MGM Super Mod Development!

Everything about HD, MD, and their mods.

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Moxus
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Post by Moxus » Tue Dec 11, 2007 9:25 am

Could you give me a list of the things you're going to mod (for the front page)? Thanks.

-=Moxus=-
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Post by TaxiService » Tue Dec 11, 2007 10:03 am

noone got ghost and scorpion <_<

i think i will... uhm... import something probably...

how can it be if i import a wraith? a working wraith..?
if it's ok i will spawn it instead of ghost/scorpion.


and i'll modify a thing in flamethrower's whpi >_>
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Post by Moxus » Tue Dec 11, 2007 10:42 am

Hmm.... I would prefer not. That way we're not entangling ourselves with ripping content.

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Post by Kayar » Tue Dec 11, 2007 11:48 am

Remember LAST time you tried importing a wraith for this mod?
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Post by TaxiService » Tue Dec 11, 2007 2:21 pm

yess.... but.... it... is... so... colorful...



...well, ok... so, what can i do? import a spectre? :shock: i would like something like that <_<

or i can simply fuck off those importing ideas... what's yer opinions?
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Post by Mike1122 » Tue Dec 11, 2007 4:25 pm

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm maybe a chopper? i saw it on a CE map but never dled cause i was huge and it didnt work for my comp/
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Post by EliteGrunt » Tue Dec 11, 2007 5:40 pm

OK! Im gona make a pink banshee..votes were up..so....*applauses*
Awww, now what?

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Post by Fuel » Tue Dec 11, 2007 6:53 pm

btw i dont like the skin for my hog >_>
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Post by TaxiService » Wed Dec 12, 2007 12:21 am

Idntgveafk1122 wrote:maybe a chopper? i saw it on a CE map but never dled cause i was huge and it didnt work for my comp/
can you give me some links?


and... i'm pretty sure that the wraith will work this time :P i did a special tag.

maybe i will relase that wraith as a tag who everyone can import :P


well... i'm on an OS9 for other 30 minutes... so... well... <_< can someone bulid some tools for OS9? XD

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Post by Moxus » Wed Dec 12, 2007 3:22 am

You could make the Ghost fly, give it a new shin, and play around with the weapons. It's easy to do, and pretty cool (it also adds competition for the Banshee).

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by Kayar » Wed Dec 12, 2007 11:52 am

^ Aka the Flare, though that was actually the banshee that I gave a ghost mod2. But yeah, that ain't half a bad idea. Or make the scorpion fly and make it into some sort of crazy special dropship or something.
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Post by TaxiService » Wed Dec 12, 2007 2:16 pm

Kayar wrote:Or make the scorpion fly and make it into some sort of crazy special dropship or something.
not a bad idea... i will need a skin....


we are using custom bitmaps, right?


...wtf stupid question... ¬_¬ i'll work on it...
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Post by ?Fe?thers? » Wed Dec 12, 2007 3:11 pm

this mod is sweet but a few quetions when do u think it will be fully finished and what edactly does the blem rifle i kno it lifts things off the ground a little but what can it rly do?
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Post by Moxus » Thu Dec 13, 2007 3:40 am

Kayar wrote:^ Aka the Flare, though that was actually the banshee that I gave a ghost mod2. But yeah, that ain't half a bad idea. Or make the scorpion fly and make it into some sort of crazy special dropship or something.
Actually, I experimented with that, and the Ghost will work (as in fly) if you dependency swap all of the tags in the Banshee to those of the Ghost. What's cool is that it won't only fly, it'll also float too. This is what I meant in my previous post.

TaxiService --> You could null out the turret and the treads in the mod2. Then it would look something like a drop-ship. You could also give the turret and energy-looking schi, perhaps that would look cooler and solve some collision model issues.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Thu Dec 13, 2007 7:18 am

Moxus wrote:
Kayar wrote:^ Aka the Flare, though that was actually the banshee that I gave a ghost mod2. But yeah, that ain't half a bad idea. Or make the scorpion fly and make it into some sort of crazy special dropship or something.
Actually, I experimented with that, and the Ghost will work (as in fly) if you dependency swap all of the tags in the Banshee to those of the Ghost. What's cool is that it won't only fly, it'll also float too. This is what I meant in my previous post.

TaxiService --> You could null out the turret and the treads in the mod2. Then it would look something like a drop-ship. You could also give the turret and energy-looking schi, perhaps that would look cooler and solve some collision model issues.

-=Moxus=-
naaah, collision model is easy, the problem is with the mod2!

turret and body is same piece! so i need to give a mask to scorpion's bitmap...
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