neko-chan wrote:CE element ≠ CE dominance
I have said it before, correct? Not in that way, of course...
I believe I have already addressed this in the following quote:
I wrote:For the second time, I haven't said that, nor has anyone else to my knowledge.
neko-chan wrote:Why does everyone get so pissy when it comes to CE imports? I'm pretty sure I've said that modifying a CE import can make the import a decent piece if the mod has more than just imported stuff.
I think it's possible that due to the commonness of CE-import mods, people (including myself) have grown frustrated with the idea of CE-importing.
Think of it as the "pendulum effect". When CE-import mods first came out, they were popular, and were given positive feedback (for the most part). This would be the pendulum coming to rest inn the left-ward swing. However, as these types of mods became more and more common, people have grown tired of seeing mods. (pendulum swinging to the right). Eventually, in the stage where we are now, there is backlash against any type of CE-imports (pendulum coming to rest in the right-ward swing). After time, however, we should come to a tolerance to CE imports.
neko-chan wrote:If my search for something interesting from CE is going to be bashed constantly by idiots who take the first maps with CE tags as the only kind of mod with CE tags, count me out of the MGM Super Mod,
We're not idiots, and if you think we're idiots simply because we're not agreeing with your opinion, that certainly says something about you, now doesn't it?
neko-chan wrote:And modding imported CE tags is any different from modding imported tags from b30 is so much worse because...?
In your own mod, I wouldn't have a problem with it. In this mod, we are trying to modify something that was already existing in the map. I modded my Plasma Rifle and Banshee, Zapconquest modded the Assault Rifle, Brimstone modded the sky, and so on. We each have taken a piece of the original Bloodgulch.map and changed it. Modding imported CE tags is different because it wasn't an original part of the mod. You have claimed the Shade gun turret and the Gravity Rifle,which are both original parts of the mod, so why must you import something? Why can't you change the existing Shade and Gravity Rifle?
In this instance, perhaps I should not import scenery?
neko-chan wrote:The only difference between modding the plasma pistol and Test Weapon (in mota's tag pack) is the weapon that you have to spawn in order to see the changes.
There is another difference. The Plasma Pistol was already existing in our Bloodgulch.map, and the Test Weapon wasn't. Why do you wish to have the Test Weapon to mod when you have a perfectly good weapon in front of you?
neko-chan wrote:The only difference between heavily modifying the existing LRV and heavily modifying an imported LRV with a Gauss Cannon is the weapon the gunner uses.
The same difference is present here. The LRV with a Gauss Cannon was not present in the original Bloodgulch.map, and you also still have a perfectly good Shade waiting to be modded.
neko-chan wrote:Am I being clear enough or not? I guess I had a different image in my head of this mod. I was thinking about a mod that showed a little bit of what everyone likes and can do...
I think you did have a different image in your head regarding this mod. I thought this mod was a chance for as many people as wanted to (or were able to) work together to make a mod from a bloodgulch.map, using existing tags, and if necessary, duplicates of existing tags. If anyone else had a different ideal then any of these two regarding the mod, I invite you to give your idea as well.
neko-chan wrote:... Modifying an imported thing to such an extent so that, to the untrained eye, it would appear to have existed at the start just isn't okay in this "Super Mod" as people call it.
I think that's what we've all been trying to do, is it not?
neko-chan wrote:I'm being slightly rude, but that's what happens sometimes.
Please forgive me for delaying the release of this mod.
That's ok. Pressure must sometimes be released on occasion.
neko-chan wrote:Let's say I somehow got my hands on Halo CE and made my own resource map to take the tags from instead of finding a pre-made CE map with the base for what I want in it. Would you still object?
That would be fine with me, I suppose. Since you would simply be importing something, not modding it once imported, it sounds fine. However, I ultimately have to bow to what the will is of most of the modders working on this project, which is why I ask: Would this be alright with you?
neko-chan wrote:Whether you use the Plasma Rifle or Test Weapon as the base for your part in the modding makes no difference as long as it shows your own ability to mod, correct?
In this instance, it does.
neko-chan wrote:My mind works much differently (and often more reasonably) than most, so if everyone disagrees with me about something that I see as perfectly sensible, I'll understand.
From my experience, I disagree with you're reason-ability statement.
neko-chan wrote:What if I were to take the Phantom and modded it so that only its vehi tag disagreed with what it did instead of using, say, a Ghost? Would you still be complaining about it even though it would be impossible to tell the difference between the two vehicles in-game? I can't see why anyone would, but I'm weird

We would encounter the same problem as if you imported the Test Weapon or LRV with a Gauss Cannon.
neko-chan wrote:The difference between me being bashed and some random idiot being bashed is that I'm amused at the stupidity of the people bashing rather than the one being bashed...
Your way of giving insults to other people by calling them idiots and also by calling other people stupid speaks volumes for what you actually think of other people.
neko-chan wrote:Thought it does get a little tiring to repeat myself since there's no way to argue against the points I make XP
Am I not arguing against the points you made now? Such confidence could almost be called arrogance.
neko-chan wrote:*laughs* Your stupidity is truly amazing! I might have to give you a prize
Again, this speaks to how you view other people.
neko-chan wrote:I said import, not imports. Read more carefully
I believe that you have failed through all of these posts to answer my request: "Please Detail any suspected changes." I offered to let you continue if you were going to modify it to a great enough extent, but I needed to know that you were going to do so by having an idea to the extent to the changes. If you had done so, we could have avoided all subsequent posts. Perhaps you should be the one who has to read more carefully.
I apologize for this ridiculously long post, but I felt hat I needed to take this apart carefully. Perhaps now, we may move on with the mod.
-=Moxus=-