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Post by >Shadow< » Wed Jan 09, 2008 5:11 pm

neko-chan wrote: CE import alone = mod ≠ good mod
Modified CE import = mod = decent component ≠ good mod
This depends. If a person creates a mod entirely out of CE tag rips, but does it in a way to create something truly magnificent (like Deep Space Arena, only with CE tags) then it should be considered a good mod. Something with only 1 or 2 tags that are just thrown in randomly is, however, not a good mod as it involves very little work/skill.

And yes, CE tag imports IS a mod since mod is short for "modification". Unless CE tags preexist in the mapfile, then it is certainly a mod.
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Post by Ayumi » Wed Jan 09, 2008 5:37 pm

I said import, not imports. Read more carefully

Deep Space Area would be cool from CE tags if done properly...
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Post by Moxus » Thu Jan 10, 2008 12:21 pm

neko-chan wrote:CE element ≠ CE dominance

I have said it before, correct? Not in that way, of course...
I believe I have already addressed this in the following quote:
I wrote:For the second time, I haven't said that, nor has anyone else to my knowledge.
neko-chan wrote:Why does everyone get so pissy when it comes to CE imports? I'm pretty sure I've said that modifying a CE import can make the import a decent piece if the mod has more than just imported stuff.
I think it's possible that due to the commonness of CE-import mods, people (including myself) have grown frustrated with the idea of CE-importing.

Think of it as the "pendulum effect". When CE-import mods first came out, they were popular, and were given positive feedback (for the most part). This would be the pendulum coming to rest inn the left-ward swing. However, as these types of mods became more and more common, people have grown tired of seeing mods. (pendulum swinging to the right). Eventually, in the stage where we are now, there is backlash against any type of CE-imports (pendulum coming to rest in the right-ward swing). After time, however, we should come to a tolerance to CE imports.
neko-chan wrote:If my search for something interesting from CE is going to be bashed constantly by idiots who take the first maps with CE tags as the only kind of mod with CE tags, count me out of the MGM Super Mod,
We're not idiots, and if you think we're idiots simply because we're not agreeing with your opinion, that certainly says something about you, now doesn't it?
neko-chan wrote:And modding imported CE tags is any different from modding imported tags from b30 is so much worse because...?
In your own mod, I wouldn't have a problem with it. In this mod, we are trying to modify something that was already existing in the map. I modded my Plasma Rifle and Banshee, Zapconquest modded the Assault Rifle, Brimstone modded the sky, and so on. We each have taken a piece of the original Bloodgulch.map and changed it. Modding imported CE tags is different because it wasn't an original part of the mod. You have claimed the Shade gun turret and the Gravity Rifle,which are both original parts of the mod, so why must you import something? Why can't you change the existing Shade and Gravity Rifle?

In this instance, perhaps I should not import scenery?
neko-chan wrote:The only difference between modding the plasma pistol and Test Weapon (in mota's tag pack) is the weapon that you have to spawn in order to see the changes.


There is another difference. The Plasma Pistol was already existing in our Bloodgulch.map, and the Test Weapon wasn't. Why do you wish to have the Test Weapon to mod when you have a perfectly good weapon in front of you?
neko-chan wrote:The only difference between heavily modifying the existing LRV and heavily modifying an imported LRV with a Gauss Cannon is the weapon the gunner uses.
The same difference is present here. The LRV with a Gauss Cannon was not present in the original Bloodgulch.map, and you also still have a perfectly good Shade waiting to be modded.
neko-chan wrote:Am I being clear enough or not? I guess I had a different image in my head of this mod. I was thinking about a mod that showed a little bit of what everyone likes and can do...
I think you did have a different image in your head regarding this mod. I thought this mod was a chance for as many people as wanted to (or were able to) work together to make a mod from a bloodgulch.map, using existing tags, and if necessary, duplicates of existing tags. If anyone else had a different ideal then any of these two regarding the mod, I invite you to give your idea as well.
neko-chan wrote:... Modifying an imported thing to such an extent so that, to the untrained eye, it would appear to have existed at the start just isn't okay in this "Super Mod" as people call it.
I think that's what we've all been trying to do, is it not?
neko-chan wrote:I'm being slightly rude, but that's what happens sometimes.
Please forgive me for delaying the release of this mod.
That's ok. Pressure must sometimes be released on occasion.
neko-chan wrote:Let's say I somehow got my hands on Halo CE and made my own resource map to take the tags from instead of finding a pre-made CE map with the base for what I want in it. Would you still object?
That would be fine with me, I suppose. Since you would simply be importing something, not modding it once imported, it sounds fine. However, I ultimately have to bow to what the will is of most of the modders working on this project, which is why I ask: Would this be alright with you?
neko-chan wrote:Whether you use the Plasma Rifle or Test Weapon as the base for your part in the modding makes no difference as long as it shows your own ability to mod, correct?
In this instance, it does.
neko-chan wrote:My mind works much differently (and often more reasonably) than most, so if everyone disagrees with me about something that I see as perfectly sensible, I'll understand.
From my experience, I disagree with you're reason-ability statement.
neko-chan wrote:What if I were to take the Phantom and modded it so that only its vehi tag disagreed with what it did instead of using, say, a Ghost? Would you still be complaining about it even though it would be impossible to tell the difference between the two vehicles in-game? I can't see why anyone would, but I'm weird :roll:
We would encounter the same problem as if you imported the Test Weapon or LRV with a Gauss Cannon.
neko-chan wrote:The difference between me being bashed and some random idiot being bashed is that I'm amused at the stupidity of the people bashing rather than the one being bashed...
Your way of giving insults to other people by calling them idiots and also by calling other people stupid speaks volumes for what you actually think of other people.
neko-chan wrote:Thought it does get a little tiring to repeat myself since there's no way to argue against the points I make XP
Am I not arguing against the points you made now? Such confidence could almost be called arrogance.
neko-chan wrote:*laughs* Your stupidity is truly amazing! I might have to give you a prize
Again, this speaks to how you view other people.
neko-chan wrote:I said import, not imports. Read more carefully
I believe that you have failed through all of these posts to answer my request: "Please Detail any suspected changes." I offered to let you continue if you were going to modify it to a great enough extent, but I needed to know that you were going to do so by having an idea to the extent to the changes. If you had done so, we could have avoided all subsequent posts. Perhaps you should be the one who has to read more carefully.

I apologize for this ridiculously long post, but I felt hat I needed to take this apart carefully. Perhaps now, we may move on with the mod.

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Thu Jan 10, 2008 12:26 pm

...there is no way i'm going to read that.

sorry moxus :P



. . anyway, just dont use stuff that comes from CE in the MGM mod.
even if you modified it to the max.


why? because this should be a mod with stuff exclusively from halo demo.
(if you notice i didnt import the wraith <_<)
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Post by Moxus » Thu Jan 10, 2008 12:38 pm

Yeeeeah. It's rather long, but TaxiService managed to sum it up nicely XD!

-=Moxus=-
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Post by Kayar » Thu Jan 10, 2008 12:41 pm

Kayar wrote: Shut up and stop arguing already!
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Post by Ayumi » Thu Jan 10, 2008 1:30 pm

Is it really so hard for people to deal with the fact that someone doesn't want to jump on the bandwagon, but instead take their own path?

CE mods become big after simple use becomes clear > Noobs overrun the CE modding > The few decent modders become another form of noob in that they bash everyone who attempts to use CE tags, regardless of the fact that there are a few who do not intend to use the tags as the biggest part of a mod, but merely a component

I'm in the minority everywhere. In this case, assuming I'm part of the minority and not alone in my thoughts, I'm one of the few who wishes to use CE tags as a starting point so that more possibilities are available. When I know what I want to do, many options are better in my eyes than the tiniest portion of a map allowed by other modders.


Moxus, you take two points of arguing in your post, which, if you ask me, is somewhat ridiculous. I'll ask simply, and if you have any sense in you, you will answer simply.
Why are imported CE tags so terrible when CE-only mods are the things that suck?
Why do you bitch about me wanting to import something to replace a weapon or vehicle with so that it's more interesting than the previously existing vehicle, but continue to ask about importing scenery that's more interesting than other scenery?
It's funny... I know the heart of the answer, and yet I still ask "Why?"... Perhaps it amuses me to see people struggle when I'm (un)intentionally using words that disguise my views? I couldn't deny it without lying...
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Post by TaxiService » Thu Jan 10, 2008 2:13 pm

neko-chan wrote:Is it really so hard for people to deal with the fact that someone doesn't want to jump on the bandwagon, but instead take their own path?
WTF!!! WHY!!? that doesnt make any sense in this case >_<

it's not about jump off of the bandwagon.

it's about fucking rules off (i'm talking about this case. "jump off the bandwagons" is how geniuses gets created.)

i'm saying that we started this as a MGM mod. MACgamingmods mod.

"PC must NOT be used." that's the only rule (as how i see it)
neko-chan wrote:CE mods become big after simple use becomes clear > Noobs overrun the CE modding > The few decent modders become another form of noob in that they bash everyone who attempts to use CE tags, regardless of the fact that there are a few who do not intend to use the tags as the biggest part of a mod, but merely a component
oh god, i hope you'r not talking bout me. <_<
neko-chan wrote:I'm in the minority everywhere. In this case, assuming I'm part of the minority and not alone in my thoughts, I'm one of the few who wishes to use CE tags as a starting point so that more possibilities are available. When I know what I want to do, many options are better in my eyes than the tiniest portion of a map allowed by other modders.
i'm not saying to dont use/edit CE tags. i'm saying to dont use CE tags in THIS mod.

editing and adapting CE tags to halo demo is the future of modding. (as how i view it) and i approve it. (even if not in this mod.)
neko-chan wrote:Moxus, you take two points of arguing in your post, which, if you ask me, is somewhat ridiculous. I'll ask simply, and if you have any sense in you, you will answer simply.
Why are imported CE tags so terrible when CE-only mods are the things that suck?
Why do you bitch about me wanting to import something to replace a weapon or vehicle with so that it's more interesting than the previously existing vehicle, but continue to ask about importing scenery that's more interesting than other scenery?
It's funny... I know the heart of the answer, and yet I still ask "Why?"... Perhaps it amuses me to see people struggle when I'm (un)intentionally using words that disguise my views? I couldn't deny it without lying...
sorry @ you neko, but i have to bring moxus defences again...

he's still importing stuff from dem... oh, wait a second.


moxus! effectively you asked to import a c-dropship crashed. :|

that's coming from full halo.


so, if neko cant import stuff from CE, you cant import stuff from full. right? <_<
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Post by Ayumi » Thu Jan 10, 2008 3:12 pm

I am lost as to why everyone is so excited about changes that have already been made in one place or another (whether exact or similar) but then, when something (mostly) original and actually interesting comes along, they all complain about it.
What if, by some crazy chance, Monoman had come up with the idea instead of me?

If I can't import but someone else does... I'll just leave. I'll fix the whole problem of my individual ideas. My impossibly reasonable and sensible views that keep me interested in modding.
Hell, why don't I just leave now, before any other noobs get the chance to complain? You won't even know I'm gone, I'll be like dust in the wind... Nobody will remember me. Why would they remember someone who doesn't cling to the bandwagon as though it's the source of their life?


I'm ranting a little... Normally, I'd post something much shorter. Maybe like... uhh... This is hard when it doesn't come naturally... Ah, that'll do.

I'm leaving.
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Post by BRIMSTONE » Thu Jan 10, 2008 3:35 pm

do not leave neko...i for one. for once since i have ever met you...through the countless fights.........through all the disagreements. i for once: 100% agree with you. specifically on this :

neko-chan wrote:
CE mods become big after simple use becomes clear > Noobs overrun the CE modding > The few decent modders become another form of noob in that they bash everyone who attempts to use CE tags, regardless of the fact that there are a few who do not intend to use the tags as the biggest part of a mod, but merely a component

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Post by Kayar » Thu Jan 10, 2008 3:56 pm

LOOK!!!! EVERYONE JUST SHUT UP ALREADY!!!

Gah... Listen to ME here, alright!?

STOP. ARGUING.

There's no freaking point. You idiots already made Neko leave (unless she comes back) which sucks. EXACTLY why I said DON'T ARGUE. IT'S POINTLESS. You could have KINDLY said, "No, I don't want CE in this mod," but INSTEAD you had to be STUPID and fucking FLAME about it!!!

I can't believe this...

DOES IT REALLY MATTER THAT MUCH?!

Who gives a damn if it's CE? Personally, I was thinking about making MY OWN CE importation at some point. What the hell is wrong with you people?! Just leave each other alone!

Flaming like this is one thing, but not stopping and PERSISTENTLY oppressing a fellow modder even when someone TOLD YOU TO STOP?! Unacceptable.

This truly, truly annoys me.
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Post by >Shadow< » Thu Jan 10, 2008 5:16 pm

Your petty arguing disgusts me.
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Post by zapconquest » Thu Jan 10, 2008 5:25 pm

Anyone else wana claim the covy turret and gravity rifle? We're almost done. Also nothing has been done to the flamethrower yet, has it?

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Post by Fuel » Thu Jan 10, 2008 6:23 pm

i say leave them unmodded O_o
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Post by zapconquest » Thu Jan 10, 2008 8:07 pm

Yeah just don't spawn them. That still leaves the flamethrower though. Leave that one alone too?

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