Bloodgulch is now a scenery object

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Sparky
Delta Force
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Re: Bloodgulch is now a scenery object

Post by Sparky » Sat Feb 27, 2010 7:21 pm

You know, you keep asking for Halo Full map sbsp's. That's a bit beyond my scope of legality, at least for now. If you're confused about this, what with my releasing Ultimate Icefields, consider that in that mod the sbsp was insignificant to the main purpose of the mod. Here, the sbsp would be of primary significance.

What I CAN give you is what I'm about to give everyone: a Wings 3D save file that has all the Halo Full Multiplayer sbsp models as references. It's for reference so that we can see generally what the layout of each map is, and the imported objects are named so that you can identify the map in case you forgot what sidewinder looks like, for example.

Q: Remind me which map was prisoner?
A: Open the reference file and see!

If anyone here has 3d Studio Max like I do, you can save the scene as a 3ds file and open it. Then in 3ds max, you'll have to rescale each model to 10,000% for it to be the correct size. I've already placed each model above the base plane for clipping purposes, but once you rescale each model, you'll have to move it up on its Z axis (or Y axis in Wings 3D) again so it lies entirely above the base coordinate plane. You'll also have to add a frame box, link the model you want to that box and do all those other neat steps involved in actually creating a tag.

I'm also releasing a reference mod soon that has all these Halo Full Multiplayer sbsp models - without collision. So you can fly around in-game and look at each sbsp (without proper shaders, just the model itself using a metallic shader). Again, this is for reference. I won't likely spend the time to give these collision, at least not until this summer.
Either you are groping for answers, or you are asking God and listening to Jesus.

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