can we walk?

Post by Sugarlumps » Mon Aug 03, 2009 11:19 pm

-Directed to Shadow. Are you talking about me or another person. Oh btw, remember me~?
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(KHC) Shadow
SEAL
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Joined: Tue Jul 22, 2008 10:38 am

Re: Can we walk?

Post by (KHC) Shadow » Mon Aug 03, 2009 11:59 pm

no and no xD lul. Was talking to modfox and i have no idea who you are.
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Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: Can we walk?

Post by Noodle » Tue Aug 04, 2009 9:42 am

@Joystick theory: I have a Logitech Extreme 3D Pro, and the primary axis won't work with halo except for the other buttons on the joystick.

Zanghfei
Ranger
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Re: Can we walk?

Post by Zanghfei » Tue Aug 04, 2009 6:02 pm

(KHC) Shadow wrote:
modfox wrote:http://www.youtube.com/watch?v=2F5BV74Ro0I

Let me know if you still want walking.
It may have to wait until our video is out, I'm not sure.
That is perfect!!! how did you do that???
OMFG, 0_o I Agree

TaxiService
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Re: Can we walk?

Post by TaxiService » Tue Aug 04, 2009 11:06 pm

people people!!! i come in peace! i come to give suggestions and helpzors!

-what do we need?
a MP walking MC biped

-what do we know?
the only MC biped who walks is the cinematic version. it can be found in b30 as well in many more other maps.

-what could we do?
we could A: if that biped's walking animation is connected to <crouchbutton>, use that biped. or B: edit the animation trigger so that <crouchbutton> now activates walking instead of crouching.


-that sounds sensed! why don't you try that?
well actually i was going to play spooore... >_>

-c'maaaaaaahn?
... >_>

-C'mAAAhhhhnn!!!
... -_-

-COME AAAAWWWWNNN!!!
... allright! jesus. ¬_¬ lemme check if it's possible. i've did some antr modding in the specops plasma pistol in Construct. i've swapped the overcharged animations with primary fire's. if cyborg_cinematic's antr works in that way i could be able to do this!

-yay!
working on this... will update...



EDIT: hahahahahahha, hHAhahaHAhahahah, HHAHAHAHAHHAHAHAHAHAHH
there is NO wai that i'm gonna try that. o_o for de-sacred jesus's arsehole sake, take a look in cyborg's antr and then come back. ._.
  • TaxiService! Shitposting since 2007!
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Zanghfei
Ranger
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Re: Can we walk?

Post by Zanghfei » Wed Aug 05, 2009 6:37 am

TaxiService
GENIUS

Devious
Commando
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Re: Can we walk?

Post by Devious » Wed Aug 05, 2009 9:32 am

YOu could always make an invisible vehicle which contained those animations and did not affect game play otherwise. Sort of like the gunners seat in the warthog.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

draconic74
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Re: Can we walk?

Post by draconic74 » Wed Aug 05, 2009 2:55 pm

Im more interested in reversing the walking direction. Make it negative and see if he walks backwards when you press forwards. I have never gotten 3rd person to work, so if someone else can try it, see if you can get MC to moonwalk. Then tape it and send it off to Youtube so I can see it. Would be awesome.
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Spartan-006
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Re: Can we walk?

Post by Spartan-006 » Fri Aug 07, 2009 8:55 am

Well, try to use the grunts animation trigger. Sadly, that will mean no more running.

YES, MOONWALK, YAYZ! That would be lol, MC's everywhere, just...... moonwalking. Sadly, even if Michael Jackson lived, he could probably never moonwalk again, he had Alpha-1. :cry:
(monorail cat is NOT obsolete)
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