[Public Beta]Blizzard

Everything about HD, MD, and their mods.

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theone4life692
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Re: [Public Beta]Blizzard

Post by theone4life692 » Sat Dec 05, 2009 4:30 pm

Amy, I'm assuming you won't mind constructive criticism? Trust me, this is NOT a flame.

Pros: I love the sentinel beam and the your skins, snow, bipd. It is a fantastic mod that is well balanced and has some epic eye candy! Love the Easter egg btw!

Cons: Size :/. While I love the map in single player, it is simply to big for multiplayer, Teles are confusing and the bases seem somewhat unbalanced, the size is somewhat nauseating. My suggestion, import that tags into BG, or The Island, keep it snowy, I know a great way to make the water look icy. Also, the plasma rifle that shoots bipds. :/ Its meh, I dislike it, its unneeded and I had a nub join and continue firing it till the map lagged and I had to end the server.

Other then the size it is a fantastic mod and I love the custom recitals you did. I look forward to your other mods.

~Adam

Edited For Spelling And Grammar.
-snip-

Amy
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Re: [Public Beta]Blizzard

Post by Amy » Sat Dec 05, 2009 4:35 pm

wut, the PR doesnt shoot bipeds...i fixed that before release...i thought....

Thanks for review though!
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Re: [Public Beta]Blizzard

Post by Spartan-006 » Sat Dec 05, 2009 4:55 pm

I'm on the fence about the PR, but it's very useful when you are running away from enemies, just look in their direction and let loose!
And theone4life, (this is not a flame) bloodgulch is too small for multiplayer, Blizzard is too large, tell me this, would you rather have a map that is too big, or too small? I, personally, would rather have one that is to large.
(monorail cat is NOT obsolete)
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Noodle
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Re: [Public Beta]Blizzard

Post by Noodle » Sat Dec 05, 2009 4:57 pm

Dude.

Bloodgulch is a big map. It's made for vehicular combat but with infantry in mind. (Teleporters, sniper rifles)

A small map would be Chiron or Guardian. Then there's Infinity which has enough vehicles for Bungie to get away with it.

Amy
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Re: [Public Beta]Blizzard

Post by Amy » Sat Dec 05, 2009 6:08 pm

Lol.

okay so maybe the map is huge, but i wanted a big map...
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Asuka Langley
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Re: [Public Beta]Blizzard

Post by Asuka Langley » Sat Dec 05, 2009 6:49 pm

Seafire wrote:Dude.

Bloodgulch is a big map. It's made for vehicular combat but with infantry in mind. (Teleporters, sniper rifles)

A small map would be Chiron or Guardian. Then there's Infinity which has enough vehicles for Bungie to get away with it.
Yeah I agree
Imagine it realistically. bloodgulch is about the size of 2-3 football fields,
Maps I consider actually big
Death Island

Maps I consider small
Battle creek

G[v]N
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Re: [Public Beta]Blizzard

Post by G[v]N » Sat Dec 05, 2009 9:01 pm

Spartan-006 wrote:CHAINSPAWNING
Effect could make an active camouflage spawn on top of you, and it lasts for the whole game, editing times helps. (the original time is 60 seconds, maybe turning it to 9999 makes it unlimited, I believe from my tests)
And no teleport? Damn, guess there's no easier way to get it. Shame. :(
You'd have to have something to start the chainspawning. Only way I see is to make to mod the projectile, which would be redundant because then you'd have to get rid of whatever 'pwnage' it shoots.
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Amy
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Re: [Public Beta]Blizzard

Post by Amy » Sun Dec 06, 2009 5:45 am

hahaha G[v]N hasn't found it *sticks out tongue*
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Re: [Public Beta]Blizzard

Post by G[v]N » Sun Dec 06, 2009 6:36 am

Blurrr didn't bother to.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Spartan-006
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Re: [Public Beta]Blizzard

Post by Spartan-006 » Sun Dec 06, 2009 9:09 am

He apparently doesn't need it ;P
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Moxus
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Re: [Public Beta]Blizzard

Post by Moxus » Mon Dec 07, 2009 3:38 am

Amy wrote:Lol.

okay so maybe the map is huge, but i wanted a big map...
There's a fine line between big and 'Oh my god I'm a kilometre away from the flag".

:P.

-=Moxus=-
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Re: [Public Beta]Blizzard

Post by Noodle » Mon Dec 07, 2009 4:11 am

^That is why I do not like Hugeass.

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Re: [Public Beta]Blizzard

Post by Amy » Mon Dec 07, 2009 5:07 am

723 meters >_>
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

G[v]N
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Re: [Public Beta]Blizzard

Post by G[v]N » Mon Dec 07, 2009 6:38 am

Seafire wrote:^That is why I do not like Hugeass.
The whole point of Hugeass is a map big enough to play with the vehicles.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Noodle
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Re: [Public Beta]Blizzard

Post by Noodle » Mon Dec 07, 2009 7:18 am

A Kilometer is pushing it. >.>

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