MGM Super Mod Development!

Everything about HD, MD, and their mods.

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draconic74
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Post by draconic74 » Thu Oct 25, 2007 2:43 pm

lord lagger wrote:also to make the tags there is a 50% chance that wit won't work..
it mostly gess work.. ill make a tut once i figure out the Perect procejor for doing it.. and put it into words every body can easilyunder stand..
^ make it a bit easier to understand than that post...



Moxus, forgot to ask yesterday. What exactly is the point of the "Belm Rifle"?

It levitates objects, but only barely and not for long enough. I dont see the point... Anyway, Im PMing you the details for the plasma rifle remake (i could just overwrite what you already did when its my turn. it might be easier).
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Post by EliteGrunt » Thu Oct 25, 2007 6:55 pm

thisll take a very long time unless we work fast, and together........ =]
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draconic74
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Post by draconic74 » Thu Oct 25, 2007 7:11 pm

Eh... right now im seperatly making my peice. When its my turn, its a simply copy>paste onto the real deal. (not exactly... more like look, change on mod, look on original, change on mod, etc)

thats one way to speed it up. However, I would expect this mod in less than a month at the rate that the first two things were done...
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Post by TaxiService » Thu Oct 25, 2007 8:09 pm

draconic74 wrote:its a simply copy>paste onto the real deal. (not exactly... more like look, change on mod, look on original, change on mod, etc)
!!! why dont you use one of that .qpf or something..?

i mean, you make a patch of the original and apply it to the mod. >_>


but not a .ppf, it will delete moxus changes; use one of that patch files that altmit did... >_> i dont remember clearly
  • TaxiService! Shitposting since 2007!
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draconic74
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Post by draconic74 » Thu Oct 25, 2007 8:11 pm

Nah, cause it just might patch over other things (although probably not...).

And its just easier for me to do it manually.
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Post by TaxiService » Fri Oct 26, 2007 12:28 am

oh, hey, wait a minute...

..moxus? <_< why u added "cyborg_multipurpose bitmap" to my modifies? XD


augh; i mean this:

"NOONE TOUCH THAT BITMAP BECAUSE CYBORG'S CUBEMAP WILL BE SCREWD UP IN ALL CASES!"

>_> that's all, i dont want to modify it XD

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Moxus
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Post by Moxus » Fri Oct 26, 2007 2:24 am

draconic74 wrote:Moxus, forgot to ask yesterday. What exactly is the point of the "Belm Rifle"?

It levitates objects, but only barely and not for long enough. I dont see the point...
It's not meant to be a levitation gun. Notice it has a 2x and 8x scope? It can be used for sniping, and also for medium range attacks. Very effective at killing players, I find.

Also, you can get different amounts of levitation based on where and when you hit a vehicle. For instance, if you shoot the inside of the front tire housing on the Rocket Warthog, you'll get far more movement then with say, the side-runner. It can also hold a vehicle such as a Banshee in the air if it's been thrust into the air by a Frag Grenade's Explosion (And It's most effective on the Banshee when used on the underside).
TaxiService wrote:oh, hey, wait a minute...

..moxus? <_< why u added "cyborg_multipurpose bitmap" to my modifies? XD


augh; i mean this:

"NOONE TOUCH THAT BITMAP BECAUSE CYBORG'S CUBEMAP WILL BE SCREWD UP IN ALL CASES!"

>_> that's all, i dont want to modify it XD
Changed.

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Fri Oct 26, 2007 2:35 am

Image thanks moxus

draconic74
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Post by draconic74 » Fri Oct 26, 2007 7:10 am

Anyone remember the weird levitation mod I made? That had a gun like that, but with perfect levitation. And the secondary fire had a force gun.
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Post by EliteGrunt » Fri Oct 26, 2007 9:46 am

yea it was nice..very nice..lol
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Post by Moxus » Fri Oct 26, 2007 10:59 am

It's not what we've been talking about lately, but I thought that I should ask. x1MCMAXx, are you working on the mod yet? It's your turn.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by EliteGrunt » Fri Oct 26, 2007 7:56 pm

so, moxus..no skinning i guess? 8}
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Post by Moxus » Sat Oct 27, 2007 3:29 am

Moxus wrote: Bear in mind that when you skin something, and want to apply it to something that you have not claimed (in this instance, the Banshee), you should either claim that object so that you can skin it, or ask the person who has claimed said item whether or not you can skin it.
:|.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by EliteGrunt » Sat Oct 27, 2007 11:36 am

waaaaaaaa? i dint uderstand a thing u just said...lol..no i mean...since u modded the shee...(nice sec wep :D) did u want the shee skinned or not..its ur choice......


by the way, the shee i made is greenish, neon kind of, and it has a MGM sign on the bottom..if u hate green, i could make it black, or any color u like.....maybe i should make a survey of what people want?


thx Moxus :D

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Post by Mac Hacker » Sat Oct 27, 2007 12:20 pm

so how is this coming along what is in it & so on??

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